I don't need monsters mommy

No monsters, eh? This looks like a job for Digital Jedi. :sasuke4_j
:cog_roll_

Spells:
Scapegoat
Jam Breeding Machine x3
Stray Lambs x3
Swords of Revealing Light
United We Stand
Mage Power
Soul Absorption >>> Level Limit - Area B
Share the Pain x2
Axe of Despair x3
Heavy Storm
Gryphon's Feather Duster >>> Type Zero Magic Crusher
Mystical Space Typhoon
Megamorph >>> Level Limit - Area B
Creature Swap x2

Traps:
Statue of the Wicked x3 >>> x3 Waboku
Embodiment of Apophisx3 >>> x3 Threatening Roar
Rising Energy x3
Thunder of Ruler
Non Aggression Area x2
Gravity Bind x2
Hidden Book of Spell x3 >>> x2 Thunder of Ruler/x1 Fissure
Physical Double x3 >>> x3 Nightmare's Steelcage

My suggestions? I'm glad you asked. :naughty_j Make Jam Breeding Machine your primary focus. Scapegoat and Stray Lambs can stay, provided you have an optional reason for running them. Hence the Type Zero Magic Crusher. A deck like this should make the game drag. And drag to your benefit. People just aren't going to have the kind of Monster removal the'll need to erradicate monsters at every turn.

Up your defenses condsiderably. The attack angles you have are sheer genius, but there are gapping holes in your defense. You need to buy time to set up your pieces. Physical Doubles won't wont do you any good with the Jams in play. Same for Embodiment. And the Jams will be the primary way you'll win any games.
 
Digital Jedi said:
No monsters, eh? This looks like a job for Digital Jedi. :sasuke4_j
:cog_roll_

Spells:
Scapegoat
Jam Breeding Machine x3
Stray Lambs x3
Swords of Revealing Light
United We Stand
Mage Power
Soul Absorption >>> Level Limit - Area B
Share the Pain x2
Axe of Despair x3
Heavy Storm
Gryphon's Feather Duster >>> Type Zero Magic Crusher
Mystical Space Typhoon
Megamorph >>> Level Limit - Area B
Creature Swap x2

Traps:
Statue of the Wicked x3 >>> x3 Waboku
Embodiment of Apophisx3 >>> x3 Threatening Roar
Rising Energy x3
Thunder of Ruler
Non Aggression Area x2
Gravity Bind x2
Hidden Book of Spell x3 >>> x2 Thunder of Ruler/x1 Fissure
Physical Double x3 >>> x3 Nightmare's Steelcage

My suggestions? I'm glad you asked. :naughty_j Make Jam Breeding Machine your primary focus. Scapegoat and Stray Lambs can stay, provided you have an optional reason for running them. Hence the Type Zero Magic Crusher. A deck like this should make the game drag. And drag to your benefit. People just aren't going to have the kind of Monster removal the'll need to erradicate monsters at every turn.

Up your defenses condsiderably. The attack angles you have are sheer genius, but there are gapping holes in your defense. You need to buy time to set up your pieces. Physical Doubles won't wont do you any good with the Jams in play. Same for Embodiment. And the Jams will be the primary way you'll win any games.
O,o hmmm i think im going to go play with it ...... since you didn't dramatically change it i guess i did good, how about After the Struggle?
 
It depends on how good your getting your hits in. If your the one getting hit at every turn, then I would say yes. If your succesfully stalling but not attacking much each turn, then I would still say yes. Now if you getting to your kill set-up early. then I would advise against it. It's up to you your play style. I suggest trying a few games without it, and see if there are any situations where you think it would benefit you. Then work it in if you find you do need it. It's not a bad card for stall situations and removal, but it does have drawbacks when your doing some actual Damage Calculation yourself.
 
Very interesting!

For some more stall, how about The Dark Door? Allow them to only attack one token a turn... espcially if you are producing tokens left right and centre. This should combo with Mass Driver to use up the excess tokens, although making high attack tokens looks like fun.

Damn it! I'm inspired to try something like this!
 
I'm inclined to say no on the Mass Drivers. I might be thinking along the wrong lines, butit seems that once his Jams get into position he'll need to keep monsters on the field for his defense when his traps run into negation effects. Dark Door is a swell idea though. I'd consider replacing the two Nightmare's Steelcages with a couple of dark doors.
 
Digital Jedi said:
I'm inclined to say no on the Mass Drivers. I might be thinking along the wrong lines, butit seems that once his Jams get into position he'll need to keep monsters on the field for his defense when his traps run into negation effects. Dark Door is a swell idea though. I'd consider replacing the two Nightmare's Steelcages with a couple of dark doors.
hmmm, okay im going to put in a 2 The Dark Door and get ride of the cages
then i will throw in an After the Struggle in the side deck im still constructing
 
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