Final Countdown VS Soul Release/Disappear

C

cantcstr8

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I just want to know something:
I activate Final Countdown in my turn. In my opponent's turn, he activates Soul Release(or Disappear or anything else to remove something from my graveyard) and removes Final Countdown. Now, at the end of the 20th turn, do I still get the win or is it negated because Final Countdown is gone?

This is my deck, but...I'm poor and only have 1 Final Countdown. >_<;;; So I call it the Soul deck. heh

Soul Release x3
Graverobber's Retribution x3
Throwstone Unit x1
Pyro Clock of Destiny x3
Gravity Bind x2
Kiseitai x2
Scapegoat x1
Final Countdown x1 (>_<)
Soul Absorption x2
Bottomless Trap Hole x1
The Dark Door x1
Giant Soldier of Stone x1
Change of Heart x1
Nimble Momonga x3
Mystical Space Typhoon x1
Lava Golem x1
Royal Magical Library x1
Waboku x2
Pot of Greed x1
Prickle Fairy x1
Mask of Darkness x1
Mystical Elf x1
Aqua Madoor x1
Dark Magician x1 (I just like having him)
Inferno Tempest x1
Witch Doctor of Chaos x1
4-Starred Ladybug of Doom x1
Seven Tools of the Bandit x1

Somehow it works, but I was just wondering about that question above.
 
I believe currently the only way to stop a Final Countdown is to stop it as its played. I.E a Magic Jammer or such. After it resolves nothing can stop it, Fiber Jar, removing it from the graveyard, nothing of the sort. I think it is a very overlooked card, twenty turns can pass really quickly when it counts both your opponent and your own turns.
 
Once it resolves, Final countdown puts a condition into play that at the end of the 20th turn you win. Conditions can not be negated and since it is on the game not a monster, it can't be reset either.

So As Fiction stated, once it resolves you can not stop Final Countdown.
Spot's Knight
 
heh That's the main reason why I'm trying to make this deck work. A card of that nature, all I have to do is hold out long enough for me to win. Thanks for the answer. [[bows]]
 
Yo tuve un mazo parecido al tuyo y creo q le podrias agregar al mazo 2 o 3 gran maju da eiza(invasion of chaos, tiene fuerza y resistencia = a x400 las cartas tuyas removidas) y cosas como return from the different dimmension o Dimension Fusion con un par de monstruos + de sacrificio o magas de la fe para swolucionar el problema de 1 solo final count down
 
The ruling is being a bit more narrow than it should. Look at the text on the card. "After 20 turns have passed..." The fact that it is turn 21 in your scenario means the required 20 turns have passed. So since the effect of "Final Countdown" is checked between the End Phase of the current player and Draw Phase of the opponent, it sees the 20 turns have passed and you are declared the winner. You cannot "miss" the check on it like you can when you skip your Standby Phase with "Solomon's Lawbook" (in regards to cards like "Swords of Concealing Light").
 
If Final Countdown does only check "at the end of the turn" then turn 21 would continue as normal and then end the game at the end of the turn.

Thinking about it, i would agree with andrew, and say that turn 21 would continue as usual, and FC would end the game once its over.
 
If it checks at the end of the turn: how can you say that "after 20 turns have passed" means "after 20 or more turns have passed" and not "after exactly 20 turn have passed?"

Afterall, we're not supposed to take card texts literally... :confused:
 
I think it's in the ARRJ... if you activated Pyro Clock of Destiny to push the count to 21, the turn continues normally. I'll double check it.

Also the reason why it looks like it only checks it between End Phase and Draw Phase was this ruling:

"¢ When you activate "Final Countdown", and your opponent activates "Final Countdown" during his next turn, and then uses "Pyro Clock of Destiny" to advance his "Final Countdown" by 1, both "Final Countdowns" win at the same time and the Duel is a Draw.

This would seem ike Final Countdown isn't "resolved" in the way say "Last Turn" is (at some point in the end phase) otherwise the turn player can say "I resolve Final Countdown" and win before the opponent can do the same thing.
 
Yeah but that doesn't prove it. None of the available rulings specifically talk about advancing from 20 to 21 with Pyro Clock. Under normal circumstances you have no choice but to resolve it that way, but it doesn't mean that it only checks at that point.

However, i believe you are correct andrew.
 
DaGuyWitBluGlasses said:
If it checks at the end of the turn: how can you say that "after 20 turns have passed" means "after 20 or more turns have passed" and not "after exactly 20 turn have passed?"

Afterall, we're not supposed to take card texts literally... :confused:
That is a little on the picky side don't you think?

It means "at least 20" or "20 or more" depending on how you like it.
 
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