cameron2010
New Member
First of all "Fair Play Fair Duel" is the Yu-Gi-Oh! Duel Monsters trademark. This is shown in the Shuffle Opening. I also agree with the ban list. But think that people need to realize that constantly banning and unbanning the cards will NOT bring balance to the game. As sad as it is say this is true. After all the game play in itself is kind of broken and you cannot ban brokeness. (As a wise duelist from this forum in a previous thread once said.) If this keeps going, then other substiututes will be played, and then those cards will be banned. As for the UDE/Konami list, if they really wanted to bring balance to the game then new rules would need to be placed in the game.
As for the ban list, I'm glad that Kevin Tewart stepped to the plate. But people need to remember, that the ban list is really a clever business manuever to do the following:
1.) Buy other cards so that the same cards aren't played over and over again. This give UDE and Konami the profit they need to keep the YGO game going.
2.) Unfair play, in which other decks may not have a chance.
The Truth
1.) If you lose it your fault, regardless of your excuse. Unfortunately every duel has to have a winner and a loser, otherwise people don't compete at their best if everybody wins. This is what irritates about some duelists and people only other Yu-Gi-Oh! writers who believe a card should be banned because they lost to that card. Hasn't anyone heard of counter traps!
2.) Losing to a certain card is not justifiable reason, to act immature, get mad, have a temper tantrum or believe a card should be banned.
3.)One of the reasons cards were banned is because, so many
people were playing the same cards.
4.)So many people complain that they spent so much money on cards, and that it sucks they were banned. Well that is too bad, because you or whoever purchased the card chose to pay outrageous amounts of money for a card or cards. Like any business it is Konami/UDE's job to be sucessful, and how are they. It is because Konami knows that regardless of any ban list or limitations duelists of all ages (including myself) will go right back and play the game. Also in the real world people have to pay BILLS!
5.) Having a particular card does not make you a winner, but making a skilled deck does. This is why I question most duelists have a Jinzo and Breaker the Magical Warrior in their decks, because they believe it will make them a winner. These cards are highly overrated!
6.)Yu-Gi-Oh! is not Magic the Gathering, and the way the game is designed it is meant for faster speeds, and somewhat less effiecient strategy than in MTG.
7.) All cards games rely on the probability of drawing cards you need, as well as have a hand. This is why Yata was banned.
8.) Konami will continue to make more and more broken cards, and then people will say another card should be banned. After a while it becomes irrating, because what is the point in making a card if it is going to be banned. Hopefully, these rules will stop this constant unnecessary banning.
9.) There are really three types of decks: Attack, Defense, and Alternate Wins (Exodia, Destiny Board, Last Turn, Final Countdown, and Jowgen the Spiritualist)
The only difference is that these three deck themes have several sub-types within these categories. Pretty much all decks are beatdown, but they occur at differnent speeds. Attacking is attacking no matter how you look at, most decks in Yu-Gi-Oh! play these decks including myself. This is why so many people played warrior decks, because they offer the fastest beatdown capabilities.
10.) There are alternate ways of drawing cards from a deck. And deck thinning is really the same as drawing a card.
e.g.) Peten the Dark Clown
11.) Sometimes you will lose, and may deserve to lose if you mad a bad move. Learn from it, and get over it.
12.)Monsters are your true defense, use your Spells and Traps and even some psychology in your moves to protect them otherwise your lifepoints are wide open.
If someone can help me find a way to contact Mr. Kevin Tewart, so that I may send the following info to him preferably in a letter (who knows I might write my own strategy card someday)
New Rules
1.) Instead of banning certain spell or traps because of their effects, it is better to:
-Players may only play only one copy of a spell or trap card in their decks. With the exception of spells and traps that NEED multiple copies as stated in ONLY CARD DESCRIPTION such as Good Goblin Housekeeping), and cards that are designated that work with particular monster types. These cards you will need three of to work such as:
Toon Monsters (Toon World)
Dark Scorpions (Dark Scorpion)
Amazon Monsters
Monk Fighters
and several others
I mean come on they limited Book of Moon and Taiyou for goodness sakes, and if they keep banning cards, then people will say that Fissure and Smashing Ground should be banned.
It just is better to limit all Spells and Traps. This would stop people from complaining about Equip Cards for the next 6 months. You will definetely see more Maha super Equip decks.
-This would also not make Burn and Stall decks not too poweful due to cards like Gravity Bind, Level Area cards, and Ground Collapse.
-There would be an equilibrium between Attack and Defense.
2.) Cards that have non-random discarding should all be banned. (look in my thread-Cards with similar names.... e.g)Confiscation) As long as they discarding and it is random then it is okay. This is why Forceful Sentry was banned, and Consification was once put on the ban list. There are other cards that I listed that include this read my thread "Cards with similar pictures..."
3.)Get rid of the Semi-Restricted list, it really is the same as playing three if you think about it. This is what happened to Night Assailant. It is just easier to limit them to one., or ban them. After all with the justified banning of Pot of Greed, duels will go much longer, and someone may win by timeout with two Emergency Provisions. It really does not serve that much of purpose.
4.)Certain monster effects depending on Spell Speed and whether they help you obtain a card from your deck or Graveyard will be limited, as well as cards that destroy cards in play. Remember the first decks in US play had three Man-Eater Bugs, Fissures, and Trap Holes. This is why Magician of Faith was limited.
-This includes limiting all effect monsters that have the following:
-Continuous Effects (why Jinzo was limited, and maybe Dark Ruler Ha Des)
-Revive Effect Monsters (such as The Creator, Spear Cretin,
Sacred Pheonix and The Creator)
-Spell Speed 3 Monster effects
-Effect Monsters that destroy a Spell, Monster, or Trap
-Cyber-Stein
-Cards that return cards from the field to the hand such as Penguin Soldier
-Limit cards that destroy monsters face-down monsters (maybe face up in the future) without damage calculation
This is a lot more devastating than duelists, since so many decks revolve around attack, the attacking player would have an overwhelming advantage. Personally, I think that would be the best effect monsters to limit at this time.
The D.D. monsters themselves can only last for so long, and actually could turn against you, if you keep removing monsters.
These types of cards are frequently played. I would not go as so far to limit all effect monsters, this would just not make sense. Or even go far as to limit any LV monsters because, you will probably need to play three of each copy in your deck, especially because so many of them rely on being destroyed as a result of battle.
5.)Use the Swiss format in non-regional tournaments. (like in local tournaments) That way the best could win!
6.) Spell effects that allow a particular effect without a cost, would be banned. This is why cards like Pot of Greed, and Monster Reborn were banned. Personally I miss playing Monster Reborn.
-Might include cards such as Appropriate and Jar of Greed, but doubt it
7.) The very first cards that were banned or people wanted banned were cards that involved massive removal with little cost. This is why cards like Raigeki and Harpies Feather Duster were banned in the first place.
Playing Dark Hole and Heavy Storm is really the same as playing these cards.
Eventually all cards that involve massive Spell,Trap, or Monster Removal would be banned just like Raigeki and Harpies. These cards allowed removal too quickly, and with very little consequence. Just as in life things have their price.
Mass Removal Cards (Ban) With Little or No Consequence
Winged Kuriboh LV 10
Cyber Jar
Bottomless Trap Hole
Raigeki/Harpies Feather Duster
Dark Hole/Heavy Storm
Torrential Tribute/Unholy Calamity
Magic Cylinder/Dark Mirror Force
Fiber Jar
Pot of Greed
Royal Decree
Heart of the Underdog
The Envoys (BLS and Emperor Dragon)
Crush Card/Deck Devastation Virus (obliterates the hand non-randomly since your oppoent will see your hand, as long as it random it really comes down to not wasting your hand, otherwise you are screwed)
Tribe-Infecting Virus
Now I know what you are thinking but, there are other cards that can serve as alternates that can help destroy monsters and protect your lifepoints such as (A lot of these cards are underrated and easy to obtain, saving you lots of money:
Giant Trunade (needs more respect)
Gryphon's Feather Duster (Siegfried will play this card in the Grand Championship series) and Thunder Crash
Final Destiny
Spell Purification (Trap)/Malice Dispersion (Quick-Play Spell)
Fairy Box
Second Coin Toss
Light of Intervention
Tailor of the Fickle
Collected Power
Reversal Quiz (won a few duels with this one)
Disarmament/Really Eternal Rest/Eternal Rest
Dark Master-Zorc (Ritual Monster)
Smoke Grenade of the Thief (another Confiscation and very underrated) and The Secret of the Bandit
Time Seal
Mega-Ton Magical Cannon (it you actually allow someone to pull this off, you deserve to lose, could be a Championship move)
Wave-Motion Cannon
Autonomous Action Unit
Cyber Raider
System Down
Prepare to Fight Back
Self-Destruct Button
Nutrient Z
Inferno Tempest
Big Burn
Reversal of Worlds (you should be cautious with this card, because it can turn against you)
Card of Sanctity
Pot of Generosity
Amazoness Chain Master (takes a non-random target, but you have to pay life)
The Regulation of Tribe
Dissapear
Brain Control
Lightning Vortex
Gilford the Lightning
Moisture Creature
8.)You may only play one copy of a Fusion Monster in your Fusion Deck.
9.) Only one copy of a Ritual Monster may be played in your deck.
Conclusion
Hopefully, this article will have people think about cards that they had not looked at (many of them commons).
Never forget the power of the COMMON CARD. My greatest hope is that this would be able stop unnecessary bannning of cards, and constant complaining! It would be my greatest joy to have this installed as new Yu-Gi-Oh! rules, but it probably won't happen. This would make Yu-Gi-Oh! easier, and have much more variety in decks.
As for the ban list, I'm glad that Kevin Tewart stepped to the plate. But people need to remember, that the ban list is really a clever business manuever to do the following:
1.) Buy other cards so that the same cards aren't played over and over again. This give UDE and Konami the profit they need to keep the YGO game going.
2.) Unfair play, in which other decks may not have a chance.
The Truth
1.) If you lose it your fault, regardless of your excuse. Unfortunately every duel has to have a winner and a loser, otherwise people don't compete at their best if everybody wins. This is what irritates about some duelists and people only other Yu-Gi-Oh! writers who believe a card should be banned because they lost to that card. Hasn't anyone heard of counter traps!
2.) Losing to a certain card is not justifiable reason, to act immature, get mad, have a temper tantrum or believe a card should be banned.
3.)One of the reasons cards were banned is because, so many
people were playing the same cards.
4.)So many people complain that they spent so much money on cards, and that it sucks they were banned. Well that is too bad, because you or whoever purchased the card chose to pay outrageous amounts of money for a card or cards. Like any business it is Konami/UDE's job to be sucessful, and how are they. It is because Konami knows that regardless of any ban list or limitations duelists of all ages (including myself) will go right back and play the game. Also in the real world people have to pay BILLS!
5.) Having a particular card does not make you a winner, but making a skilled deck does. This is why I question most duelists have a Jinzo and Breaker the Magical Warrior in their decks, because they believe it will make them a winner. These cards are highly overrated!
6.)Yu-Gi-Oh! is not Magic the Gathering, and the way the game is designed it is meant for faster speeds, and somewhat less effiecient strategy than in MTG.
7.) All cards games rely on the probability of drawing cards you need, as well as have a hand. This is why Yata was banned.
8.) Konami will continue to make more and more broken cards, and then people will say another card should be banned. After a while it becomes irrating, because what is the point in making a card if it is going to be banned. Hopefully, these rules will stop this constant unnecessary banning.
9.) There are really three types of decks: Attack, Defense, and Alternate Wins (Exodia, Destiny Board, Last Turn, Final Countdown, and Jowgen the Spiritualist)
The only difference is that these three deck themes have several sub-types within these categories. Pretty much all decks are beatdown, but they occur at differnent speeds. Attacking is attacking no matter how you look at, most decks in Yu-Gi-Oh! play these decks including myself. This is why so many people played warrior decks, because they offer the fastest beatdown capabilities.
10.) There are alternate ways of drawing cards from a deck. And deck thinning is really the same as drawing a card.
e.g.) Peten the Dark Clown
11.) Sometimes you will lose, and may deserve to lose if you mad a bad move. Learn from it, and get over it.
12.)Monsters are your true defense, use your Spells and Traps and even some psychology in your moves to protect them otherwise your lifepoints are wide open.
If someone can help me find a way to contact Mr. Kevin Tewart, so that I may send the following info to him preferably in a letter (who knows I might write my own strategy card someday)
New Rules
1.) Instead of banning certain spell or traps because of their effects, it is better to:
-Players may only play only one copy of a spell or trap card in their decks. With the exception of spells and traps that NEED multiple copies as stated in ONLY CARD DESCRIPTION such as Good Goblin Housekeeping), and cards that are designated that work with particular monster types. These cards you will need three of to work such as:
Toon Monsters (Toon World)
Dark Scorpions (Dark Scorpion)
Amazon Monsters
Monk Fighters
and several others
I mean come on they limited Book of Moon and Taiyou for goodness sakes, and if they keep banning cards, then people will say that Fissure and Smashing Ground should be banned.
It just is better to limit all Spells and Traps. This would stop people from complaining about Equip Cards for the next 6 months. You will definetely see more Maha super Equip decks.
-This would also not make Burn and Stall decks not too poweful due to cards like Gravity Bind, Level Area cards, and Ground Collapse.
-There would be an equilibrium between Attack and Defense.
2.) Cards that have non-random discarding should all be banned. (look in my thread-Cards with similar names.... e.g)Confiscation) As long as they discarding and it is random then it is okay. This is why Forceful Sentry was banned, and Consification was once put on the ban list. There are other cards that I listed that include this read my thread "Cards with similar pictures..."
3.)Get rid of the Semi-Restricted list, it really is the same as playing three if you think about it. This is what happened to Night Assailant. It is just easier to limit them to one., or ban them. After all with the justified banning of Pot of Greed, duels will go much longer, and someone may win by timeout with two Emergency Provisions. It really does not serve that much of purpose.
4.)Certain monster effects depending on Spell Speed and whether they help you obtain a card from your deck or Graveyard will be limited, as well as cards that destroy cards in play. Remember the first decks in US play had three Man-Eater Bugs, Fissures, and Trap Holes. This is why Magician of Faith was limited.
-This includes limiting all effect monsters that have the following:
-Continuous Effects (why Jinzo was limited, and maybe Dark Ruler Ha Des)
-Revive Effect Monsters (such as The Creator, Spear Cretin,
Sacred Pheonix and The Creator)
-Spell Speed 3 Monster effects
-Effect Monsters that destroy a Spell, Monster, or Trap
-Cyber-Stein
-Cards that return cards from the field to the hand such as Penguin Soldier
-Limit cards that destroy monsters face-down monsters (maybe face up in the future) without damage calculation
This is a lot more devastating than duelists, since so many decks revolve around attack, the attacking player would have an overwhelming advantage. Personally, I think that would be the best effect monsters to limit at this time.
The D.D. monsters themselves can only last for so long, and actually could turn against you, if you keep removing monsters.
These types of cards are frequently played. I would not go as so far to limit all effect monsters, this would just not make sense. Or even go far as to limit any LV monsters because, you will probably need to play three of each copy in your deck, especially because so many of them rely on being destroyed as a result of battle.
5.)Use the Swiss format in non-regional tournaments. (like in local tournaments) That way the best could win!
6.) Spell effects that allow a particular effect without a cost, would be banned. This is why cards like Pot of Greed, and Monster Reborn were banned. Personally I miss playing Monster Reborn.
-Might include cards such as Appropriate and Jar of Greed, but doubt it
7.) The very first cards that were banned or people wanted banned were cards that involved massive removal with little cost. This is why cards like Raigeki and Harpies Feather Duster were banned in the first place.
Playing Dark Hole and Heavy Storm is really the same as playing these cards.
Eventually all cards that involve massive Spell,Trap, or Monster Removal would be banned just like Raigeki and Harpies. These cards allowed removal too quickly, and with very little consequence. Just as in life things have their price.
Mass Removal Cards (Ban) With Little or No Consequence
Winged Kuriboh LV 10
Cyber Jar
Bottomless Trap Hole
Raigeki/Harpies Feather Duster
Dark Hole/Heavy Storm
Torrential Tribute/Unholy Calamity
Magic Cylinder/Dark Mirror Force
Fiber Jar
Pot of Greed
Royal Decree
Heart of the Underdog
The Envoys (BLS and Emperor Dragon)
Crush Card/Deck Devastation Virus (obliterates the hand non-randomly since your oppoent will see your hand, as long as it random it really comes down to not wasting your hand, otherwise you are screwed)
Tribe-Infecting Virus
Now I know what you are thinking but, there are other cards that can serve as alternates that can help destroy monsters and protect your lifepoints such as (A lot of these cards are underrated and easy to obtain, saving you lots of money:
Giant Trunade (needs more respect)
Gryphon's Feather Duster (Siegfried will play this card in the Grand Championship series) and Thunder Crash
Final Destiny
Spell Purification (Trap)/Malice Dispersion (Quick-Play Spell)
Fairy Box
Second Coin Toss
Light of Intervention
Tailor of the Fickle
Collected Power
Reversal Quiz (won a few duels with this one)
Disarmament/Really Eternal Rest/Eternal Rest
Dark Master-Zorc (Ritual Monster)
Smoke Grenade of the Thief (another Confiscation and very underrated) and The Secret of the Bandit
Time Seal
Mega-Ton Magical Cannon (it you actually allow someone to pull this off, you deserve to lose, could be a Championship move)
Wave-Motion Cannon
Autonomous Action Unit
Cyber Raider
System Down
Prepare to Fight Back
Self-Destruct Button
Nutrient Z
Inferno Tempest
Big Burn
Reversal of Worlds (you should be cautious with this card, because it can turn against you)
Card of Sanctity
Pot of Generosity
Amazoness Chain Master (takes a non-random target, but you have to pay life)
The Regulation of Tribe
Dissapear
Brain Control
Lightning Vortex
Gilford the Lightning
Moisture Creature
8.)You may only play one copy of a Fusion Monster in your Fusion Deck.
9.) Only one copy of a Ritual Monster may be played in your deck.
Conclusion
Hopefully, this article will have people think about cards that they had not looked at (many of them commons).
Never forget the power of the COMMON CARD. My greatest hope is that this would be able stop unnecessary bannning of cards, and constant complaining! It would be my greatest joy to have this installed as new Yu-Gi-Oh! rules, but it probably won't happen. This would make Yu-Gi-Oh! easier, and have much more variety in decks.