Help please.

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Dragon_Master

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I like the idea of my deck, but due to limited funds, and the imposibility to buy cards around here im not sure how good it can be, or how limited it is.

Water-11
3-Spiral Gate
2-King Coral
2-Aqua Shooter
1-Virtual Tripwire
1-Brain Serum
1-Split-Head Hydroturtle
1-Spikestrike Ichthys Q

Fire-6
1-Pyrofighter Magnus
1-Spastic Missle
1-Migasa, Adept Of Chaos
1-Crimson Hammer
1-Tornado Flame
1-Q-tronic Gagantua

Nature-11
3-Dimension Gate
2-Sword Butterfly
2-Silver Axe
1-Carrier Shell
1-Enchanted Soil
1-Moon Horn
1-Natural Snare

Light-21
4-La Ura Giga, Sky Guardian
2-Gulan Rias, Speed Guardian
2-Miele, Vizier of Lightning
2-Moonlight Flash
2-Solar Ray
2-Emerald Grass
1-Syforce, Aurora Elemental
1-Holy Awe
1-Milieus, the Daystretcher
1-Toel, Vizier of Hope
1-Sphere of Wonder
1-Screaming Sunburst
1-Calgo, Vizier of Rainclouds
1-Vess, the Oracle

Please help me fix this deck.
 
Well I guess the first thing I can do is ask what civilization would you like to see this lean more toward? Most decks, (when I lasted read--- its been awhile) usually only ran 3 Civs at most-- and that IHMO was too many-

Also, I noticed a few Survivors in there- would you like to try and make it more of a Survivor deck?
 
wow looks like a WUBRG deck, i dont really know alot about DM to be a master at it but i understand its basic structure, and man that looks preaty crazy. 4 colors is nuts sometimes.

XD
 
Dragon_Master said:
Yeah, a Survivor/Speed attacker is what i want to make.

Alright, now that I can help with! I love the survior theme- I always believed that Water, Fire, and a splash of Dark was a good balance in a Survivor-
Mainly for these reasons, Water makes the Qs work-- they have the blockers for you at a 1 or 2 drop, and they provide the unblockable, a draw enigine, and they have a few moocher(Qs that just borrow); Fire, gives the Qs there main power, Power attacker, speed attacker, crew breaker, double breaker--- see the evilness there; Dark was mainly in there for a 4 splashed terror pits-

It will take until T6 for you to get ready, making you a little weak to a rush deck- but once your set up 5 atks in a double breaker, unblockable form will be tough to stop-

I will post you a decklist idea later today--
 
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