Is Flip-Flop Control Really Dead?

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NoC back to 2 won't kill Flip-Flop. Time Seal is a blow to that specific strategy but overall I think it is as viable with the new ban (if not more viable seeing how Dark Hole is gone and one of the potential replacements is very strong Flop support).
 
Dark Hole being gone forced the return of two of the most hated cards in Yugioh; Mirror Force and Nobleman of Crossout.

Of course Mirror Force does nothing to face-down monsters, but Nobleman of Crossout does, and that in itself is not enough to reduce face-down monsters from being played. If you hit a regular effect monster, that's almost the same as an attack, as it only removes that one monster, whereas you have reduced your opponents chances of hitting you again, or being more careful with his next usage.

Flip-Flop Control is not dead, and as Anthonyj stated, it is much more a viable option now.
 
all you did was counter the nobleman not really anything big but wasting space in your deck for something to counter nobleman or really cause SEGOC.

all on you actually. I dont know I dont really like alot of the Flip effects becuase it takes 1 turn to set, 1 turn to flip and attack with the creature. kinda like a time watch, you click then pause then click. the pause can hurt. :)
 
krazykidpsx said:
all you did was counter the nobleman not really anything big but wasting space in your deck for something to counter nobleman or really cause SEGOC.

all on you actually. I dont know I dont really like alot of the Flip effects becuase it takes 1 turn to set, 1 turn to flip and attack with the creature. kinda like a time watch, you click then pause then click. the pause can hurt. :)

You didn't only counter it, you also activate the flip effects and effects that activate when a monster is flipped face-up, so it isn't wasting space at all :p
 
It's likely that you'll not run across a grand majority of players who are main decking two Nobleman of Crossout, more likely side decking a second, however, with the hype about Dark World decks in the next format you'll also likely be seeing and increased in play of Dark World Lightning.

I don't think flip flop is necessarily dead, you may, however, need to make room in your deck for a couple of cards to counter the cards mentioned above. Spell Shield Type-8 is a great negation utility card and when paired against Nobleman of Crossout, Dark World Lightning, or Snatch Steal it's a one for one trade....but you keep your monster. As well there is potential to knock down non targeting spell cards if you're willing to discard a non key spell card from your hand.

Desert Sunlight works of course, however, it's not as high utility as Spell Shield Type-8.
 
Just because 2x NoC and 1x Pot of Avarice won't kill Flip-Flop Control. Yes, it weakens it but doesn't kill it.

NoC is considered one of the worst top deck cards ever when you have 1 or 0 cards in your hands. So throwing 2x NoC is taking a huge risk of drawing a dead card in dire situations.

Although Pot of Avarice is 1x per deck, MoF is 2x per deck so that somewhat nullify it.

And although 2x NoC is now legal, people can pretty much spread all of their good flip effect monsters all 1x diversity to soften the blow. So in no way kills Flip-flop control. (I mean, we got another good flip effect monster that just joined the family, Skelengel. And heck, not just that, we might even see Dark Mimic LV1 for the heck of even more diversity.)
 
I bet you its not when you have field presence. :)

See the thing about this game is, that nobody notices the ovious.

when your opponent has a MObious on the board and you have no way of destruction do you set the D.D. Assailant or do you risk your self into attacking and hitting a Sakuretsu Armor?

you set it, hence forth the opponent then Top decks the Nobleman and makes good use of it and slaps you in the face for 24k.

so no, its not a bad top deck if you have field presence, when you dont, yea you got problems. :D
 
Well, of course. I was saying NoC is bad when you got nothing on your field and hand. I forgot to mention the field part.

But that's pretty much "top decking" means. You got nothing and like this final draw literally say your in the game or not.
 
well its not like there is any card out there that is trully a game breaker top deck unless its Dark Hole but even that you know its a one shot.

possibly the best top deck right now would be [april 1st] Graceful Charity but currently nah there isnt really a good top deck, even Pot of Avarice is like not your best friend when you dont have much in your graveyard.
 
NoC is just one of those cards you run cause it does so much in most situations, same for mst and heavy, its a matter of probablility of their helpful situations occuring which is likely.
 
I don't know. I would rather top deck a monster if we both have like 0 cards on field and hand. A Sangan would be enough for me. Cause even if my foe top decks another monster, I get to pick another monster from my deck.

But yeah, most s/t are bad for top-decking.
 
To answer the question, flip flop control is far from dead. Sure you have to be a bit more cautious with twin NoCs running about, but its not that big of a deal with all the diversity in flip monsters. Those that ran two Dekoichi can run one and a Skelengel now and get the same effect, just less offensive abilities. Looking back, that was really FFCs prime card in order to keep drawing. Plus with Graceful Charity back, we're able to combo that with Night Assailant to get back a much needed flip effect from the grave. As someone has already mentioned, FFC was born during the era of BLS and twin NoCs so why would the addition of one extra card actually hurt? Even with two NoCs and Dark World Lightnings running about, you can throw in a copy of Big Shield Gardna to throw your opponent off or Cursed Seal of the Forbidden Spell to stop them all togehter for the rest of the game.
 
Cursed Seal is a nono unless you need the negation that badly, trading spell for spell is huge. Gardnas are the way to go, makes the opponent wonder.
 
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