Hit // Run // Trample

Ojimaru

New Member
Level 5-6 (2)
2 x Total Defence Shogun

Level 1-4 (18)
3 x Gear Golem the Moving Fortress
3 x Submarineroid
2 x Dream Clown
2 x Ninja Grandmaster Sasuke
2 x Drillroid
2 x Exiled Force
1 x Breaker the Magical Warrior
1 x Magician of Faith
1 x Sangan
1 x Mystic Swordsman LV2

Spells (17)
3 x Stumbling
3 x Enemy Controller
2 x Weapon Change
2 x Swords of Concealing Light
2 x Reinforcement of the Army
1 x Smashing Ground
1 x Limiter Removal
1 x Mystical Space Typhoon
1 x Heavy Storm
1 x Last Will

Traps (6)
2 x Zero Gravity
2 x Tragedy
2 x Sakuretsu Armour

Deck card count = 43

The deck started out to utilise the Total Defense Shogun + Weapon Change combo, and then it moved on to the abuse of Stumbling, and now it's... something interesting. XD

The strategy of the deck shouldn't be too hard to figure out, but ask away if need be.
 
Other interesting possibilities for your deck them might include Shield & Sword, Fairy Box, and Dream Clown. If you end up using Dream Clown you may want to consider Reinforcements of the Army / Warrior Returning Alive as your deck will then have a good percentage of Warriors.

Giant Rat is also a possibility (especially with Stumbling active) as it will special summon

Gear Golem The Moving Fortress
Black Stego
Exiled Force
Mystic Swordsman LV2
and Dream Clown should you decide to use it.
 
I agree with John. If using Stumbling, why not use Dream Clown and/or Blade Rabbit? With all the Warriors, you may even consider Ninja Grandmaster Sasuke, since it's likely your opponent's monsters will be in defense mode. Keep him alive a turn, and you can really clean house.
 
Nice call Jathro, at 1800 atk he should be able to overcome the vast majority of def. position monsters as well and serve as a nice beatstick.
 
Nice suggestions guys!

Yeah, noticed somebody using Dream Clown and Blade Rabbit with Stumbling before, but I decided that that combo isn't too useful, seeing as how it's more of a one-shot effect.

Drillroid is in there, as well as Mystic Swordsman LV2, in regards to the Ninja Grandmaster Sasuke suggestion. Neither Drillroid or Ninja Grandmaster Sasuke are searchable and their ATK points aren't really an issue as a Cyber Dragon would take either one out just as easily.

Giant Rats are good suggestions, too. Believe it or not, I was actually trying to make a deck that doesn't use searchers... I'll give the Rats some more thought, but as for now, they stay out.
 
Ojimaru said:
Neither Drillroid or Ninja Grandmaster Sasuke are searchable ...
Reinforcement of the Army anyone? ;)

It would be an easy fit, cause you could search your Exileds and MSLV2 with it.
 
Jathro said:
Reinforcement of the Army anyone? ;)

It would be an easy fit, cause you could search your Exileds and MSLV2 with it.

As well as Dream Clown...another Warrior.

I guess I don't understand what you mean by Dream Clown being a "One Shot" type deal. Granted, you can't use it's effect every turn, you'd be surprised though at the amount of monsters you can destroy with Dream Clown, expecially when teamed up with Stumbling, Zero Gravity, Enemy Controller....with Dream Clown this deck is a monster killing MACHINE.
 
what, with all the permanents hitting the field, why not play a few trunades? that way, you can clean up with ultimate or black tyranno.
 
Eep! Can't believe I forgot about RotA! XP

I'll toss the deck around a bit now. XD Thanks guys!

Add:
Re-read Black Tyranno's text and noticed that I'd need to run Giant Trunade in order to let it attack directly. And Ultimate Tyranno seems to be too suicide-prone... with no Trample to boot. So it's out with both of them.

Still quite undecided on whether to have Drillroid or Ninja Grandmaster Sasuke. I like Drillroid because after activating Swords of Concealing Light, it won't be a victim with D.D. Warrior Lady or D.D. Assailant. Of course, Little-Winguard's spot can easily be replaced with Sasuke, I guess.
 
Oooohhhhh - Pretty!

I like this deck a lot Ojimaru as it is very original. I've never even considered using Stumbling before. Let me start off praising the very sexy synergy with Submarineroid / Gear Golem the Moving Fortress / Weapon Change. Direct Attacks dealing 1800 / 2250 damage respectively is a very large ouch. <Very Clever>

The other suggestions are musts in my humble opinion. Definitely run Dream Clown - I'd run <3>. Please for the love of all that is holy run the Ninja Grandmaster Sasuke as i think it is a complete deck changer. Once he's in attack position on the field your opponent is forced to play everything face-down leaving them vulnerable to Mystic Swordsman Lv2 / Drillroid and effectively creating a lock.

My suggestions are really minor considering that the guts of this deck i like alot. I think <2> Smashing Ground / Sakuretsu Armor each is a little bit of overkill because you're monster lineup is full of monster removal. Exiled Force / Dream Clown / Ninja Grandmaster Sasuke / Drillroid / Mystic Swordsman Lv2 all fit the criteria and i think i'd add <2> Solemn Wishes since you will be spending LP utilizing Weapon Change / Gear Golem the Moving Fortress effects. I'd also add in <2> Wave-Motion Cannon just because this deck slows the pace of the game down and creates a stallish environment. What they would really help you to do is sniff out the opponent's S/T Removal as nobody lets a Wave-Motion Cannon sit on the field. It could add a little protection to you're continous effect spells / traps by becoming decoys. Of course if you're opponent doesn't take them out they can become fatal.

My suggestions are quite minor compared to Dream Clown / Ninja Grandmaster Sasuke - those were awesome. Big ups to Ojimaru for coming up with a VERY original deck.

<Side Note> Did anyone else notice since Gadgets broke out everybody is running a lot more Smashing Ground / Sakuretsu Armor / Widespread Ruin in all they're decks. It's like a side effect of they're saturation in the Metagame. It felt like most peeps frowned upon 1 for 1 cards until the Crayolas showed up.
 
Haha, now that you mention it, I've noticed that it's become a knee-jerk reaction for me to include Smashing Grounds in all my decks... >.>; I dunno, I just take both Smashing Ground and Sakuretsu Armour as means of getting rid of persistent monsters like Horus and Jinzo.

And good spotting on the problem of LP management. 1500 for 2200 really isn't all that great (as compared to the likes of Injection Fairy Lily). In all probability, I'd be more likely to have Gear Golem's direct attack ability as an option (i.e. game-winning stab, etc.).

Edits: Switching Little-Winguard for Sasuke it is then.
 
<nodding> Yeah he's got a good point there, I was so focused on monsters that I didn't pay close enough attention to your S/T lineup. You could easily bounce a Smashing and a copy of Sakuretsu for RotA or Warrior Returning Alive.
 
In that case, I guess Smashing goes then.

Edit: Oh, heh. Smashing Ground was right above Reinforcement of the Army...
 
I told you I didn't pay enough attention to the S/T list <smirk> I also didn't notice you'd edited the list since your first posting.
 
This might sound crazy but Limiter Removal could actually become an option because most of your machine monsters can sneak attack those Direct Damage hits and that would be quite deadly.

Picture this...You've got <1> Submarineroid / <1> Gear Golem the Moving Fortress on the field in defense position. You drop Weapon Change and the fight is already over. You switch both monsters Att / Def and attack directly. Damage Step brings Limiter Removal and it's a wrap.

3600 + 4400 = :crying <It's crazy how that adds up to exactly 8000>

This strategy doesn't even require Stumbling to be on the field and could cause some quick strike wins for your deck at the cost of 1 extra card. Even a solo Gear Golem the Moving Fortress could cut your opponents LP in half. I'm really starting to sweat this deck. White Lotus is turning Green. :eek:jama_gre

<EDIT> Damn - just read the card for Weapon Change and noticed it's only once per turn. Well that took a little steam out of the idea but still could be viable. Just not quite as deadly.
 
Hahaha, nice one White Lotus!

Yeah, I guess with 8 Machines in there, with 6 capable of Direct Attacks, Limiter Removal does sound horrendously fun. XD
 
Ohh <explitive>, now THATS one sexy deck. I'll probably be referancing this thread for the rest of my days. Mmm... inspiration. (I'm sooo happy Lotus led me here/home.)

(sry if this one was 'to old' to bump - HAD to be done)
 
Well Gear Golem is one thing. But remember, Submarineroid, when it activate it's effect and attacks directly, the damage is it's ORIGINAL ATTACK ONLY. So Limiter Removal is totally useless with Submarineroid. IMO, dump the Limiter Removal. Paying 800LP just for 1600LP direct attack for Gear Golem is also kinda meh.
 
I think you got confused at the last bit: Submarineroid's Direct Attack is FOC, and does 800 damage; Gear Golem's cost 800 LP but is a standard Direct Attack, hence Weapon Change alone would be 800 LP for 2200 Damage. Limiter Removal greatly improves that ratio to 800:4400 (or 2:11, while Lily's 10:17)

But good spotting on the Submarineroid's catch.
 
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