Is Flip-Flop Control Really Dead?

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I will always use Cursed Seal of the Forbidden Spell as my Spell negation. Discarding a Spell Card is not a big deal that everyone seems to make it out to be, especially when there are numerous ways of getting said card back (Magician of Faith, Recycle, Pixie Knight, and so on.) Spell Shield Type-8 would be played more if Smashing Ground targetted. We have only a handful of cards that it can be used against that are commonly played: Book of Moon, Nobleman of Crossout, Soul Exchange, Snatch Steal, Brain Control (ALL 3 of THEM), Enemy Controller (although that has been played less and less now), Rush Recklessly (which is making a small comeback), Premature Burial (uh.... can that work?). I use Cursed Seal of the Forbidden Spell because it is my way of giving the finger to those Magician of Faith (x2), Nobleman of Crossout (x2), and Smashing Ground (x2-3) abusers.
 
John Danker said:
And lets not forget Dark World Lightning which I'm sure you'll see much more play of in the new format.

But that is only if they target a monster. The easiet sure-fire way in order for that discard effect to go off would be to pick the monster, but since the majority of players run non-chainable face-down cards I do not see Dark World Lightning being as a big main Deck card.
 
This format is horrible. It's just like nearly 1 year ago when the new Battle Position rulings were introduced. If you've ever had someone play Graceful 5 times in a single game (not match), you know there's something wrong. NOC does NOTHING to stop the plethora of monsters that can be set. Once the Faith-Tsuku or Merchant/Dekoichi/Skelengel-Tsuku cycle gets going, it is pretty hard to make a comeback.
 
magnumcyclonex said:
This format is horrible. It's just like nearly 1 year ago when the new Battle Position rulings were introduced. If you've ever had someone play Graceful 5 times in a single game (not match), you know there's something wrong. NOC does NOTHING to stop the plethora of monsters that can be set. Once the Faith-Tsuku or Merchant/Dekoichi/Skelengel-Tsuku cycle gets going, it is pretty hard to make a comeback.
not really it leads you to belive that it is hard to make a comeback but really all you have to do is force them to draw more than they can handle.

decking cards like Card Destruction, Morphing Jar, Sasuke Samurai #3, and bistro butcher can really make the FFC player think about drawing or not.

cause in reality yes they are diggin deep into their decks but if you make the hole larger than they can handle they will soner deck out than beat you. :)
 
I'm sure an increase of Spell cards in decklists will happen as a result of Magician of Faith to two and surprising increases of discard costs might increase.

An old favorite of mine might see a come back in my decks; which is Magic Drain. It's a bit Countrol-ish and it does exactly what I want it to do. After a month or so of players getting use to the new meta, I feel that things will begin to level out a little bit. If not, we're in some serious trouble.

I personally am not real thrilled with this new format, but that just enables me to focus a little more on my judging aspect of this game. It's pretty addictive to me. @_@

Perhaps some old decks might come back from this.
 
It isn't the fact that they are closer to decking themselves out. It is the fact that they can reach deeper into their decks and pull out the right cards to deal with the limited cards you have during that turn. There is always Pot of Avarice to prevent oneself from decking out. PoA is also another means by recycling the monsters that will again wreak havoc on you later on.
 
PoA is restricted to one, For them to luck out and not have had discarded it on a Card Destruction + Morphing Jar [Mind you that is preaty deep into a deck] then they are bound to "try and win"

the point is that while they are collecting resources you are disrupting thouse resources by making them discard it.
 
No matter how you slice it, with that type of abuse it is no wonder these type of Decks make it hard to comeback from. You not only reach deep into your Deck what will help you faster, but you also have a continious way of doing over limited amount of times. I think Magic Drain is cool and I understand that TCG players value ratio and hand above all else, but what is it going to do when the opponent can just MOF the card back like it was never lost to begin with? It was bad enough we had to deal with Tsuko abuse from all kinds of FLIP monsters under the sun, including that Dekothingy, but now with MOF back to 2 we have to contend with Spell abuse of that kind all over again.
 
yes but again we are going back to the whole, "Deck them out"

they can only Gracefull so much and they can only PoA so much too.

Eventually all PoA will do is be a dead wheigh since you are just replenishing your deck with creatures not spell or traps.

So you depend on having Tsukyomi + Magician of Faith to do anything about it, but if you use Card Destruction itll take care of the combination since the only card out there to retrive Tsukuyomi is Monster Reincarnation.
 
That is good in theory, "deck them out", but your Deck would have to tailored to that fashion to force them to Deck themselves out. They do not need to Deck themselves out. They just need to draw enough times to build up enough resource to put you in a pinch. You wind up putting cards in your Deck that have no business being in there only counter what everyone else is doing.
 
krazykidpsx said:
well its good side board material and not to mention some cards arnt that bad in actual decks.

Morphing Jar is a great Main deck card.

Card Destruction, The Bistro Butcher, Sasuke Samurai #3, Serial Spell are all okay Side Board cards but thats basically it, once you face a match like that you can easily side in cards that will put a hault to that.

Again, you are just focusing on countering what your opponent may or may not be doing in that type of situation. Sure you can use your Side Deck anyway you want to, but to focus on just something you normally would not have because of what your opponent may or may not do seems like not a sound way to go about dueling. I am running for example Elemental Hero, why would force myself to side or main those type of cards to begin with?
 
If you play agaist Hero then your deck should suffice without the need of sideboard.

Here are the differences in this game more than 80% of the time players dont know how to construct a sideboard or what a sideboard is for that matter.

all you need is 15 extra cards that will change the focus of your deck just a hint to be able to compete against another deck type.

Say im running CC-Monarch Control. then I play against Burn, oviously i would need a littel bit of Anti- or Burn-type sideboard to compete against it if i lose during Game 1 of Match.

thats all its for.

You will always have Favorable matches and Non-Favorable matches thats were the sideboard kicks in to try and make a ballance of your deck and make sure most if not all Matches go into your favor. :)
 
My Side Deck was always a way for me to keep cards I wanted to use, but could not put in my Main Deck as well have my Deck take on another strategy just incase I needed to switch things up in that fashion. One second I am using Levia with Water Dragon, next I come back with Demise and Water Dragon. I like Morphing Jar and see it Main Deck quality, but with Dark World looming and the fact you give your opponent 5 cards, just not worth it when there are other draw options.
 
Morphing is a Double Edge sword but its a good card.

If i were playing against DarkWorld i would oviously sideboard out all cards that deal with me messing with my opponents deck and side board in a bit more of control / Anti special summon. :)
 
I don't mind repeating PoA. I once used it 4 freaking times in one duel in before April! (Drew and used Pot, flipped MoF to get Pot in my deck. Drew and used my 2nd Pot, added MoF back to my deck this time. And drew and flipped my MoF that was added to my deck for the 4th PoA) By this time, my deck was 100% all monsters :p (I made sure by counting all the s/t in my graveyard) I had a Merchant in my hand... but there's no WAY I'm setting this thing. I actually had to summon it in face-up ATK position to prevent a deckout. I still won that duel cause I kept drewing level 4 or lower monsters while my foe kept drewing useless s/t cards, not to mention I had like 13ish cards while my foe had like 2 cards. (Yeah... it was a LONG DUEL if there was enough time for 4x potting)
 
I'm sure many would not like to be on the receiving end of that scenario. If this is what the format degenerates to, then my playing days will soon be over.
 
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