FIRE Deck needs help

John Danker

Administrator
Okay folks, please understand this is a very raw and rough draft of a deck that just came to me the other day. It most CERTAINLY needs refinement if not a complete revamp...but the theory is what I want to get across and keep in tact as it's refinded.

The idea is to take advantage of the FIRE type monsters, in paticular The Thing in the Crater and the Horus monsters.

The Fire monster / burn thing has been done and it's not really what I'm after here. I'm going more for an aggressive Fire deck.

The very first list includeed a Sacred Phoenix of Nephthys. As I look at it today I realize with the three Royal Decrees that might very well be counterproductive and kill my own setup <shrug> As Burt Reynolds used to say, "It seemed like a good idea at the time!"

Also at first glance Tyrant Dragon may not seem like a good idea due to the special summoning requirements....I looked a little closer though, notice that the special summoning requirements are only applicable when it's special summoned from the graveyard....not the hand. So The Thing in the Crater's effect will bring Tyrant Dragon to the field without needing to tribute a dragon type monster.

Molten Destruction will make Horus The Black Fame Dragon LV4 much more likely to destroy a monster obviously. UFO Turtle will special summon another of itself, Horus LV4, The Thing in the Crater, or Mased Dragon.....Masked Dragon will special summon another of itself or Horus LV4 giving me excellent field presence.

The reason I went for Fissue rather than Smashing Ground is two fold...first I don't have any extra Smashing Ground!...Secondly I'm more concerned about Spirit Reapers and recurrsion monsters (typically lower in atk.) than I am being over powered by large atk monsters.

I know I'm heavy on the monsters and light on the spell cards. As I'll add later, just haven't had time to think it all the way through...could use some help trimming this down and adding in Appropriate spells.

I wanted to build into the side deck some possibilities of battle piercing damage as well as give the possibility of some burn.

I'd very much appreciate your thoughts and help building this one as I just haven't had time to think it through fully.

Monsters: 22
3x UFO Turtle
2x Horus the Black Flame Dragon LV6
2x Horus the Black Flame Dragon LV4
2x Horus the Black Flame Dragon LV8
1x Flame Ruler
3x Command Knight
1x Sangan
3x The Thing in the Crater
3x Masked Dragon
2x Tyrant Dragon

Spell Cards: 14
3x Molten Destruction
1x Snatch Steal
1x Heavy Storm
1x Mystical Space Typhoon
1x Premature Burial
1x Nobleman of Crossout
1x Dark Hole
1x The Graveyard In The Forth Dimension
1x Level Up!
1x Creature Swap
2x Fissue

Trap Cards: 5
1x Torrential Tribute
1x Call of the Haunted
3x Royal Decree

Side Deck: 15
2x Gaia Soul The Combustable Collective
2x Raging Flame Sprite
1x Solar Flare Dragon
1x Sacred Phoenix of Nephthys
2x Fairy Meteor Crush
3x Wave Motion Cannon
2x Mystic Swordsman LV2
1x Hand of Nephthys
 
Tryant Dragon is a Dragon, not a Pyro-Type, which would not be Special Summoned from the hand if you were to use The Thing in the Crater. If you are going for an aggressive FIRE Deck may I suggest those old FIRE monsters, like Mr. Volcano, Darkfire Soldier #1, Darkfire Soldier #2, Flame Champion, etc.

Using Masked Dragon because you want a searcher? Just stick to 3 UFO Turtles because Masked Dragon does not bring out your Horus LV4. Your Traps in your Main Deck need to go. Every last one of them. You are not even using the ones needed in a Fire Deck, like Backfire or Spiritual Art Fire - Kurenai or whatever it is called.
 
My goodness this looks a heap like how my Horus/FIRE deck started out last year. So first, I'll point you at the last public posting of that deck: http://www.cogonline.net/threads.12128
(It's somewhat different now, but the core cards and concept remain unchanged)

Let's see ... not wanting to think you have the same ultimate goal in mind as I do ....

-- CRITICAL POINT: Horus LV4 is 1600ATK. Not searchable by UFO Turtle or Masked Dragon. I have a feeling this will change your mind on a few cards!

-- I would try main decking 3 Solar Flare Dragons. FIRE/Pyro. Burn. Stall. Versatile and painful. It seems to fit what you're shooting for.

-- I personally gave up on the Decrees a long time ago, in favor of the Spiritual Fire Art - Kurenai. Protecting things seemed to take away from the spirit of the deck, and this card can be so very punishing. If you stick with both Horus and Tyrant Dragon, I see a lot of opportunity for a very Ring of Destruction-like ending to a lot of duels :D I also cherish the moments where they work 3 turns to find something to nuke Horus LV8, and end up paying 3000LP for their efforts.

-- Don't underestimate the power of Gaia Soul the Combustible Collective. If this starts to morph the way I think it will, I have an inkling these guys will creep into the main deck.

I like where this is going, but don't want to comment TOO much, since I'll of course lead you down a path to my deck, which this is not :D

(Oh yeah ... Graveyard in the Fourth Dimension never really played well for me. Considering Horus LV4 isn't searchable, I'm not sure how much use you'd really get out of that. I would go more for a second Level Up myself)

edit: I forgot about Inferno. It doesn't look like it would be all that great, but it's nice to get a free 1900DEF monster. Not a bad top-deck either. If you stick with Molten Destruction (Though somehow I think you won't), that's a solid 1600ATK monster as well, that deals a very nasty 1500LP if you manage to kill something.
 
<nodding quickly> For some reason I was focused on Fire rather than Pyro when it came to The Thing in the Crater's effect. <shaking head cartoon style> IEIEIEIEIEIEIEI

You can tell that I haven't played but a time or two with the Horus monsters (as evidenced that I was somehow thinking the LV4 was a 1400atk monster and searchable with UFO Turtle)

I'd like to have a big gun to summon with The Thing in the Crater (I've never been a patient person in this game and like to swing with big punches)

Obviously I've much more work to do that I first thought <consulting his mentor Willie Coyote back at the drawing board>
 
Hey John, I'm no pyro maniac, but one card came to mind in conjunction with the strategy here: Spirit Barrier. A tasty way to suicide those things in the crater without fear of heavy lifepoint loss later on. I was going to suggest Thestalos as well on things because you have double benefits, either tribute summon and get the hand thnning, or special summon and have a 2400 attacker ready at the wings.

Other than that, not much I can throw in here. I love the idea though!
 
Hino-Kagu-Tsuchi is a killer card but needs more support (like Ninjas and Scout Planes). I suggest using the Spiritual Art and maybe a Megamorph (that doubles the Original Attack and works great with the Fire Art thing). I'd take out 1 Horus lv8 and the two lv4, take in an Inferno, Raging Flame Sprite and a couple of Messengers of Peace (Horus lv6 owns)
 
Hey John, just some suggestions you gave me once...


Lava Golem - fun to use against your enemy along with a Meteor of Destruction combo, remove the 2 tribute cards from your opponent, put LG down, slam them with a Meteor of Destruction. During opponents standbuy phase, they lose 1000 lp, then slam them with a Compulsory Evacuation Device and bring LG back to your had to use it again.
Thestalos the Firestorm Monarch - Card removal and possible lp damage.
Manticore of Darkness - Can special summon back from Grave using a beast/beast-warrior from your hand (turn that it is sent to Grave).
Twinheaded Beast - Can attack twice during same battle phase.
Molten Zombie - draw a card when this is special summoned.
Solar Flare Dragon - cannot attack if another pyro on your field and inflicts 500 lp damage at end phase of your turn.
Little Chimera - increase attack of fire monsters by 500 and decrease water by 400. (wanting to add at least one more)

Molten Destruction - fire field card
Meteor of Destruction - 1000 lp damage, can't use on opponent with lp below 3000.
Robbin' Goblin - Irritation factor
Magic Cylinder - Offensive defense
Compulsory Evacuation Device - use with Lava Golem.
 
I haven't yet had a chance to test run this John. It's built in YVD (which I haven't run yet) and it's incomplete in real life, but I've pulled out The Thing in the Crater for now. But when I did run him, I also ran A Hero Emerges along with Gaia Soul the Combustible Collective and Thestalos the ffirestor monarch. Of couse he works well with Solar Flare Dragon (goes without saying but says it anyway), but if you go the Pyro-Type route then this increases your odds. I also ran a Blazing Inpachi which helped to have something to pull for for the thing with a decent attack strength. Combo all this with a Molten Destrction and it's nothing to sneeze at. I ultimately decidd to go the FIRE route, since I was focusiong more on Ultimate Baseball Kid, but the Pyro thing works just fine with The Thing in the Crater and A Hero Emerges, and is simply a direction I chose not to take. Ultimate Offering doesn't hurt to much in this build either. ;)
 
Thanks for the testing DJ. I just haven't the time right now to do so.

What about if we go the other way with Horus monsters, Masked Dragons (pulling out The Thing in the Craters) UFO Turtles, perhaps Elemental Dragon....perhaps Ultimate Baseball Kid or Raging Flame Sprite?

I had Blazing Inapachi in my orgininal build but thought I had enough punch without it. I guess I'll just have to play around with it all. Any testing you get a chance to do is greatly appreciated!
 
Well John i made a Fire/pyro deck couple weeks back and got a chance to play it against Shawn last week. It worked ok i used a mix of effect damage and direct damage with stall. I'd have to look for it to post what i used.

For your idea of abusing The Thing in the Crater i was looking threw Ronin and such didn't see to many 5+ lvl pyros other then Thesloes that are much good. So i looked back threw them all and found this little guy Gaia Soul the Combustible Collective. Kinda an ok guy but doesn't see much use. Then i thought about your want to abuse The Thing in the Crater and this two seem to be a match waiting to happen.

Buy using Gaia Soul the Combustible Collective's effect to pump himself up you can destroy The Thing in the Crater to pump Gaia which would in turn let you summon other monsters from hand. The Thing in the Crater can be searched out by UFO Turtles and can also use Last Wills so that when you pop The Thing in the Crater can search for another one or even Solar Flare Dragons.
 
The problem is the effects of the Fire/Pyro Monsters have a synerg that is hard to nail down. It's there and at first g;ance you can see it, but it's like looking at it through a dense fog. And you might misinterpret the actual synergy that comes from it. There is a tendancy to want to fuse all the effects that Fire and Pyro run, but for some reason thye just don't wuite work the way they should. What I've done with my Cynder Deck is focus on the Warrior aspect of Fire Monsters and the Lock Effects of Fire Monsters. They don't quite support each other however, even though they are found within the same groups, but there is a way to make it work if I continuou to fine tune it.

The Pyro route is one that I'm not too sure of, since Pyro in of itself is not that great. It has the potential, but not the support. It's a little stonger in this current meta since Chaos bit the bullet, but there is still some things lacking over all.

I stil like the idea of a Pyro Deck, mind you. But I felt the Fire aspect was stronger (and no, not necasarily the Burn Fire, but the Beatdown Fire) but it too needs some work.

I'll post a link to my Cynder Deck. Perhaps it's got some elements you'fd car to use. I'm more then likely going to change a few things. Even so, I haven't play tested this one yet either.
 
Digital Jedi said:
The problem is the effects of the Fire/Pyro Monsters have a synerg that is hard to nail down. It's there and at first g;ance you can see it, but it's like looking at it through a dense fog. And you might misinterpret the actual synergy that comes from it. There is a tendancy to want to fuse all the effects that Fire and Pyro run, but for some reason thye just don't wuite work the way they should. .

I'm seeing that very quickly. Just as you described I was trying to melt them all together (no pun intended) As with a great many decks I make the intention isn't necessarily to have a highly competitive deck but to have fun with the best deck that I CAN make from it, introduce a new possibility to the local meta, and do something new and fun while using cards I'm unaccustomed to....which ALWAYS leads me to learning a great deal not only from a players standpoint but even more from a judging standpoint. In this way I'm not often caught with my index finger in my chin looking deep in thought when asked for a ruling concerning a seldom played card (though that most certainly DOES happen from time to time!)
 
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