Final Attack Orders - Beatdown with Strategy

krishna

CoG iTrader
Monsters: 15
Mobious the Frost Monarch
Goblin Attack Force
Goblin Attack Force
Goblin Attack Force
Indomitable Fighter Lei Lei
Indomitable Fighter Lei Lei
Indomitable Fighter Lei Lei
Spear Dragon
Spear Dragon
Chiron the Mage
Chiron the Mage
Chiron the Mage
D.D. Assailant
D.D. Assailant
D.D. Warrior Lady

Spells: 16
Book of Moon
Fissure
Giant Trunade
Magical Blast
Swords of Revealing Light
Mystical Space Typhoon
Rush Recklessly
Rush Recklessly
Rush Recklessly
Smashing Ground
Premature Burial

Twister
Reinforcement of the Army
Reinforcement of the Army
Big Bang Shot
Upstart Goblin


Traps: 9
Call of the Haunted
Final Attack Orders
Final Attack Orders
Final Attack Orders
Robbin Goblin
Robbin Goblin
Ojama Trio

Ojama Trio
Ojama Trio

Side: 15
Zaborg the Thunder Monarch
Goblin Elite Attack Force (*)
Goblin Elite Attack Force (*)
Spear Dragon
D.D. Assailant (*)
Crass Clown
Crass Clown
Morphing Jar (*)
Card Destruction
Mage Power
Messenger of Peace
Messenger of Peace
Rising Energy
Rising Energy
Judgement of Anubis

(cards on the side marked with (*) are cards I don't have but want.)

Final Attack Orders (FAO) obviously works well with GAF and IFLL, as well as Crass Clown (side deck). With Crass Clown, if a monster attacks it while it is face down, and FAO is activated, then the monster (or another monster) will be bounced to their hand. Also, since this deck has Rush Recklessly, Crass Clown tends to stick around longer than he should.

Another big combo is Magical Blast with Chiron the Mage. If I need to remove some S/T from the field, this is the best way.

Robbin Goblin gives me the advantage I need, so as long as I get it quickly I can control the game.

This deck works well in the Nintendo DS game, YGO GX World Wide Championship 2007, but I have the use of Sealed Gold Coffer.(Coffin?) and it's at 3. Any suggestions are most appreciated.
 
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Seems really nice....Maybe something you can think about would be light of intervention...no face downs.......but yea its only a thought^-^ but really nice strategy
 
Seems really nice....Maybe something you can think about would be light of intervention...no face downs.......but yea its only a thought^-^ but really nice strategy


You're very correct, I did think about testing it out. Thanks for the encouragement, now I'll definatly give that card a try. :D
 
i like this deck because its not something you see every day plus its kind of the way you would run a skill drain deck... with the F.A.O.

something you should consider might be fake traps in a sidedeck... or double snares because now jinzo is at 2 and so is royal decree which would kill your strategy

i would guess your only way to get rid of royal decree is chiron/mst/trunade

i would get rid of the 2 messenger of peace because your monsters wouldnt get to attack
 
At this time Messenger of Peace is just a "Temperary fix" card. Since I can choose to not pay the cost, I can choose when to allow the restriction to be lifted, and since Crass Clown's Defense is 1400 (And attack is 1350), then MOP helps keep him around. It also forces my opponent to play the weaker monsters in his hand in order to try and get to my defense GAF or IFLL, if I don't have FAO out yet.

What would you think would be a better replacement for MOP?
 
if your main purpose is to keep crass clown alive to have hand control then i would suggest mist body just for him.... thats just off the top of my head
 
Well the reason why I want to keep it alive is that I can use it for tribute fodder afterwards. If I end up with FAO on the field I wouldn't be able to switch Crass Clown to defense manually, which is another reason why MOP comes in handy, since it would help me to keep my opponent from attacking a weak position CClown.
 
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