How to really change Yu-Gi-Oh game play for fair play and fair duel!

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cameron2010

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First of all "Fair Play Fair Duel" is the Yu-Gi-Oh! Duel Monsters trademark. This is shown in the Shuffle Opening. I also agree with the ban list. But think that people need to realize that constantly banning and unbanning the cards will NOT bring balance to the game. As sad as it is say this is true. After all the game play in itself is kind of broken and you cannot ban brokeness. (As a wise duelist from this forum in a previous thread once said.) If this keeps going, then other substiututes will be played, and then those cards will be banned. As for the UDE/Konami list, if they really wanted to bring balance to the game then new rules would need to be placed in the game.

As for the ban list, I'm glad that Kevin Tewart stepped to the plate. But people need to remember, that the ban list is really a clever business manuever to do the following:
1.) Buy other cards so that the same cards aren't played over and over again. This give UDE and Konami the profit they need to keep the YGO game going.
2.) Unfair play, in which other decks may not have a chance.

The Truth
1.) If you lose it your fault, regardless of your excuse. Unfortunately every duel has to have a winner and a loser, otherwise people don't compete at their best if everybody wins. This is what irritates about some duelists and people only other Yu-Gi-Oh! writers who believe a card should be banned because they lost to that card. Hasn't anyone heard of counter traps!

2.) Losing to a certain card is not justifiable reason, to act immature, get mad, have a temper tantrum or believe a card should be banned.

3.)One of the reasons cards were banned is because, so many
people were playing the same cards.

4.)So many people complain that they spent so much money on cards, and that it sucks they were banned. Well that is too bad, because you or whoever purchased the card chose to pay outrageous amounts of money for a card or cards. Like any business it is Konami/UDE's job to be sucessful, and how are they. It is because Konami knows that regardless of any ban list or limitations duelists of all ages (including myself) will go right back and play the game. Also in the real world people have to pay BILLS!

5.) Having a particular card does not make you a winner, but making a skilled deck does. This is why I question most duelists have a Jinzo and Breaker the Magical Warrior in their decks, because they believe it will make them a winner. These cards are highly overrated!

6.)Yu-Gi-Oh! is not Magic the Gathering, and the way the game is designed it is meant for faster speeds, and somewhat less effiecient strategy than in MTG.

7.) All cards games rely on the probability of drawing cards you need, as well as have a hand. This is why Yata was banned.

8.) Konami will continue to make more and more broken cards, and then people will say another card should be banned. After a while it becomes irrating, because what is the point in making a card if it is going to be banned. Hopefully, these rules will stop this constant unnecessary banning.

9.) There are really three types of decks: Attack, Defense, and Alternate Wins (Exodia, Destiny Board, Last Turn, Final Countdown, and Jowgen the Spiritualist)
The only difference is that these three deck themes have several sub-types within these categories. Pretty much all decks are beatdown, but they occur at differnent speeds. Attacking is attacking no matter how you look at, most decks in Yu-Gi-Oh! play these decks including myself. This is why so many people played warrior decks, because they offer the fastest beatdown capabilities.

10.) There are alternate ways of drawing cards from a deck. And deck thinning is really the same as drawing a card.
e.g.) Peten the Dark Clown

11.) Sometimes you will lose, and may deserve to lose if you mad a bad move. Learn from it, and get over it.

12.)Monsters are your true defense, use your Spells and Traps and even some psychology in your moves to protect them otherwise your lifepoints are wide open.

If someone can help me find a way to contact Mr. Kevin Tewart, so that I may send the following info to him preferably in a letter (who knows I might write my own strategy card someday)

New Rules
1.) Instead of banning certain spell or traps because of their effects, it is better to:
-Players may only play only one copy of a spell or trap card in their decks. With the exception of spells and traps that NEED multiple copies as stated in ONLY CARD DESCRIPTION such as Good Goblin Housekeeping), and cards that are designated that work with particular monster types. These cards you will need three of to work such as:
Toon Monsters (Toon World)
Dark Scorpions (Dark Scorpion)
Amazon Monsters
Monk Fighters
and several others
I mean come on they limited Book of Moon and Taiyou for goodness sakes, and if they keep banning cards, then people will say that Fissure and Smashing Ground should be banned.
It just is better to limit all Spells and Traps. This would stop people from complaining about Equip Cards for the next 6 months. You will definetely see more Maha super Equip decks.
-This would also not make Burn and Stall decks not too poweful due to cards like Gravity Bind, Level Area cards, and Ground Collapse.
-There would be an equilibrium between Attack and Defense.

2.) Cards that have non-random discarding should all be banned. (look in my thread-Cards with similar names.... e.g)Confiscation) As long as they discarding and it is random then it is okay. This is why Forceful Sentry was banned, and Consification was once put on the ban list. There are other cards that I listed that include this read my thread "Cards with similar pictures..."

3.)Get rid of the Semi-Restricted list, it really is the same as playing three if you think about it. This is what happened to Night Assailant. It is just easier to limit them to one., or ban them. After all with the justified banning of Pot of Greed, duels will go much longer, and someone may win by timeout with two Emergency Provisions. It really does not serve that much of purpose.

4.)Certain monster effects depending on Spell Speed and whether they help you obtain a card from your deck or Graveyard will be limited, as well as cards that destroy cards in play. Remember the first decks in US play had three Man-Eater Bugs, Fissures, and Trap Holes. This is why Magician of Faith was limited.
-This includes limiting all effect monsters that have the following:
-Continuous Effects (why Jinzo was limited, and maybe Dark Ruler Ha Des)
-Revive Effect Monsters (such as The Creator, Spear Cretin,
Sacred Pheonix and The Creator)
-Spell Speed 3 Monster effects
-Effect Monsters that destroy a Spell, Monster, or Trap
-Cyber-Stein
-Cards that return cards from the field to the hand such as Penguin Soldier
-Limit cards that destroy monsters face-down monsters (maybe face up in the future) without damage calculation
This is a lot more devastating than duelists, since so many decks revolve around attack, the attacking player would have an overwhelming advantage. Personally, I think that would be the best effect monsters to limit at this time.

The D.D. monsters themselves can only last for so long, and actually could turn against you, if you keep removing monsters.

These types of cards are frequently played. I would not go as so far to limit all effect monsters, this would just not make sense. Or even go far as to limit any LV monsters because, you will probably need to play three of each copy in your deck, especially because so many of them rely on being destroyed as a result of battle.

5.)Use the Swiss format in non-regional tournaments. (like in local tournaments) That way the best could win!

6.) Spell effects that allow a particular effect without a cost, would be banned. This is why cards like Pot of Greed, and Monster Reborn were banned. Personally I miss playing Monster Reborn.
-Might include cards such as Appropriate and Jar of Greed, but doubt it

7.) The very first cards that were banned or people wanted banned were cards that involved massive removal with little cost. This is why cards like Raigeki and Harpies Feather Duster were banned in the first place.
Playing Dark Hole and Heavy Storm is really the same as playing these cards.
Eventually all cards that involve massive Spell,Trap, or Monster Removal would be banned just like Raigeki and Harpies. These cards allowed removal too quickly, and with very little consequence. Just as in life things have their price.
Mass Removal Cards (Ban) With Little or No Consequence
Winged Kuriboh LV 10
Cyber Jar
Bottomless Trap Hole
Raigeki/Harpies Feather Duster
Dark Hole/Heavy Storm
Torrential Tribute/Unholy Calamity
Magic Cylinder/Dark Mirror Force
Fiber Jar
Pot of Greed
Royal Decree
Heart of the Underdog
The Envoys (BLS and Emperor Dragon)
Crush Card/Deck Devastation Virus (obliterates the hand non-randomly since your oppoent will see your hand, as long as it random it really comes down to not wasting your hand, otherwise you are screwed)
Tribe-Infecting Virus


Now I know what you are thinking but, there are other cards that can serve as alternates that can help destroy monsters and protect your lifepoints such as (A lot of these cards are underrated and easy to obtain, saving you lots of money:
Giant Trunade (needs more respect)
Gryphon's Feather Duster (Siegfried will play this card in the Grand Championship series) and Thunder Crash
Final Destiny
Spell Purification (Trap)/Malice Dispersion (Quick-Play Spell)
Fairy Box
Second Coin Toss
Light of Intervention
Tailor of the Fickle
Collected Power
Reversal Quiz (won a few duels with this one)
Disarmament/Really Eternal Rest/Eternal Rest
Dark Master-Zorc (Ritual Monster)
Smoke Grenade of the Thief (another Confiscation and very underrated) and The Secret of the Bandit
Time Seal
Mega-Ton Magical Cannon (it you actually allow someone to pull this off, you deserve to lose, could be a Championship move)
Wave-Motion Cannon
Autonomous Action Unit
Cyber Raider
System Down
Prepare to Fight Back
Self-Destruct Button
Nutrient Z
Inferno Tempest
Big Burn
Reversal of Worlds (you should be cautious with this card, because it can turn against you)
Card of Sanctity
Pot of Generosity
Amazoness Chain Master (takes a non-random target, but you have to pay life)
The Regulation of Tribe
Dissapear
Brain Control
Lightning Vortex
Gilford the Lightning
Moisture Creature


8.)You may only play one copy of a Fusion Monster in your Fusion Deck.

9.) Only one copy of a Ritual Monster may be played in your deck.

Conclusion

Hopefully, this article will have people think about cards that they had not looked at (many of them commons).

Never forget the power of the COMMON CARD. My greatest hope is that this would be able stop unnecessary bannning of cards, and constant complaining! It would be my greatest joy to have this installed as new Yu-Gi-Oh! rules, but it probably won't happen. This would make Yu-Gi-Oh! easier, and have much more variety in decks.
 
You disappoint me by not being Cameron Moriarty.

Oh, and there's an Anime League at Duel Monsters Hangout. Well, there was. It's dead now, and the revival is a distant dream that we're still working on.

Basically, it bans Leaf Fairy/Woodland Sprite. And a bunch of other stuff, but that's the one that matters to me. It also allowed approved "anime cards", and some original cards. They balanced the game as well as they could.

http://p216.ezboard.com/fduelmonstershangoutfrm10.showMessage?topicID=616.topic

Unrestricted With Rulings
Exodia the Forbidden One and Parts "“ 3
This monster is considered a normal monster. (You cannot have an instant win with all pieces in hand)
Eruma's Butterfly Dagger "“ 3
Unrestricted, but cannot be used in combo with Gearfried or any other Monster that Destroys the Equipped card continuously.

No, I never participated. I don't participate.
 
Instead of banning some cards why not include, errata them instead so their effects can be watered down. Or how about banning particular combos or card related combos in a deck instead.
 
[ycard="TLM-ENSE3" said:
Mazera DeVille[/ycard]]Instead of banning some cards why not include, errata them instead so their effects can be watered down. Or how about banning particular combos or card related combos in a deck instead.

Banning combos is not the key, certain combos will always work. In addition to that all cards games whether MTG or Yugioh always rely on increasing the probablility of drawing the card you need. This is done by having spells and traps to have you draw a card or cards, and deck thinning. Some cards like Harpies Feather Duster could be errata to destroy Spells and Traps, if Harpies monsters are in play.
 
Errata-ing a card will not help, as it will cause too much confusion. Not to mention, it takes away from the original intention the card was designed for.

It's not necessarily the card that is too powerful, but that people are able to abuse them so much that causes it's banning. Obviously, there are some exceptions - Raigeki and Harpie's Feather Duster for example. They are cards with such powerful effects with absolutely no drawbacks. But making an errata to water them down won't help.

The ban list will continue to change to reflect the way the game is played. We have ourselves what I feel to be a good and effective list. People will get creative to find ways around NOT using cards now, and find ways to better utilize what we have left available. That's what good duelists do.
 
Actually making errata to overly powerful cards isn't at all a bad idea. Making Harpie's Fairy Duster require a Harpy on the controller's field would make it a great Type Specific support card. Same with Raigeki and requiring a Thunder type on the field. This would take them from "Universal Staple" status to playable only with the proper deck status and could give some very much needed support to some weaker deck types.
 
anthonyj said:
Actually making errata to overly powerful cards isn't at all a bad idea. Making Harpie's Fairy Duster require a Harpy on the controller's field would make it a great Type Specific support card. Same with Raigeki and requiring a Thunder type on the field. This would take them from "Universal Staple" status to playable only with the proper deck status and could give some very much needed support to some weaker deck types.
Neat idea, could kinda be each type's special action of sorts. Make a greater difference in the deck types.
 
Or errata based on broken combos. I know a lot of you don't play VS but just a month or so back VS Tourneys were plauged by a devastating combo that required four or so cards to succesfully pull off. Since this is a much slower game then Yu-Gi-Oh!, a combo such as this was not difficult. Even if your not interested in VS please follow along so I can better illustrate my point.

Dr. Light required you to "activte" it (turn it sideways like a Defence Position YGO card) which is something that you can only do once per turn unless you can some how "ready" it (like an Attack Position YGO Card) again. Activating it triggered the effect that let you get a character with a cost of 2 or less from your discard pile and bring it into play.

The card people would go get was Rama-Tut. His effect reads: "When Rama-Tut comes into play, if you control Dr. Doom, you may return target plot twist card from your KO'd pile to your hand."

So using Dr. Light's effect a player would go get Rama-Tut to go get a Plot Twist. And the Plot Twist they would get: Cosmic Radiation

Remember when I said that you could only "activate" a characters power once per turn? Well Cosmic Radiation made to where you could do it again. With any and all characters you controlled. So what?

Deveil's Due is a continuous card that required you to put a Character in the discard pile to put a +1 ATK/ +1 DEF counter on your Dr. Doom.

So the combo consisted of people placing Rama-Tut back in the discard pile for that cost and putting a counter on Dr. Doom. Using Cosmic Radiation to "ready" all characters again, specifically Dr. Light. Activating his power again, to bring Rama Tut into play again, to get back thier Cosmic Radiation. Then send Rama-Tut back to the discard pile to put another counter on Dr. Doom and then play the retrieved Cosmic Radiation to do it all again. And then again. And as many times as declared (just like Continuous Loops in Yu-Gi-Oh!)

Since its entirely possible, in fact, really easy to keep characters on the field in this game they would put other characters that had one time effects like Dr. Light on the field. But with Cosmic Radiation being constantly Recycled, they could actually put 1 million counters on Dr. Doom and (1) burn you for 1 million (2) gain 1 million Endurance Points (Life Points) and/or (3) draw thier entire deck (no losses for decking-out in this game).

Now this inherently broken combo had few counters and it meant running specific deck types to stop it. Even so it just was entirely too powerful for a game as slow as VS and could be eaily pulled off all on turn 4. The solution?

An errata to one card. Instead of:

When Rama-Tut comes into play, if you control Dr. Doom, you may return target plot twist card from your KO'd pile to your hand.

When Rama-Tut comes into play, and he was recruited, if you control Dr. Doom, you may return target plot twist card from your KO'd pile to your hand.

This simple phrase killed the whole combo. Recruitment only occurs during a certain phase of the game. And Dr. Light's effect does not recruit a character. With that simple turn of phrase an ungodly combo was brought to its kness and creativity returned to what I used to call "Chaos All Over Again".

Obviously Yu-Gi's comos are smaller and more immediate. But a simple modification to an effect or cost could cripple some of the more "broken" combos and provide a more permanent stability then incesant banning and unbanning.
 
Digital Jedi said:
Obviously Yu-Gi's comos are smaller and more immediate. But a simple modification to an effect or cost could cripple some of the more "broken" combos and provide a more permanent stability then incesant banning and unbanning.

They've done that twice so far that i know of:

Swords of Revealing Light:
Originally it was just the same as any other normal spell card, it would prevent be sent to the graveyard after resolving.

Amplifier:
Given the negation immunity of Spiritualism.

I think Ragieki and Harpie's Feather Duster could both become unforbidden if they could only be activated in Main Phase 2. Dark Hole could probably benefit from that restriction as well.
 
In my opinion errata-ing cards like this is just a dream. There are so many copies of them going around already, and how many people do you think will actually learn about the erratas? Sure, they can print newer versions of the cards, but there will be many people who insist on playing their old versions with their old texts. You guys are discussing major erratas here, not just a simple text change which still means the same thing.

If there was a way to send in old cards to get an identical version with the most up to date text, then I'd be all for it. Keep old ones as collectors' items, but also have a new version or two to play with. But sadly there isn't this option. So the only thing left to do is ban these older cards and create newer weaker versions of them as replacements. And that's what's happening. It may not be perfect, but few things are, and it's good enough.
 
Maruno said:
In my opinion errata-ing cards like this is just a dream. There are so many copies of them going around already, and how many people do you think will actually learn about the erratas? Sure, they can print newer versions of the cards, but there will be many people who insist on playing their old versions with their old texts. You guys are discussing major erratas here, not just a simple text change which still means the same thing.

If there was a way to send in old cards to get an identical version with the most up to date text, then I'd be all for it. Keep old ones as collectors' items, but also have a new version or two to play with. But sadly there isn't this option. So the only thing left to do is ban these older cards and create newer weaker versions of them as replacements. And that's what's happening. It may not be perfect, but few things are, and it's good enough.
However, this has already been done an a massive scale. Have you seen the Yu-Gi-Oh! Errata Booklet? We have more erratas then any other card game I know of.

And cards are erratad often, if infrequently. Waboku has been errated three times that I know of. So an errata on a few combos wouldn't really be that big of a deal. I just think Konami is more uncertain of their cards interactions then most veteran TCG companies are, so they hesitate on a lot of things.

Besides, we have a number of erratas that have no "newer versions" to point to. Only the Errata Booklet. Dark Begginings and Dark Revelations have covered a few of those I think but overall we have no reprints of most erratas. I have yet to see an errated version of Command Knight or Bottomless Trap Hole come to think of it.
 
Well for me I am willing to admit that I watch anime as well as American cartoons such as Family Guy and the Simpsons. I personally think that once the Yu-Gi-Oh! Duel Monsters animes have ended, Yugioh will die. And the game is designed to be fast paced, which is why it is so popular. Would you want to a Yugioh duel to go forever, I mean come on just the way it is designed with no cost for summoning monsters. Overall, I am still a Yugioh fan who write little articles, watches the show, and plays in a duel dispite the hectic schedule as a college student.

Revision of New Rules

1.)Yugioh is not MTG, and it never will be!

2.)All spells and traps limited to one per deck, except those associated with a monster subtype (Toon, Spirit, or Union), a monster type (such as Machines and Warriors), and classes of monsters such as (Dark Scorpion-would love to see duel someone with this deck, an interesting challenge, Monk Fighters, Amazons)

In other words, this would allow the three Limiters and three Reinforcement of the Army needed for Warrior and Machine Decks, but also allow other cards as well. After all a Machine deck should have three Limiters right?

3.)Limit all CONTINUOUS effect monsters to one per deck.

4.)Unban Mirror Force.

5.)Ban Dark Hole, Torrential Tribute, Unholy Calamity, and Heavy Storm.

6.)Trigger effects are fun, and as long as monsters are destroyed in battle via trigger effects (Winged Kuriboh LV 10, Mirror Force, or trigger in Graveyard such as Monster Replacement effects, or effects like V. Lord, S. Pheonix, or Had Des its all good), instead of main phases your opponent won't get an unfair advantage.

7.) Non-Random discarding is evil, darn you Confiscation!


It's time to duel!
 
DaGuyWitBluGlasses said:
They've done that twice so far that i know of:

Swords of Revealing Light:
Originally it was just the same as any other normal spell card, it would prevent be sent to the graveyard after resolving.

Amplifier:
Given the negation immunity of Spiritualism.

I think Ragieki and Harpie's Feather Duster could both become unforbidden if they could only be activated in Main Phase 2. Dark Hole could probably benefit from that restriction as well.
Toon World used to cost 1000 and then 500 every standby phase.
 
Yu-Gi-Oh! will not die with the cartoon. There are too many of us adult players who couldn't give a flip about an associated anime.
 
Whoops, my bad I meant continuous effect monsters, such as Jinzo, Spell Canceller, Hayabusa, Armed Samurai, Horus, And Silent Swordsman LV7. All other trigger effects would be unlimited, with the exception of the banning of Sacred Pheonix.

Mistakes like this happen when you type up an article, and forget to look over it a few times. Thanks.

Pretty much any trigger effect via Monster Replacement (such as the Giant Germ, Des Frog, Bubonic Vermin, and Nimble Momonga need three in their deck) This may include cards that get detroyed as a result of battle such as Giant Rat, etc..
 
All rules like this would do is really slow down the game and really slow down sales for Upper Deck and Konami! The game is fine the way it is. Besides, what would happen to certain decks if you could only play one copy of each card: Skill Drain, XYZ, Necrofear, Cyber Dragon......wait, that one was too obvious......how can you make a twin out of 1?
 
roadhouse007 said:
All rules like this would do is really slow down the game and really slow down sales for Upper Deck and Konami! The game is fine the way it is. Besides, what would happen to certain decks if you could only play one copy of each card: Skill Drain, XYZ, Necrofear, Cyber Dragon......wait, that one was too obvious......how can you make a twin out of 1?

The game would actually go faster because, part of the new rules that would benefit the game that I posted also allowed people to play multiple copies of cards that are affliated with the following:
Monster type: Machines
Monster sub-types: Spirits, Toon, Union Monsters (as in XYZ)
Monster classes: Harpie Cards, Dark Scorpions, Ojama Cards, Gravekeepers, Monk Fighters, Archfiends, Cyber Dragon etc...

(Note: There was nothing in my article that said to limit Cyber Dragon, I only mentioned restricting the fusion and ritual monsters.)

Just the fact that you would consider that shows to me, that you did read the article throughly. Hopefully, the following info posted will help illustrate what I am talking about.

In other words Machines decks would have the three Limiter Removals they deserve and Warrior would have three Reinforcements, Maraudings, Command Knights, and Warrior Returning Alive cards. After all the only time you will every really need to have multiple copies of the same card is if you they are affliated with a certain monster type, sub-type, or class. That is why Toon decks, need three Toon Worlds etc...

Limiting all other cards would have cards played in the proper decks they belong in. In addtion to that the game is never just okay. Just like Axe of Despairs belong in an Archfiend Deck.

1.)Continuous effect monsters are the deadliest since they cannot be chained to, and have no Spell Speed. This is why every deck has a Jinzo. And soon more continuous effect cards like Hayabusa Knight, Mataza the Zapper, Armed Samurai Ben Kei, Horus LV 8, Trample Effects (they are also continuous) and Silent Swordsman will see a lot more play.

2.)There will always be quick substitutes and needless banning. Watch and see when three Enemy Controllers are played, along with Embodiement of Apophis, and then people say that they card should be banned or limited. It would have just been easier to have the spells and traps limited to one in the first place so it did not have to happen in the first place.

3.)This game is designed with lots of powerful trigger ablilites. That's why Mirror Force should not have been banned. Watch when duelists also whine about Winged Kuriboh LV 10.

These new proposals make the game easier in the following:
1.) To put an end to needless banning.
2.)Stops needless whining about certain cards.
3.)Brings an equilbrium in which no deck type will ever become too powerful, such as Burn decks that have multiple continuous spells/traps for burn. It does not make equip decks too powerful either, and so on with many other examples.
4.)In addition to that there would be certain cards that would be limited by exception in accordance to after several months with changes. But they would probably be rather small.
An example of such an exception would be the banning of Ring of Destruction (which I don't like, but that's life), due to the fact that its main strength is that it can destroy a monster either when it is summoned, or in the battle phase. I choose to ignore the fact of one turn kills since it is somewhat unlikely. At least with the Trap Holes they can only be activated when a player summons a monster.','ycard','width=600,height=600'); return false;">Limiter Removals they deserve and Warrior would have three Reinforcements, Maraudings, Command Knights, and Warrior Returning Alive cards. After all the only time you will every really need to have multiple copies of the same card is if you they are affliated with a certain monster type, sub-type, or class. That is why Toon decks, need three Toon Worlds etc...

Limiting all other cards would have cards played in the proper decks they belong in. In addtion to that the game is never just okay. Just like Axe of Despairs belong in an Archfiend Deck.

1.)Continuous effect monsters are the deadliest since they cannot be chained to, and have no Spell Speed. This is why every deck has a Jinzo. And soon more continuous effect cards like Hayabusa Knight, Mataza the Zapper, Armed Samurai Ben Kei, Horus LV 8, Trample Effects (they are also continuous) and Silent Swordsman will see a lot more play.

2.)There will always be quick substitutes and needless banning. Watch and see when three Enemy Controllers are played, along with Embodiement of Apophis, and then people say that they card should be banned or limited. It would have just been easier to have the spells and traps limited to one in the first place so it did not have to happen in the first place.

3.)This game is designed with lots of powerful trigger ablilites. That's why Mirror Force should not have been banned. Watch when duelists also whine about Winged Kuriboh LV 10.

These new proposals make the game easier in the following:
1.) To put an end to needless banning.
2.)Stops needless whining about certain cards.
3.)Brings an equilbrium in which no deck type will ever become too powerful, such as Burn decks that have multiple continuous spells/traps for burn. It does not make equip decks too powerful either, and so on with many other examples.
4.)In addition to that there would be certain cards that would be limited by exception in accordance to after several months with changes. But they would probably be rather small.
An example of such an exception would be the banning of Ring of Destruction (which I don't like, but that's life), due to the fact that its main strength is that it can destroy a monster either when it is summoned, or in the battle phase. I choose to ignore the fact of one turn kills since it is somewhat unlikely. At least with the Trap Holes they can only be activated when a player summons a monster.
 
I don't think these rules would be at all that effective IMO. If you restrict the players too much then they won't stick with the game.

That's like saying you can only eat one specific meal a year and then have other meals banned from your diet because they either taste too good or are too bad for you to eat. It isn't practical to see UDE/Konami issue these kinds of rule changes.

Since the game was designed to play fast, it should remain that way. Gameplay still is fast enough with the new ban list. Plenty of skill left in the game. Banning cards like Raigeki and Harpie's Feather Duster were correct moves to make. Banning cards like the Envoys, Mirror Force, Delinquent Duo, etc. are more correct actions.

The message I got from this article was, "Continue to use the same cards and pretty much everything will be banned." and I know this wasn't the goal you're trying to show.

I'm pretty sure we can all agree that no one will be happy until a large portion of cards are banned, limited, semi-limited, etc.

I could name quite a few that could see a position on the ban list. I'll just name 'some' of them.

Royal Decree
Jinzo
Dark Hole
Confiscation
Torrential Tribute
Snatch Steal
Heavy Storm
Cyber Jar
Morphing Jar
Call of the Haunted

I could name several cards that I've tested personally and found to be rather interesting selections based off the results.

Bait Doll
Double Spell
Magic Drain
Ante
Question
Wall of Revealing Light (Not in a Last Turn or Stall)
Megamorph
Nobleman of Extermination
Different Dimension Capsule
Needle Ceiling

So it isn't a matter of banning cards that are used extensively, but rather make more original cards or strategical concepts for cards to be used for.

Such as one of the EEN cards called Thunder of Dark Realm. This card can be a very powerful card outside of a Dark Realm deck. You destroy a face down card and discard a card from your hand afterwards. This can be a very powerful asset to use with a deck that uses another EEN card called Jar of Avarice.

The ban list changes because people don't ever use fresh ideas. They copy whoever wins a major event and make their own watered down version that ultimately turns into a CC (Cookie Cutter) deck. This irrates people to no end. The lists are the problem really, it's the players! Use your own ideas, master them, test them, and abuse your own ideas and tactics!

I've already got a three page article in MS Word typed up about this. Only reason it isn't posted is because it isn't meant for little kids to read. -_- I clearly express my hate towards individual people. Oh yeah, the US Champion quit because of the ban list. I cover that in my article too.
 
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