Insect Knight FET-EN004

Marauding Captain: Yo' Donny Boi!

Don Zaloog: Aye, M. C.! Hadn't seen you in a long time.

Marauding Captain: Where's Amazoness Swords Woman?

Don Zaloog: That crazy women? LoL She keeps making players suffer running herself into that all mighty Stone Statue of the Aztecs. LoL

MC and DZ: Hahah!

Don Zaloog: How'z your family?

Marauding Captain: Aye, we're doing good, sept that I lost 2 wives recently being banned in the "forbidden dimension".

Don Zaloog: You serious Bra?!?

Marauding Captain: Yea, King Dark Ruler Ha Des said we can only have 1 D. D. Warrior Lady per army... HE THINKS HE's SO COOL! Darn You Dark Ruler Ha Des!! If only I was 1300 points more stronger... I would show him what I am made of!! [sigh]

Don Zaloog: Sorry to here that man...

Marauding Captain: Hmmm... I don't know about her anymore man...

Don Zaloog: What's up?

Marauding Captain: Hmmm...Yea, D. D. Warrior Lady alwayz be dissapearing into the other dimensions while we're in battles... [sigh]

Marauding Captain: I can't seem to trust her... You think she's cheatin on me with that hot shot Strike Ninja?!? He's always in the next dimension...

Don Zaloog: I'm not sure man... but don't go starting anything with him... he would destroy you as a result of battle...


Don Zaloog
: And plus, Strike Ninja is chillin wit his homie Dark Magician of Chaos right now... We need to watch what we do...

Marauding Captain: I won't, my father Freed the Matchless General taught me better!! Mortal!

Don Zaloog: Haha! Don't worry man... Hey, lets go get some of Dian Keto's tea... that'll make you feel 1000 life points better!

Marauding Captain: Sounds good! Let's go

(DZ and MC walking on the side to Dian Keto's place... until all of sudden...)

???: How dare you step on my home!

MC and DZ: Who said that!? Show youself!?

???: The story goes like this...

???: Of all Insect Fighters, he is the paragon of the Indestructable Insect Invaders, which the elite of the elite can join. We can no longer ignore thier unmatched battle prowess.

???: They call me, "Insect Knight"!!


Don Zaloog
: Oh No! I lost my little brother White Magical Hat to one these insect hordes! Let's get out of here! Run!

Marauding Captain: I'll protect you using my Special Effect!!

Don Zaloog: NoOoOOo!!

Don Zaloog: *pants *pants *pants I think I got away...

Insect Knight: Foolish Warrior types! You can no longer deny us! Behold my secret weapon! Arsenal Bug!

Don Zaloog: !! NO !!

(Shall Be Continued....)
 
There we go, that's results. Good Job Savyer!

Savyer said:
anyone forgetting Prickle Fairy,

IOC-077
Prickle Fairy
Plant
EARTH
Level 4
300 ATK
2000 DEF

Card Text Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.

With Dna Surgery you have got your opponit in a no attack lock, and a 2000 def is fairy hard to get past,

and with Insect imitation, the newest ultimate insect is a level 5,

Exactly! That's the originality I'm looking for! :D Keep these reviews coming! :)
 
About Insect Princess, does anybody really understand that swap isn't the only option ? What about Ojama Trio ? Even though insect decks are slow, playing several no-attack lock and opponent's field occupation can buy a very good amount of time.
 
StRiKe_NiNjA said:
C'mon people! Have we've forgotten about Arsenal Bug??

No, we already mentioned him actually.


[ycard="IOC-007" said:
Strike Ninja[/ycard]]
For now, I know their isn't any insect support type cards, but who needs to have all "insect supported"?

Therefore, Insects are not a playable deck-type since you need to hybridize it to make it even tier-2.

[ycard="IOC-007" said:
Strike Ninja[/ycard]]
Dark Magician's has alot of support... but who run's 3 Knight's Title or 3 Thousand Knives or 3 Dark Magic Attacks? Horrible draws of course...

No one uses Knight. DM decks use;

Dark Magician of Chaos
Dark Magician
Dark Magician Girl
Skilled Dark Magician
Dark Magic Attack
Diffusion Wave

Breaker
Kycoo

Along with the various traps and magic cards that generate spell counters like crazy. Maybe even a couple of Double Costons thrown in there. And when Dimension Magic is released DM decks will be LETHAL.

Which is a heck of a lot more playable and reliable than these iffy insect combos.
 
I've been runnin an Insect Deck and they can get your opponent in a bind with the proper set up.

Insect Princess and Insect Queen need DNA Surgery and something weak on your opponents side of the field before they can become damgerous. Ojama Trio (just a thought, have not tried it yet but planning to) will give the princess and the queen to beat up on if DNA Surgery turns them into bugs.

Prickle Fairy + DNA Surgery creates an attack lock. Parasite Parcide + Insect Barrier creates another attack lock, is too much of a hassle because your opponent has to draw the paracide. There is also the chance that you opponent will sack paracide for a stronger creature. Jade Insect Whistle will call paracide to the opponents deck faster, but there is no point in runnin a card that only supports one creature.

Insect Knight and Arsenal Bug are nice beatsticks.

The ultimate Insects need set up as well. If you do not use there special effects to special summon the more stronger versions, then they are not that effective. The opponent atk decrease is nice, and cards like Final Attack Orders and Light of Intervention keeps the offense goin.

Insects take time to set up. I'm having a hard time fighting my roomate's Monarch deck, but I think that anything is possible.
 
Xeno said:
Therefore, Insects are not a playable deck-type since you need to hybridize it to make it even tier-2.

That's no different than a deck running Breaker, Tribe, Mobius and any of the other cookie cutter monsters just cause of the effects. They may not necessarily fit the theme, but these cards have been labeled staples and people throw them in just cause they can.
 
Jathro said:
That's no different than a deck running Breaker, Tribe, Mobius and any of the other cookie cutter monsters just cause of the effects. They may not necessarily fit the theme, but these cards have been labeled staples and people throw them in just cause they can.

That statement couldn't have been any more true, Jathro.

Aside from that, being original is the way to be.
 
Jathro said:
That's no different than a deck running Breaker, Tribe, Mobius and any of the other cookie cutter monsters just cause of the effects. They may not necessarily fit the theme, but these cards have been labeled staples and people throw them in just cause they can.

The difference being that most decks get by just fine without them, they just throw them in to make them that much better.

Insect decks would collapse without them.
 
I can't believe noone even bothered mentioning Howling Insect. It's deck-thinning, and another fast way to pull Pinch Hopper out. I've commonly rammed it into a creature to pull and ram Pinch Hopper into a creature, to drop out a Metal Armored Bug, (or as I call it, the "Big-arsed Dung Beetle of Dooooooooom!")

Then, there's a nice gem of a card to add to that, a little thing called Megamorph, which can even be used to weaken an opponent's monster and not just pump up your own.
I may not run an Insect Deck at a regionals, right now, if I'm really trying hard to win, but I'm going to run one within the next couple of weeks in about the only tournament this state has, just because I like running something different every week, for the most part, and it keeps them on their toes especially.
 
CraniumX said:
I may not run an Insect Deck at a regionals, right now, if I'm really trying hard to win.

That statement says it all, well done. Couldn't have said it better myself.
 
Xeno said:
That statement says it all, well done. Couldn't have said it better myself.

However, I often don't always play to win, as winning isn't everything. I tend to like watching my opponents' reactions to the decks I'm playing more often. Back in the old ban list, I ran a Dark Magician deck which went 50% at a regionals, when I wasn't even expecting to win one game. It even beat one person's Chaos deck, which I think ticked him off to no end.

I believe more in originality in deck-design anyway, unless I'm playing Dark, or Spellcaster, I don't use Breaker for instance, he's just wasted space. Chaos is not something I'm probably ever going to run, even if I do have the cards for it, just because it's so boring. I still firmly believe it takes very little skill to run Chaos, just mostly pure luck of the draws.
 
CraniumX said:
However, I often don't always play to win, as winning isn't everything.

You should speak to yourself on that aspect. I go to clubs to play for fun, I go to tournaments to get me some prizes.

CraniumX said:
I believe more in originality in deck-design anyway, unless I'm playing Dark, or Spellcaster, I don't use Breaker for instance, he's just wasted space.

Breaker is probably one of the best monsters out there, with the low number of playable s/t-removal cards out there. If you don't want to use him, that's cool, but you can't deny how good and versatile he is.

CraniumX said:
I still firmly believe it takes very little skill to run Chaos, just mostly pure luck of the draws.

One or two draws you can call luck, not about 20. Maybe when CED was unbanned I would agree with you, but there is a tremendous amount of skill involved in a good Chaos deck.

Hardly any of your cards have any synergy between them, and you have to balance out the fact that you need to go all out with what you have in your hand and field to maintain advantage over your opposing deck(s) (that have countless combos), without blowing all your resources and burning out.

I don't believe in luck in Yu-Gi Oh. You make your own luck.
 
I agree, INSECTS CAN NO LONGER BE IGNORED!!!!!!! Just look at this deck i'm in the process of working on:

2|Rds|Ultimate Insect LV3
3|Fet|Insect Knight
2|Ioc|Pinch Hopper
1|Ast|Metal Armored Bug
2|Lob|Man-Eater Bug
1|Sod|Howling Insect
2|Fet|Ultimate Insect LV5
2|Ioc|Prickle Fairy
1|Pgd|Swarm of Locusts
2|Sod|Nobleman-Eater Bug
1|Mfc|Tribe-Infecting Virus
2|Psv|Insect Imitation
2|Sdj|Scapegoat
1|Lod|Creature Swap
1|Lob|Pot of Greed
1|Psv|Premature Burial
1|Mrl|Snatch Steal
1|Mrl|Mystical Space Typhoon
1|Lob|Swords of Revealing Light
1|Mrd|Heavy Storm
1|Sdp|Graceful Charity
3|Dcr|Sakuretsu Armor
1|Mrd|Mirror Force
1|Lon|Torrential Tribute
1|Pgd|Ring of Destruction
1|Psv|Call of the Haunted
1|Pgd|Book of Moon
1|Ioc|Reload
 
exiledforcefreak said:

That deck looks very well thought out, maybe 1 Man-Eater Bug for Swarm of Scarabs.

Try Howling Insect(s) (thanks CraniumX) and some Arsenal Bug(s).

Wow, 3 stars only, 2000 attacker, 2000 defender with an insect face-up. With stats like that, normally it would be a Level 5 or 6 monster. Just imagine having 2 face-up, and realizing Level Limit Area B or Gravity Bind can't stop you... nasty!
 
Xeno said:
I don't believe in luck in Yu-Gi Oh. You make your own luck.

I've got to disagree with you there. In my opinion, there is most definitely luck in Yu-Gi-Oh!, as there is in ANY card game. Pretty much any game that involves randomization (shuffling, in this case) also involves luck.

Luck in Yu-Gi-Oh! can be as simple as the one topdeck that can save you, or using a Luck-based deck (using Dark Master- Zorc, Sand Gambler, Dice Jar, and the like). Sure, you can manipulate the odds in your favor (Dice Re-Roll or Second Coin Toss), but it all comes down to the flip or roll going your way or not.
 
Strollymonster said:
I've got to disagree with you there. In my opinion, there is most definitely luck in Yu-Gi-Oh!, as there is in ANY card game. Pretty much any game that involves randomization (shuffling, in this case) also involves luck.

It's all about building the right deck, and knowing how to manage your resources. Luck is trivial compared to the formers.
 
Even building the right deck doesn't mean you're gonna get the card you need at the time you need it. Sure, extra copies of a card increases your chance from 1/40 to 2/40 or 3/40, but the odds still work against you.

Granted, there are resources like you mentioned to pull the odds in your favor, but when you get right down to it, luck still plays a big factor because you have to draw those extra resources at the right time anyway. No deck is perfect and no amount of skill ensures a win all the time.

I think Yogi Berra said it best when he said:
"I'd rather be lucky than good."
 
Everyting is 50/50 regardless of you're a math expert.

Everything you do influences the duel. The card you played 10 turns ago was probably the card that turned around the whole match.

You top deck a Black Luster Soldier - Envoy of the Beggining with no cards on the field and 1 card in your hand, but you have 1 Light and 1 Dark in your graveyard...

Luck you say? 50% yes, but how did that card end up their? YOU are the main influence to your deck, you are the one shuffling the deck and having your opponent cut your luck down to size before the duel as the decks are shuffled.

You are the reason why that card you drawn is in your deck
Luck is the reason why you drawn that card at that particular moment
Destiny can only be attained and decided if only you play your cards right
 
Ok, as for Arsenal Bugs... I would like to say that they ARE in the side deck for level limit/g-bind decks. Second, I have Insect Knights in there which are much more reliable in terms of attack power. Third, I have Insect Imitation and 2 noble-Man Eater bugs, I need level 4 monsters for this to work.

As for Howling Insect I do have one. I originally ran 3 of the only to discover the only thing worth getting with it was Swarm of Scarabs, Pinch Hopper (which is pointless most of the time), or Ultimate Insect LV3.




As for the luck issue...

It's luck, yes. Are the chances of getting a specific card you want great? no, of course not.

THAT IS WHY YOU BUILD A DECK IN WHICH ALL THE CARDS WORK WITH MORE THEN ONE other CARD!!!!!!!!!!!!!!!!!!!!!!!!!!

If you do this well enough then there is always something you can do with whatever your deck gives you. Let me show you by breaking down my Fire Princess deck:


2|Ioc|Skull-Mark Ladybug
3|Lon|Marie the Fallen One
1|Lob|Swords of Revealing Light
3|Mrl|Nimble Momonga
1|Sdd|Sinister Serpent
1|Sdy|Card Destruction
1|Ast|Wall of Revealing Light
3|Lon|Fire Princess
3|Pgd|Lava Golem
1|Mrd|Magician of Faith
1|Psv|Call of the Haunted
1|Lod|Injection Fairy Lily
1|Lob|Pot of Greed
1|Psv|Premature Burial
1|Mrd|Magic Jammer
2|Ast|Level Limit - Area B
2|Rds|Monster Reincarnation
2|Lod|Magic Reflector
3|Ioc|Reload
3|Mrl|Messenger of Peace
2|Psv|Gravity Bind
3|Lon|Cure Mermaid
1|Sdp|Graceful Charity
1|Mrd|Sangan
1|Tp4|Morphing Jar
1|Fet|Spell Absorption
1|Rds|Divine Wrath

skull mark ladybug works with: Card Destruction, Morphing Jar, Magic Jammer, Divine Wrath, Fire Princess, Graceful Charity, Monster Reincarnation, Sangan, Call of the Haunted (when my opponent activates MST I chain call on skull mark), and Marie the Fallen One (tribute set skull mark for marie), and to igve life for Injection Fairy Lily

Marie the Fallen One works with: Card Destruction, Morphing Jar, Magic Jammer, Divine Wrath, Fire Princess, Graceful Charity, Monster Reincarnation, and to give life to Injection Fairy Lily

Swords of Revealing Light: works to protect monsters sessisary to gain/drain life points, protects life points, Lava Golem

Nimble Momonga works with: Fire Princess, Reload, give life for Injection Fairy Lily, protects life points

Sinister Serpent works with: Card Destruction, Reload, Magic Jammer, Divine Wrath, and Graceful Charity, Monster Reincarnation

Card Destruction works with: Marie the Fallen One, skull mark ladybug, and Sinister Serpent

Fire Princess works with: Marie the Fallen One, Nimble Momonga, skull mark ladybug, Spell Absorption, Monster Reincarnation, and Cure Mermaid

Wall of Revealing Light: protect life points, protects monsters, works well with Messenger of Peace, works well with Lava Golem

Lava Golem works well with: level limit area type-b, Gravity Bind, Wall of Revealing Light, Swords of Revealing Light, Messenger of Peace, and Monster Reincarnation

Magician of Faith works well with: all magic cards and Monster Reincarnation (think about that statment for a second and wou will get it)

Call of the Haunted works well with: all monsters aside from marie and Lava Golem

Injection works well with: all stall cards and life point gaining cards

Pot of Greed... duh

Premature Burial works well with: all monsters aside from Lava Golem and Marie the Fallen One

Magic Jammer works well with: Marie the Fallen One, skull mark ladybug, sinister serpant, stall protection

Level limit area type-b works well with: all monsters and Magic Reflector

Monster Reincarnation works well with: all monsters

Magic Reflector works well with: level limit area type b, Messenger of Peace and Magician of Faith

Realod is in there to ensure I have a stall card of one type or another

Messenger of Peace: see level limit area type b

Graceful Charity works well with: skull mark ladybug, Marie the Fallen One and Sinister Serpent

Gravity Bind works well with: all monsters

Cure Mermaid works well with: Fire Princess and Injection Fairy Lily

Morphing Jar works well with: Sinister Serpent, Marie the Fallen One, skull mark ladybug, getting stall cards

Spell Absorption works well with: all magic cards, Fire Princess and Injection Fairy Lily

Divine Wrath works well with: Marie the Fallen One, skull mark ladybug, and Sinister Serpent.

Because I have taken the time to break down a deck for you I hope you will consider this: the chances of drawing individual and specific cards are minute. However, deck built in a way that every card works with every other card this doesn't make one bit of a differance because whatever your deck gives you you can work with.
 
wow thats a good deck o_O
and thats a good idea having every card work together more people should do that.
 
Which makes me remark that although insect decks are still growing up for regionals and tournaments, they are however become more and more menacing each day.
 
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