Imperial Order PSV-EN104

Imperial Order
Continuous Trap

As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.


Here was a fun card that could shut down your opponent. You could use it as a free "Magic Jammer", or pay the life points to keep spell cards from resolving. It's actually the optional payment that helps make it so strong. If you have the life points, you can keep it going for a few turns or use it for that one shot deal and then you have free reign to fire off whatever spell cards you have. I've also found this card is the perfect foil in a "Last Turn" themed deck as well. Also, I can see this card becoming unbanned due to the added ways people are choosing to destroy S/T that don't involve spell cards (Dust Tornado, Raigeki Break, Mobius the Frost Monarch).

Don't get me wrong, this still is a very strong card. It also has 1 other thing to it that a card like "Spell Canceller" doesn't. "Imperial Order" does not negate the activation of Spell Cards, only the resolution. So if you opponent accidentally activates "Change of Heart", sorry it doesn't get to go back to hand/flipped face-down. The activation is allowable.
 
I love this card, and I was devestated when it was banned. Hope it makes a come back!

My only problem with this card is (actually not a fault of the card itself) that many, many times my opponents try to argue that if they activate a spell, the spell remains in a "stasis" and will resolve as soon as Imperial Order is removed from the field.
 
Xeno said:
I love this card, and I was devestated when it was banned. Hope it makes a come back!

My only problem with this card is (actually not a fault of the card itself) that many, many times my opponents try to argue that if they activate a spell, the spell remains in a "stasis" and will resolve as soon as Imperial Order is removed from the field.
Thinking . . .
If someone activated a continuous type spell-card like Messenger of Peace, wouldn't that sit in their S/T zone until it gets destroyed? And if Imperial Order is destroyed, it would then become activated?

Roan
 
Imperial Order will have the cards already on the field remain there, messenger of peace would still claim it's cost of 100 LP but it will not stop the attacks of 1500 ATK or more, also that's why an Amphibious Bugroth MK #3 will still attack the opponent LP directly while Umi on the field, since it only stops Umi from increasing(or decreasing) ATK points, and the monster requires umi to "be on the field"
 
Imperial Order negates magic cards, so if you activate swords, swords stays out until its done but it will be negated the whole time. Cards that activate immediately are negated and then destroyed
 
Raigekick said:
Imperial Order only negates Spell card, it does not destroy it.

He didn't say Imperial Order destoys cards.

He meant spell cards activate, don't resolve, and are sent to the graveyard.
 
ensabehnur said:
Imperial Order negates magic cards, so if you activate swords, swords stays out until its done but it will be negated the whole time. Cards that activate immediately are negated and then destroyed

Actually Swords would go to the graveyard if activated when IO is on the field. It never resolves correctly so it won't stay on the field for 3 turns. If it was already on the field when IO was activated it would stay.

Edit: Swords is not a continuous magic card.
 
blade146 said:
Actually Swords would go to the graveyard if activated when IO is on the field. It never resolves correctly so it won't stay on the field for 3 turns. If it was already on the field when IO was activated it would stay.

Edit: Swords is not a continuous magic card.
Accroding to the ruling:
Swords of Revealing Light
4. If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent's turns, it will only prevent your opponent from attacking for one turn and then be destroyed.
 
Raigekick said:
Accroding to the ruling:
Swords of Revealing Light
4. If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent's turns, it will only prevent your opponent from attacking for one turn and then be destroyed.


I guess I should check the rulings more often then. It use to be destroyed but now it stays. Anyone know why it gets special treatment.
 
blade146 said:
I guess I should check the rulings more often then. It use to be destroyed but now it stays. Anyone know why it gets special treatment.
Imperial Order does not negate cost to activate a card and maintenance cost of a Spell Card. The number of turns the SoRL must stay is a maintenance cost, so it is not neagated.
 
Just thought id throw in that:

Dont forget you can chain MST to the activation of IO to destroy IO, since MST resolves before IO does. ^_^ (but you all probably already knew that, right? right.)

Imperial Order is another one of those cards that was just so good that it got banned. Or you can substitute "good" for: unfair, strong, good-only-when-you-use-it, and cost effective. It cramps the style of cards like Messanger of Peace, Spiritual Energy Settle Machine, umm... and other continuous spells that have a cost... Yeah... But it very much in your favor with cards such as Premature Burial... (as long as you activate IO after PB)

Artwork is pretty cool... Maybe could have done a bit better with the king dude. (i think)
 
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