hardcore dark world

ricencracker

guess what?
Ok this CAN be a very fun and fast deck to play, its just that u can't really play like u normally would play other decks
so here it is

monsters - 17

3x Goldd, Wu-Lord of Dark World
3x Sillva, Warlord of Dark World
3x Brron, Mad King of Dark World
2x Beiige, Vanguard of Dark World
2x Broww, Huntsman of Dark World
1x Morphing Jar
1x Breaker the Magical Warrior
1x D.D. Assailant
1x D.D. Warrior Lady

magic - 18

3x Dark World Lightning
3x Gateway to Dark World
2x Smashing Ground
2x Card of Safe Return
1x Dragged Down into the Grave
1x Premature Burial
1x Heavy Storm
1x Card Destruction
1x Snatch Steal
1x Swords of Revealing Light
1x Mystical Space Typhoon
1x Graceful Charity

trap - 7

2x Dark Deal
2x Deck Devastation Virus
1x Call of the Haunted
1x Torrential Tribute
1x Mirror Force

i love to play this deck but i can't really take credit for making it (my friend made it but his deck is just a little different). I just wanted to show the people of cog and ask what everbody thinks about it and what u would change cuz it does have a problem of dead hands, but once it gets going it gets going if u know what i mean
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updated for new ban list but open to suggestions still and was thinking i need more monsters or at less a Giant Orc but not sure what to take out or put in, also i need some help and ideas for what to put in a side deck for this deck
 
put in Night Assailant... remove 1 or 2 Dark Deal... 3 is 2 much, even for a dark world deck its kinda sucky. put mayb 1 the dark forces... take out rush reckless and replace with saku. put in 2 smashing at least remove 1 or 2 goldd/sillva... otherwise it looks ok.
 
oops i forgot i posted this deck but yeah i took out one Dark Deal and i was thinking about puting in the dark forces or another smashing and if i do take out one silva what should i put in its place
 
Occasus_Tenshi said:
+1 The Cheerful Coffin
+1 Dark Necrofear

That will give even more of a boost to speed. What to remove hm...

-1 silva
-1 Dark Deal

:haveaday_

I have to disagree with the Necroear, I use to run a dark world deck, and Necrofear worked fine at the local tourny, but once I tried it at reginals it didn't work at all, i ended up siding it and Ha Des out every duel. If I did use it, a turn or two later I would regreat it, because I would draw something that i needed the dark worlds in the grave for.
 
Dragon Reaver said:
I have to disagree with the Necroear, I use to run a dark world deck, and Necrofear worked fine at the local tourny, but once I tried it at reginals it didn't work at all, i ended up siding it and Ha Des out every duel. If I did use it, a turn or two later I would regreat it, because I would draw something that i needed the dark worlds in the grave for.

Hm, well using the dark lady in a dark world deck could indeed be a 2-sided blade. The trick is to use her at the right time (same problem in archfiends). Well, when I playtested her she was in a Dark World deck fully fiend-built... So, don't know how she would run here, but she's worth the try :haveaday_
 
yeah i don't think she would work well in this deck just because i run five reborn cards and three r for dark world monsters only but she maybe worth side decking. speeking of which i'm thinking of taking the deck to the regionals in austin this weekend and i need a side deck, but this is what it looks like right now

side deck
1x Drillroid
1x Hyper Hammerhead
1x Cyber Jar
1x Jinzo
1x Metamorphosis
1x United We Stand
1x Nobleman of Crossout
1x Royal Decree
1x Ceasefire
1x The Forces of Darkness
1x Dark Deal
2x Bottomless Trap Hole
2x Sakuretsu Armor

yeah thats what i put together last night, but now that i'm looking at it i'm not sure about alot of it
 
i find Night Assailant sort of good... hes like a Man-Eater Bug but if you use Card Destruction he comes back in your hand or any other flip monster... very usefull even for card advantage... i was thinking... if you remove the breaker and d.d. and put in GAF, GEAF, Berzerk Gorilla, Fussilier and then combine it with Skill Drain... that can be quite kickass... since you dont need to worry about the loss of skill for your dark world monsters cuz they only activate in graveyard mainly... anyways its a thought you can swarm the field with like 4 star 2000+ atkers... not very easy to deal with... especially since dark world monsters dont have a usefull skill in its except being discarded from your hand which has like not much advantage on the field except swarm. anyways think about it...
 
Small little correction, sorry SirViper. "Night Assailant" cannot choose himself to be returned to the hand when he's discarded. He can pick another "Night Assailant" if there was one, but since he's restricted to 1 now, that's kinda impossible...lol.
 
Necrovalley can stop dis deck cold... and g/keepers arent that weak when they work together. since the mechanics of this deck work in the graveyard, a strong Necrovalley based deck can render it useless, with all the recursion of spell cards nowadays. i know mobius might be a little strange to add to this deck, i recommend him, seeing how the beiige's are going to be tribute/rush fodder anyway. other than that, solid deck build, man. good luck with it!
 
I hate to burst your bubble XIII, but "Necrovalley" will NOT stop the effects of the Dark World monsters since they activate their effects while in the Graveyard.
 
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