FienDillie-O: Heavy Artillery

Dillie-O

Council of Heroes
Well, this is the furthest I've strayed from a fiend deck in a long long time. However, I think the tactic itself is rather fiendish so here it goes...

Deck Name: FienDillie-O: Heavy Artillery
Count: 41

Monsters: 16

Tribute:
Lava Golem
Satellite Cannon x2

Non-Tribute:
Ameba
Balloon Lizard x2
Des Wombat x3
Giant Kozaky x2
Giant Rat
Mask of Darkness x2
Shining Angel x2

Spells: 16
Creature Swap x2
Giant Trunade
Guard Penalty x2
Magical Mallet x2
Meteor of Destruction x2
Mystical Space Typhoon
Premature Burial
Stumbling x2
Wave-Motion Cannon x3

Traps: 9
Barrel Behind the Door x3
Call of the Haunted
Fake Trap
Magic Drain
Mirror Force
Ring of Destruction
Solemn Judgment

As you can see, the point is to hit heavy and hard. If I'm given more than a few turns to charge up, I can unleash some nasty mayhem. The Stumbling angle provides added benefit with Guard Penalty and if I opt to put in a Bottomless Trap Hole or two, I can eliminate the Exiled Force threats. I can also get the Satellite Cannons and Lizards out without fret.

Having Barrel Behind the door allows me to swap and nuke my own Balloon Lizards as well.

This is still an early draft, so any suggestions are greatly appreciated. Thanks!
 
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