Okay folks, dinos do seem like a challenge since there are so few of them. I do have to say that I have enjoyed building this deck but it needs help. Please give constructive comments and fixes. John Danker, I curse you for bringing up this one:drool_jed , just kidding, thanks for thinking of something worth the challenge.
Dino's Delight
By Chris Salladay (sirch1964)
1/31/06
Monsters: 16
Tribute: 3
1 Black Tyranno - Big bad boy
2 Dark Driceratops - cool looking
Normal: 13
2 Kabazauls - The only reason he's in this deck is becase of his 1700 attack and need for dino's in the graveyard.
3 Element Saurus - Decent effects, mainly for gy
3 Gilasaurus - I like this one's effect. Gives spead to the deck
3 Mad Sword Beast - not very powerful but can be effective against defense position monsters.
2 Tyranno Infinity - wow, get all these other suckers in the grave and slap them with a Soul Release and watch out.
Not a lot of synergy can be seen when these cards are out there. The real meat I feel will be in the spell cards. Mixed with the Dino's, they can be a devastating combo.
Spells: 18
2 Creature Swap - Staple
1 Dark Hole - To help get Dino's in the grave.
2 Fissure - I like this card as much as Smashing Ground, I'm just using it more often now.
2 Giant Trunade - Nothing like forcing spells back into the hand.
1 Heavy Storm - Spell/Trap removal
1 Last Will - still playing with this to see how it works.
1 Lightning Vortex - Clear you opponents field and have fun.
1 Messenger of Peace - all in all a great stall card.
1 Soul Exchange - for Black Tyranno
2 Soul Release - For Tyranno Infinity
1 Swords of Revealing Light - Stall
1 Terraforming - to bring up the next card
2 Wasteland - give the dino's a bonus.
Other than Last Will, I'm fairly happy with the spell cards but suggestions are always welcomed.
Traps: 7
1 Blast Held by a Tribute - This just looks wicked to play on your opponent.
2 Bottomless Trap Hole - Standard reasons
1 Call of the Haunted - Staple
2 Dust Tornado - Spell/Trap removal
1 Magic Cylinder - Better to give back than to receive.
Side Deck: 15
1 Barrel Behind the Door
1 Blast Held by a Tribute
1 Card Destruction
2 Compulsory Evacuation Device
1 Dark Core
2 Dark Room of Nightmare
1 Snatch Steal
1 Last Will
1 Premature Burial
1 Mystical Space Typhoon
1 Soul Exchange
1 Soul Release
1 Terraforming
Overall I like this deck. It has it's flaws but I think it can get tweeked back into place. I know that I didn't put Premature Burial or Mystical Space Typhoon in the primary deck. Well that's for two reasons, (1) I was trying to work outside the box and (2) I forgot to put them in. That's okay though, we should all try something different from time to time. I hope that you enjoy the deck and Thank you once again to all those who gave suggestions.
Dino's Delight
By Chris Salladay (sirch1964)
1/31/06
Monsters: 16
Tribute: 3
1 Black Tyranno - Big bad boy
2 Dark Driceratops - cool looking
Normal: 13
2 Kabazauls - The only reason he's in this deck is becase of his 1700 attack and need for dino's in the graveyard.
3 Element Saurus - Decent effects, mainly for gy
3 Gilasaurus - I like this one's effect. Gives spead to the deck
3 Mad Sword Beast - not very powerful but can be effective against defense position monsters.
2 Tyranno Infinity - wow, get all these other suckers in the grave and slap them with a Soul Release and watch out.
Not a lot of synergy can be seen when these cards are out there. The real meat I feel will be in the spell cards. Mixed with the Dino's, they can be a devastating combo.
Spells: 18
2 Creature Swap - Staple
1 Dark Hole - To help get Dino's in the grave.
2 Fissure - I like this card as much as Smashing Ground, I'm just using it more often now.
2 Giant Trunade - Nothing like forcing spells back into the hand.
1 Heavy Storm - Spell/Trap removal
1 Last Will - still playing with this to see how it works.
1 Lightning Vortex - Clear you opponents field and have fun.
1 Messenger of Peace - all in all a great stall card.
1 Soul Exchange - for Black Tyranno
2 Soul Release - For Tyranno Infinity
1 Swords of Revealing Light - Stall
1 Terraforming - to bring up the next card
2 Wasteland - give the dino's a bonus.
Other than Last Will, I'm fairly happy with the spell cards but suggestions are always welcomed.
Traps: 7
1 Blast Held by a Tribute - This just looks wicked to play on your opponent.
2 Bottomless Trap Hole - Standard reasons
1 Call of the Haunted - Staple
2 Dust Tornado - Spell/Trap removal
1 Magic Cylinder - Better to give back than to receive.
Side Deck: 15
1 Barrel Behind the Door
1 Blast Held by a Tribute
1 Card Destruction
2 Compulsory Evacuation Device
1 Dark Core
2 Dark Room of Nightmare
1 Snatch Steal
1 Last Will
1 Premature Burial
1 Mystical Space Typhoon
1 Soul Exchange
1 Soul Release
1 Terraforming
Overall I like this deck. It has it's flaws but I think it can get tweeked back into place. I know that I didn't put Premature Burial or Mystical Space Typhoon in the primary deck. Well that's for two reasons, (1) I was trying to work outside the box and (2) I forgot to put them in. That's okay though, we should all try something different from time to time. I hope that you enjoy the deck and Thank you once again to all those who gave suggestions.