Horus Lv 6 vs Dark Necrofear

Milo di Scorpio

New Member
Easy question...i think...

SCENARIO:

Player A has Horus Lv 6
Player B has Dark Necrofear
Player A use Smashing Ground and destroy Dark Necrofear

End Phase
Dark Necrofear equip Horus Lv 6

Is Horus Lv 6 unaffected by the effect of Dark Necrofear?
 
Monsters default to spell and traps remain traps. Important to remember that there is no such thing as "just an Equip Card". It has to be one or the other.
 
That would be up to the player controlling the End Phase. Remember, you can activate and resolve the effects of the End and Standby Phases in any order you choose, so long as they are all taken care of before exiting the phase.
 
Interesting... for me, it's the same case as: I have one face-up Lava Golem and my opponent has one of my monsters with Snatch Steal attached. I enter my Stand By and this two effects have to be resolved, and I believe both are mandatory. Okay, I once asked what would happen if I have less than 1000 LP, and the order of the resolution of the efects would determine if I "die or not". Many people answered that as a TP, I have priority to resolve Lava Golem effect (well, this sounded weird to me) but I can pass this. Since I pass, opponent would pass too and then I must resolve LG effect and I die.
Isn't this Horus LV 8 vs. Dark Necrofear the same case, or I'm missing something or I messed all up?
 
masterwoo0 said:
You dont pass priority on Lava Golem's effect. You simply choose the order in which Snatch Steal resolves, and Lava Golem resolve, since both occur in the Standby Phase.

Resolve Snatch Steal, gain 1000.
Resolve Lava Golem, lose 1000.

You basically "zero balanced" out.
Are we absolutely certain of this? I don't doubt you, but I do have to point out that SS is controlled by the opponent. So isn't it conceivable that the TP's effects MUST all resolve before ANY of the OP's effects?
 
Jason_C said:
That would be up to the player controlling the End Phase. Remember, you can activate and resolve the effects of the End and Standby Phases in any order you choose, so long as they are all taken care of before exiting the phase.

I don't quite agree with you here. Your statement would be correct if the turn player controlled both effects trying to activate, but he does not. Turn player controls Horus and non turn player controls Dark Necrofear. There is a question similar to this on one of the judge tests. The answer was when the turn player enters the end phase he can choose to use priority or pass. The non turn player has choice to activate Dark Nercofear's effect or can choose to pass at this time. Now choice goes back to turn player. If he chooses not to activate Horus's effect then it will not happen. Next non turn player has choice to activate Necrofear's effect. If they choose not to activate then Necrofear stays in the graveyard. These cards were not the cards in the question by the way but it is the same scenerio.
 
Big Oldprankster said:
I don't quite agree with you here. Your statement would be correct if the turn player controlled both effects trying to activate, but he does not. Turn player controls Horus and non turn player controls Dark Necrofear. There is a question similar to this on one of the judge tests. The answer was when the turn player enters the end phase he can choose to use priority or pass. The non turn player has choice to activate Dark Nercofear's effect or can choose to pass at this time. Now choice goes back to turn player. If he chooses not to activate Horus's effect then it will not happen. Next non turn player has choice to activate Necrofear's effect. If they choose not to activate then Necrofear stays in the graveyard. These cards were not the cards in the question by the way but it is the same scenerio.
*pokes his last post*

*pokes masterwoo0's reply*

*sides with you*

I'm not convinced TP can control effects he doesn't own.
 
Jason_C said:
*pokes his last post*

*pokes masterwoo0's reply*

*sides with you*

I'm not convinced TP can control effects he doesn't own.
He doesnt have to control Snatch Steal. The opponent cant choose when the turn player will get 1000 life points, just like he can't choose when the Turn Player must resolve the effect of (opponent controlled) Ectoplasmer at the End Phase of his turn.

The only trigger is entering the Standby Phase. After that, the order is decided by the Turn Player. He can choose to resolve all other effects that will occur in the Standby Phase that he has control of, such as

Imperial Order
Messenger of Peace
Bottomless Shifting Sand
Dark Snake Syndrome
Dimensionhole
etc...

and then resolve Lava Golem as the last thing he does before he ends the Standby Phase.

Yes, the opponent controls Snatch Steal, but there is nothing more he can do by way of manipulating when the life gain happens.
 
masterwoo0 said:
He doesnt have to control Snatch Steal. The opponent cant choose when the turn player will get 1000 life points, just like he can't choose when the Turn Player must resolve the effect of (opponent controlled) Ectoplasmer at the End Phase of his turn.

The only trigger is entering the Standby Phase. After that, the order is decided by the Turn Player. He can choose to resolve all other effects that will occur in the Standby Phase that he has control of, such as

Imperial Order
Messenger of Peace
Bottomless Shifting Sand
Dark Snake Syndrome
Dimensionhole
etc...

and then resolve Lava Golem as the last thing he does before he ends the Standby Phase.

Yes, the opponent controls Snatch Steal, but there is nothing more he can do by way of manipulating when the life gain happens.
Enter Standby Phase...

>Standing by :p

>Priority in TP's court.
>>TP passes, intending to gain life before Lava Golem kills him.
>>>OP passes, intending to kill TP.

>>>>TP must now resolve his effects, since the OP has passed. He must take the damage now. If he has 1,000 LP, he loses. Hypothetically, let's say he had 2,000...

TP has resolved all effects necessary. OP must now resolve his effects.

>OP resolves Snatch, and TP gains 1,000.

Why is this not a valid scenario? Doesn't each player take care of their own backyard?
 
Wouldn't this just be placed on the chain like a SEGOC??

-> Turn Players mandatory effects
-> Non-Turn players mandatory effects

resolve?
 
I thought like that some time ago, but no.
the effects to be resolved during the Standby/End Phases are not placed in a chain, they resolve separatelly.
this is not a case where the effects MUST resolve at the SAME time, since you can choose anytime during those phases to resolve them, and since you can't chain Speed 1 Effects outside of a SEGOC...
 
Your right about the turn player not being able to control another players effect, but who's turn is it?

I can MAKE Lava Golem the last thing to resolve in MY Standby Phase since it isnt a case of Priority being passed. It's just something that has to resolve at some point within the Standby Phase before it is ended.
 
But you CAN'T make Snatch Steal resolve whenever you want. Your opponent gets to decide that. And you as the TP MUST resolve your effects before the opponent MUST resolve their effects. If you pass and they elect to go, good for them. But if you pass and they pass back, you MUST resolve your effects, whether you want to or not. Once you've done this, they MUST resolve their effects.
 
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