Flute of Summoning Exodia

SirViper

New Member
This deck is of the hook... flute of summoning kuriboh and mist body to make an unbeatable army... mass draw power and medium stall but it can turn out to be major with mist body... untested and unbeaten but based on theory, it should work incredibly well. any fixes?

Flute of Summoning Exodia

Monsters:17
5x Exodia Pieces
3x Emissary of the Afterlife
3x Winged Kuriboh
1x Sangan
1x Magician of Faith
1x Spirit Reaper
3x Dekoichi the Battlechanted Locomotive

Spells:15
1x Graceful Charity
3x Mist Body
2x Flute of Summoning Kuriboh
1x Level Limit Area-B
1x Swords of Revealing Light
2x Upstart Goblin
1x Heavy Storm
1x Mystical Space Typhoon
1x Monster Reincarnation
2x Dark Factory of Mass Production

Traps:8
1x Mirror Force
2x Reckless Greed
3x Jar of Greed
1x Gravity Bind
1x Mask of Restrict

The End.
 
Equip Spell Card, the equipped monster cannot be destroyed by battle. Nothing else to it. The damage still goes through (ATK vs ATK/Trample).
 
yah but tramble is hardly played these days... i can basically give any monster spirit reapers immortality with mist body... who wouldnt want 4 spirit reapers? flip deko or mof and slap mist body on it and now its a wall. use it on sangan and if he uses monster removal... im still good to go with sangans effect... i still need to test it and see how it works, but in theory it should have strength in stall and strength in draw power.
 
But also don't forget, it is an equip card that it itself is still subject to the standard S/T removal, not to mention, sometimes your opponent may not want to see your monster destroyed (Chimeratech anyone?)
 
i can guarantee you 90% of the time they want it gone even with chimeratech... chimeratech doesnt have tramble, regardless of how strong it gets, my monster in def will block him... generally they will save their m/t removal for more deadly cards or stall cards and use brain control type cards or smashing ground type cards on my monsters or effect monsters... basically i will force my opp to use removal on a monster that has already fulfilled his role... ie. deko or mof flipped... and its not so common that they draw such a card id say about 30%-40% of the time they'll draw monster removal... and how many times have you had those incididents when ur opp has spirit reaper and you anxiously keep drawing and reach for your deck for a resolve to take it out and sometimes when it doesnt come, you get annoyed... well think of having 2/3 of those on the field... that will take alot of time to clear... plus the usual stall cards to back me up... almost all (if not all) tramble cards are 4 stars and/or 1500+... thats enough for gravity bind to stop... and while my opp is so busy wreck my monster lineup and trying to squeeze in dmg... ill have access to a massive draw power... this deck beat dark world and beatdown but it needs more testing, especially against monarchs. this deck also has awesome first hands, not ever did i start with a poor hand.
 
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