As I mentioned in yesterday's card review. The cards you see reviewed here aren't always going to be the most commonly played cards you'll see in tournaments. While we hope to help players understand those cards, we also hope to introduce new possibilities to players to expand their options.
Today's card, Chaos End, is obviously one of those spell cards you're not likely to see in tournament play"¦"¦yet. If you've been playing this game for a few years you've learned though. When many cards are introduced in a new set you may very well pass them over quickly figuring their playability is poor at best. You've no doubt noticed though, the increasing support for removed from play area cards.
In the last couple of days we've looked at Bazoo the Soul-Eater and Chaosrider Gustaph. With monsters like these dumping your expended monsters and spell cards into your removed from play area it wouldn't take long to build up the 7 cards required to put Chaos End to work for you.
When you combine the power of Chaosrider Gustaph, Bazoo the Soul-Eater, and Chaos End with the power of cards such as Return from the Different Dimension or Dimension Fusion you've created a highly possible OTK combo.
What are the tricks of using Chaos End? None really, you'd use it the same way and just as you'd use Dark Hole. The big difference here is that Dark Hole is on the current ban list. Chaos End isn't even semi-restricted!
Card # IOC-036
Card Name Chaos End
Card Type Spell
Is Equip No
Is Field No
Is Continuous No
Is QuickPlay No
Is Ritual No
Card Text:
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
Rulings:
There are no officialy published rulings for Chaos End (With good reason, what's there to know?)
Today's card, Chaos End, is obviously one of those spell cards you're not likely to see in tournament play"¦"¦yet. If you've been playing this game for a few years you've learned though. When many cards are introduced in a new set you may very well pass them over quickly figuring their playability is poor at best. You've no doubt noticed though, the increasing support for removed from play area cards.
In the last couple of days we've looked at Bazoo the Soul-Eater and Chaosrider Gustaph. With monsters like these dumping your expended monsters and spell cards into your removed from play area it wouldn't take long to build up the 7 cards required to put Chaos End to work for you.
When you combine the power of Chaosrider Gustaph, Bazoo the Soul-Eater, and Chaos End with the power of cards such as Return from the Different Dimension or Dimension Fusion you've created a highly possible OTK combo.
What are the tricks of using Chaos End? None really, you'd use it the same way and just as you'd use Dark Hole. The big difference here is that Dark Hole is on the current ban list. Chaos End isn't even semi-restricted!
Card # IOC-036
Card Name Chaos End
Card Type Spell
Is Equip No
Is Field No
Is Continuous No
Is QuickPlay No
Is Ritual No
Card Text:
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
Rulings:
There are no officialy published rulings for Chaos End (With good reason, what's there to know?)