General questions about multiple chains

Dr Sin

New Member
1)Which are the phases of a turn that don't admit multiple chains (like the damage step, in which only one chain at all is allowed.. at least as I understand it).

2)If I am in the battle step, declare an atack to his monster, he activates Sakuretsu and I chain Seven Tools, can he still activate Waboku (in a new chain, of course, because he could not chain it to a spell speed 3 card) for example, before this attack resolves?

3) What is a SEGOC? (I see it a lot in the discussions, but I still don't know what it means)

Thanks in advance
 
John Danker said:
This card can only be activated during you opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.[/i]

Notice that the text doesn't say it has to be the FIRST thing during the draw phase, it says DURING the draw phase.

The only way for you to get priority as a non-turn player is to have it passed to you by your opponent deciding not to begin a chain in that phase.
No, but the "immediately" text indicates that it must be done in response to the drawing of the card. In otherwords, during the Draw Response Chain.

"This card is activated during the opponent's Draw Phase in response to the opponent drawing a card. It is not chained to the draw."

So it doesn't have to be the exact "first thing" but it is limited to draw response timing. If you let the draw response resolve (say with a chain resolving or what have you), you will miss timing.
 
John Danker said:
Your draw must be your first action (other than a very few effects that are rare occurances which I won't get into right now) After your draw you may activate MST in your draw phase but your opponent may chain Drop Off to the activation of MST.
I understand if the MST were already in your hand how Drop Off could be chained. But if the card you draw is MST and you immediately activate it would the opponent not miss the opportunity to chain with Drop Off? Similar to Exiled Force being tributed for it's effect making it impossible to chain with Ring of Destruction on Exiled.
 
No because the last thing to resolve was indeed the draw. MST in your scenario was activated but hasn't yet resolves still making the last thing to resolve the draw and therefore the timing of Drop Off is still correct.
 
From my understanding ....and I want to emphisis this first sentence....

At this time....there is only one chain in the battle phase. To my understanding it is currently up for review.
 
Well just to be accurate there is only one point to manually create a chain in the Damage Step. There can be effects triggered during the Damage Step that can create multiple chains.
 
Kevin Tewart said:
You CAN have a chain where "Airknight Parshath" attacks "Mystic Tomato", and
"Divine Wrath" is chained to the effect of "Airknight Parshath" to negate and destroy it, and then another "Divine Wrath" is chained to the effect of "Mystic Tomato" to negate it. That's 2 chains at 2 separate points during the same Damage Step.

However, there are certain specific points during an attack at which a required element of the attack is happening. Examples: declaring an attack, flipping the target face-up, performing damage calculation, sending monsters to the Graveyard.
In each of these cases, the action being performed, if it involves effects that can be chained, is a One-Time-Only-Everything-Must-Happen-NOW event. You don't get 2 different rolls of the dice on damage calculation, for example. If you
have Trigger Effects that happen with damage calculation, they all go in a chain.
You want to activate optional effects or cards on top of that, they go in the same chain. You don't get more than one chance at this.
I was just making sure people remembered that chains do occur in the Damage Step beyond the one "Everything goes here" point for ATK/DEF modifiers.

So if I attack with Injection Fairy Lilly and we move into the Damage Step I can choose to activate Lilly's effect, activate Rush Recklessly, Blast with Chain, etc. etc. but this "Window" is the only truly "Open Window" where a chain can be "started" by the players. The rest of the chains will have to be started by effects triggered by events from the battle (Sangan searching, Airknight drawing, etc.).
 
anthonyj said:
I was just making sure people remembered that chains do occur in the Damage Step beyond the one "Everything goes here" point for ATK/DEF modifiers.

So if I attack with Injection Fairy Lilly and we move into the Damage Step I can choose to activate Lilly's effect, activate Rush Recklessly, Blast with Chain, etc. etc. but this "Window" is the only truly "Open Window" where a chain can be "started" by the players. The rest of the chains will have to be started by effects triggered by events from the battle (Sangan searching, Airknight drawing, etc.).

Cross Counter is activated at an earlier time than this, completely voluntarily,

Rope of Life is also another one that can be activated by a player, after this.

So that's at least 3 "Open Windows"
 
You are correct. There are a few notable special exceptions that allow a response chain to be activated due to an event in the damage step. Thanks Daguy.

-Edit- I wouldn't necessarily say 3 Open Windows. But definitely a few cards "breaks the glass".
 
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