Finally... [an OFFICIAL priority statement!]

DH2K4

Spirit of Dust
Just thought I mention this, it seems that the next Structure Deck, SD7 - Which is a Dinosaur themed deck, has an updated Rules book, and as shown on Pojo, it has something interesting in it that was never in a rule book before, an explaination on Priority!

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The turn player always has priority to activate a card first in each phase or step of their turn. This is called the turn player's "priority".

As long as the Turn player has Priority, the opponent cannot activate cards first, except for effects that activate automatically, like Trigger or Flip Effects. When the Turn player "uses Priority to activate a card" or "passes Priority", Priority is automatically passed to the opponent. A player must pass Priority when moving on to the next phase or step.

Obeyed strictly, you would always declare that you're giving up Priority before the end of every phase or step, and ask your opponent if they wish to play a card. However, for ease of play, announcing the end of your phases or steps implies giving up Priority. Therefore, when announcing the end of a phase, your opponent can just say "Before the end of your phase, I activate this card" and use a card. This means your opponent used the priority you (implicitly) gave up.
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I've seen people mention about Kevin Tewart writing an FAQ or something about Priority which never, or hasn't been released, could this be it at last?
 
Now I *really* need to get to Wal-Mart and grab one of these tonight. I wish my Target was faster :D

Oh, SD7 is Rock/EARTH. The dino deck is either coming after SD8 (WIND), or it's just a rumor still. I can't remember.

Granted, this doesn't address everything we'd like it to, but it's certainly a start. Much better than nothing at all.

Great find -- thanks for posting this. Mind if I change the title of your thread to attract a little more attention to it? edit: too late, I'm gonna change it :D If you're mad about it, PM me and I can put it back the way it was.
 
Personally, I do not like the priority during the end of each Phase thing. It just seems so redundant especially when they are telling how you should handle it with your opponent "Before you end I activate so and so..." I think when you are ending a phase you are already giving up any priority and time to activate any effects or what have you since you decided that when you ended the phase you were in. It would just make it less confusing to just accept that during the phase you activate what you want, then when it comes time to ending it you accept you had your chance to activate anything. Now of course when your opponent responds you can then chain to their cards being activated and so on. That is just how I feel about that.

Glad at least UDE is doing their jobs.
 
I'm very happy with the new rulebook. It doesn't get in the detail, but that's not what I would like to read in a 'starter rulebook'.
If the priority essay will be put on the Advanced Gameplay section of the official homepage, all will be fine and the 2 years in which everyone played something that was never confirmed officially would be over...

Well, how great would that be? ^^

soul :cool:
 
super great, thats how it would be. I mean, woah, wow, and whoopie! This is something more awaited than BEUD. Even just a sampling of it in the starter rulebook is a good sign.
 
actually the first part of that statment is good, the second part tells me the following: "This is a kids game"

why do i state this, Because as a player should you should say the following:
"I wish to move to the next phase/step Opponent would you like to activate anything?"

If no then boom your in the next phase/step. In this case it makes it abit out of control becuase it made absolutly no change in the game. People are still gonna play the same only know its "Official"
 
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