Note: I originally started this discussion on pojo.
Source Link: http://www.pojo.biz/board//threads/363544
With the up coming set of Cyberdark Impact, would the actual field zones in the correct locations need to be visually seen in order to eliminate confusion?
CDIP-JP032
Storm Shooter
Wind/Bird/7/2300/500
Once during your turn, you can choose one of the following effects and activate it.
- Move this to the adjacent unused monster card zone.
- Return an opponent's monster, Magic, or Trap in front of this card to its owner's hand.
Super/Ultimate Rare
CDIP-JP033
Alien Vader
Earth/Reptile/2/800/500
Once during your turn, this card can move to the adjacent unused monster zone. When there's not opponent's
monster, Magic, or Trap card in front of this card, this card can attack opponent directly.
CDIP-JP048
Position Change
Magic - Continuous
The place of a monster on your field can be move to the adjacent unused monster card zone. This effect can
be activate once per turn.
CDIP-JP049
Tripwire
Trap - Normal
This card can be activate when the column this card is set have cards on all of yours and opponent's
field. Destroy all cards in that column.
Rare
There might not be that many of these cards in that set, however, from my experiences at judging at events I'm pretty sure players will ignore this factor and not use game mats. Without the use of game mats increases the chances of cheating to be involved with these cards -- whether they get commonly used or not is beside the point.
Shouldn't it be our job as judges to try and assess this problem before it even begins? Isn't proper game play one of the things we're suppose to educate our players on exercising? I can understand not declaring each of your game phases but if more of these cards are released and players exercise sloppy game play and not use a game mat, cheating is bound to occur.
In official tournaments a game mat of some kind would be necessary to determine how the effect is going to function in specific situations. We already have a card similar to those Cyberdark Impact cards already: Needle Wall.
On top of all of this, it makes cards like Ground Collapse more complex when thrown into certain situations with these specific type of cards.
I agree that neither UDE or Konami can mandate the mandatory use of game mats in this game for unofficial tournaments. I'm feeling that because of this we, the judges, need to step up (even some of the players) and encourage players to use game mats in order to determine the location cards have on the field for these specific effects.
I'm wondering what you guys think about this potential problem and if any of you have a viable solution to eliminate something like this from getting out of hand.
Source Link: http://www.pojo.biz/board//threads/363544
With the up coming set of Cyberdark Impact, would the actual field zones in the correct locations need to be visually seen in order to eliminate confusion?
CDIP-JP032
Storm Shooter
Wind/Bird/7/2300/500
Once during your turn, you can choose one of the following effects and activate it.
- Move this to the adjacent unused monster card zone.
- Return an opponent's monster, Magic, or Trap in front of this card to its owner's hand.
Super/Ultimate Rare
CDIP-JP033
Alien Vader
Earth/Reptile/2/800/500
Once during your turn, this card can move to the adjacent unused monster zone. When there's not opponent's
monster, Magic, or Trap card in front of this card, this card can attack opponent directly.
CDIP-JP048
Position Change
Magic - Continuous
The place of a monster on your field can be move to the adjacent unused monster card zone. This effect can
be activate once per turn.
CDIP-JP049
Tripwire
Trap - Normal
This card can be activate when the column this card is set have cards on all of yours and opponent's
field. Destroy all cards in that column.
Rare
There might not be that many of these cards in that set, however, from my experiences at judging at events I'm pretty sure players will ignore this factor and not use game mats. Without the use of game mats increases the chances of cheating to be involved with these cards -- whether they get commonly used or not is beside the point.
Shouldn't it be our job as judges to try and assess this problem before it even begins? Isn't proper game play one of the things we're suppose to educate our players on exercising? I can understand not declaring each of your game phases but if more of these cards are released and players exercise sloppy game play and not use a game mat, cheating is bound to occur.
In official tournaments a game mat of some kind would be necessary to determine how the effect is going to function in specific situations. We already have a card similar to those Cyberdark Impact cards already: Needle Wall.
Needle Wall said:During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
On top of all of this, it makes cards like Ground Collapse more complex when thrown into certain situations with these specific type of cards.
Ground Collapse said:Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
I agree that neither UDE or Konami can mandate the mandatory use of game mats in this game for unofficial tournaments. I'm feeling that because of this we, the judges, need to step up (even some of the players) and encourage players to use game mats in order to determine the location cards have on the field for these specific effects.
I'm wondering what you guys think about this potential problem and if any of you have a viable solution to eliminate something like this from getting out of hand.