chaosruler
New Member
Alright, this topic seems to be going nowhere but to flame wars. And that I will not allow. I'm sorry, but this topic, although recently posted to, is dead.
*LOCKS*
-chaosruler
*LOCKS*
-chaosruler
Tkwiget said:I don't think these rules would be at all that effective IMO. If you restrict the players too much then they won't stick with the game.
That's like saying you can only eat one specific meal a year and then have other meals banned from your diet because they either taste too good or are too bad for you to eat. It isn't practical to see UDE/Konami issue these kinds of rule changes.
Since the game was designed to play fast, it should remain that way. Gameplay still is fast enough with the new ban list. Plenty of skill left in the game. Banning cards like Raigeki and Harpie's Feather Duster were correct moves to make. Banning cards like the Envoys, Mirror Force, Delinquent Duo, etc. are more correct actions.
The message I got from this article was, "Continue to use the same cards and pretty much everything will be banned." and I know this wasn't the goal you're trying to show.
I'm pretty sure we can all agree that no one will be happy until a large portion of cards are banned, limited, semi-limited, etc.
I could name quite a few that could see a position on the ban list. I'll just name 'some' of them.
Royal Decree
Jinzo
Dark Hole
Confiscation
Torrential Tribute
Snatch Steal
Heavy Storm
Cyber Jar
Morphing Jar
Call of the Haunted
I could name several cards that I've tested personally and found to be rather interesting selections based off the results.
Bait Doll
Double Spell
Magic Drain
Ante
Question
Wall of Revealing Light (Not in a Last Turn or Stall)
Megamorph
Nobleman of Extermination
Different Dimension Capsule
Needle Ceiling
So it isn't a matter of banning cards that are used extensively, but rather make more original cards or strategical concepts for cards to be used for.
Such as one of the EEN cards called Thunder of Dark Realm. This card can be a very powerful card outside of a Dark Realm deck. You destroy a face down card and discard a card from your hand afterwards. This can be a very powerful asset to use with a deck that uses another EEN card called Jar of Avarice.
The ban list changes because people don't ever use fresh ideas. They copy whoever wins a major event and make their own watered down version that ultimately turns into a CC (Cookie Cutter) deck. This irrates people to no end. The lists are the problem really, it's the players! Use your own ideas, master them, test them, and abuse your own ideas and tactics!
I've already got a three page article in MS Word typed up about this. Only reason it isn't posted is because it isn't meant for little kids to read. -_- I clearly express my hate towards individual people. Oh yeah, the US Champion quit because of the ban list. I cover that in my article too.
The Advocate said:Some very good ideas and suggestions but I believe the banned lists came out to promote more buzz around future boosters regardless of what anyone says. How much the other reasons also played into it are arguable but the $$ reasons and life of the game are first. The best way to change the game would be to limit the number of promos, super rares, ultra rares, rares and commons allowed in any one deck. Of course erratas should be used prior to banning a card (ie change of heart, pay 1,000 and skip your next draw phase...). In addition to the limits on rarities we could also add LV limits and type limits on the spell/traps. Then limit each card to one per deck. We want more use of the cards that exist and UDE/Konami can help by not printing useless cards that we use at Toilet Paper (can you say Skull Servant or D. Human); then for the coup de grace, we can add requirements or limits (either one) for certain sets (ie, no more than 8 cards can be from Flaming Eternity, you must have at least 2 cards from Metal Raiders). Force duelists to rely on 40 different cards and booster sales will remain high.
Thoughts?