Jar of Avarice EEN-

Jar of Avarice EEN-037

Jar of Avarice
Spell
Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw 2 cards from
your deck.

Translation by DMcomet. Everybody say thank you.


Rulings? I think not.

Today, as EEN week trods ponderously onwards, we come to Pot of Avarice. The "fixed" Pot of Greed. As soon as everyone (well, me at least) saw this in the EEN spoiler a while ago, they portented the imminent banning of everyone's favorite draw engine. And lo-and-behold...it was so. But does this bolbous, purple, dripping, horrendously ugly pot of sin truely live up to it's older brother's expectations? Let us see...

Normal Spell? Yeah, that's good. Unaffected by ubiquitous Jinzo and Royal Decree, and also able to be activated whenever you want, barring something silly like Spell Canceller. Hella Rare? Not good for the draft fiends out there, as the chances of pulling it in one of the five packs isn't that good. Oh, and it will inevitably be expensive, so that's something to look forward to...

As for the effect...let me tell you, everyone is going to tell you this thing is broken. But listen to Old Uncle Kaga. He's been around the block a few times, and he'll never lie to you little whippersnappers. It's good, but not what everyone is hyping it up to be. It is game altering, but not the broken piece of reccurable evil that Pot of Greed was. And let us examine why, shall?

There are two parts to Pot of Avarice's effect:
-Part1: Return 5 monsters in your graveyard to your deck.
-Part2: Draw 2 cards from your deck.
Sounds awesome doesn't it? You get to replinish your deck, AND get a solid two for one! What's not to like, it speeds up any deck like Pot of Greed never left AND prevents deck-out! I'll take 3...not. Drawing this in the first six turns is usually equivalent to drawing a 0/0 tribute monster with no effect. You will never use it. The only way that you will get this effect off really early is if you hand is straight monsters...in which case, you may very well be dead by the time you get the great "241" this thing offers. Avarice is NEVER goind to be a Magician of Faith target, because late game you will have 6-9 monsters in your graveyard BEFORE using this once...and using it twice is hardly an option, what with NoC(k), D.D. Assaialnt, Chaos Sorc., D.D. Warrior Lady, and Bottomless Trap Hole seeing play in almost every deck out there. Chance are you will get this effect once.

Now...that once should be enough, right? Yeah, usually it will be. But you have to realize, this card is NOT the staple that Pot of Greed was. That cost of adding five monsters to your deck restricts this to a late game "cacth-up" card, and not an easy card advantage engine. This thing will see massive play as soon as it is released, but I predict that the value will drop as soon as people realize they don't need 2-3 in thier deck, and sometimes don't even need 1 (Chaos...I'm looking at you). 5 monsters is a lot. Especially when you think about all the RFP stuff going around...use Pot of Avarice wisely. It can define the game, or it can sit there and be little more than a bluff. Just hope you don't draw it earlym and you should be fine.

Advanced: 3.8/5 I didn't say it was bad, just highly over-rated. 241's are good. It's just that cost could come back to bite you in the butt a lot.
Traditional: 0/5 You...have...Pot...PLEASE don't use this.
Sealed: 3/5 5 monsters is a lot, even in decks that are usually 75+% monsters. Still draw power is draw power, and you don't often get that in sealed.
 
Here's something to keep in mind:

Remember, Jar of Avarice returns five monsters to your Deck. That means that you will draw monsters more often. So, the odds are more likely that the two cards you draw with Jar of Avarice will be monsters. If you need to draw a certain S/T card from your deck, don't expect Jar of Avarice to help you most of the time in that respect.

Now, if the card could also return monsters to your hand, you'd have a lot more flexibility.
 
Has anyone read my combos? I think they show a lot more about Jar of Avarice than comparison to Pot of Greed ever could. the same goes for my Proving a Point deck.
-pssvr
 
yes, and were glad you stated that, but think about it, thats 1 deck plus all the FUsion style decks flying around.

this card was basically inteded for Fusion Style decks. Not anything out side.

fiends, would fiends really use this?

think about it, fiends get necro fear by removing 3 fiends.
chaos (all sorts) same thing, removing.

over all, unless its Fusion style.

ei: you use poly, + a deck that revoles around monster that can fuse, i dont really see it being no ware near restricted.

i know everybody loves fusions, but not to the point were everybody runs E-hero or Ojama just to stay competative.

with the current game state, i belive making the meta is the tougher part. now braking habits will be another thing.
 
hm... this card could be incorporated into a DECK type deck. Huh? Yeah, really. You know, a deck that operates self-sufficiently, with no recursion. Maybe try something with tomato control, or rat swarm, to keep the monsters a comin' I dunnon.
-pssvr
 
Even if this card doesn't get banned/restricted/limited, why even bother running more than 1, maybe 2? I mean, you need 5 monsters in your Graveyard just to activate it. How often is that going to happen?

Go ahead and run your 3 Avarice's. I'll gladly pop a Soul Release or 3 out of the Side Deck.
 
Well I supoppose you could use it a Spirit Ryu deck. There was one I sore a few months back which drew loads of monsters a dumped them for its effect it work brilliantly there.
 
the Spirit Ryu build will just cream deck my self out.

not smart in that deck. considering that build runs 3x Heart of the Underdog to keep drawing 3 cards for every time you draw and show 1 normal monster.

no you dont draw 3 per, you draw 1 per im just counting 3 active on the field and only 1 that doesnt miss its timing.
 
Magical Merchant

I see one serious combo with this card other than the few that have been mentioned. Magical Merchant. I don't know why you would want to run Magical Merchant in the first place but you would be able to recover some of your monsters dumped by its effect.

I plan on side decking one in my warrior deck as I seem to go through alot of cards depending on whom I play.

Crash
 
Magical Merchant was mainly used in chaos as fodder.

remember, it was usefull in dumping monsters and thinning out your deck all at the same time, not to mention act as drawing power.

:)

it isnt useful there either.

last week at a tourney i was judging at, i decided to always table judge the last match. Because really i want to see the game and how it turns out. Keep track of everything.

well i had see one of the players hand and he had 2 jar of avarice, and absolutly no creatures, by the time he drew out a creature he had already lost.

I told him, "i thought that card was godly?" ,he said "not when you have no creatures in your graveyard to shuffle in"

proven point, unless your deck speficies in dumping creatures and not removing them, the card is totaly worthless.
 
If you run a high monster count in your deck, you want to cycle through the searchers, run alot of cards that have discard effects or use a swarming tatics you probably would play a single copy of this. Anybody else you might side deck this. I have a copy in my side deck an have used in several times with mixed results.


Crash
 
Judicator said:
So what if they are running multiple avarices? Granted Asura is reasuable but its gotta hit one of their s/t at some point.
1 Book of Moon out of every deck, is hard to hit.


not to mention pat of avarice increases your draw to monsters than spell or traps.

i said a backed up Royal Decree Asura Priest has nothing to fear.

then, you can add Asura Priest to the HOrus / Royal Decree combo and your set.

3 card combination that completly anahilated a 40-41 card rat searcher deck.

woah. thats harsh.

you could always just summon out the Lilly, but wouldnt that mean that the opponent did that they wanted and make you no longer search?
 
krazykidpsx said:
1 Book of Moon out of every deck, is hard to hit.


not to mention pat of avarice increases your draw to monsters than spell or traps.

i said a backed up Royal Decree Asura Priest has nothing to fear.

then, you can add Asura Priest to the HOrus / Royal Decree combo and your set.

3 card combination that completly anahilated a 40-41 card rat searcher deck.

woah. thats harsh.

you could always just summon out the Lilly, but wouldnt that mean that the opponent did that they wanted and make you no longer search?

Yeah, it breaks it down, does it happen often or you siding decrees in?
 
I run 2 decrees. :)

my trap line up is.

2x Decree
1x Torrential
1x Call
1x Deck Destruction Virus of Death
2x Blast with Chain

i dont have much to fear from big creatures. its the little ones that are annoying. so.. Asura Priest usually helps. thats the one i side deck back / front.
 
Back
Top