Jar of Avarice EEN-037
Jar of Avarice
Spell
Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw 2 cards from
your deck.
Translation by DMcomet. Everybody say thank you.
Rulings? I think not.
Today, as EEN week trods ponderously onwards, we come to Pot of Avarice. The "fixed" Pot of Greed. As soon as everyone (well, me at least) saw this in the EEN spoiler a while ago, they portented the imminent banning of everyone's favorite draw engine. And lo-and-behold...it was so. But does this bolbous, purple, dripping, horrendously ugly pot of sin truely live up to it's older brother's expectations? Let us see...
Normal Spell? Yeah, that's good. Unaffected by ubiquitous Jinzo and Royal Decree, and also able to be activated whenever you want, barring something silly like Spell Canceller. Hella Rare? Not good for the draft fiends out there, as the chances of pulling it in one of the five packs isn't that good. Oh, and it will inevitably be expensive, so that's something to look forward to...
As for the effect...let me tell you, everyone is going to tell you this thing is broken. But listen to Old Uncle Kaga. He's been around the block a few times, and he'll never lie to you little whippersnappers. It's good, but not what everyone is hyping it up to be. It is game altering, but not the broken piece of reccurable evil that Pot of Greed was. And let us examine why, shall?
There are two parts to Pot of Avarice's effect:
-Part1: Return 5 monsters in your graveyard to your deck.
-Part2: Draw 2 cards from your deck.
Sounds awesome doesn't it? You get to replinish your deck, AND get a solid two for one! What's not to like, it speeds up any deck like Pot of Greed never left AND prevents deck-out! I'll take 3...not. Drawing this in the first six turns is usually equivalent to drawing a 0/0 tribute monster with no effect. You will never use it. The only way that you will get this effect off really early is if you hand is straight monsters...in which case, you may very well be dead by the time you get the great "241" this thing offers. Avarice is NEVER goind to be a Magician of Faith target, because late game you will have 6-9 monsters in your graveyard BEFORE using this once...and using it twice is hardly an option, what with NoC(k), D.D. Assaialnt, Chaos Sorc., D.D. Warrior Lady, and Bottomless Trap Hole seeing play in almost every deck out there. Chance are you will get this effect once.
Now...that once should be enough, right? Yeah, usually it will be. But you have to realize, this card is NOT the staple that Pot of Greed was. That cost of adding five monsters to your deck restricts this to a late game "cacth-up" card, and not an easy card advantage engine. This thing will see massive play as soon as it is released, but I predict that the value will drop as soon as people realize they don't need 2-3 in thier deck, and sometimes don't even need 1 (Chaos...I'm looking at you). 5 monsters is a lot. Especially when you think about all the RFP stuff going around...use Pot of Avarice wisely. It can define the game, or it can sit there and be little more than a bluff. Just hope you don't draw it earlym and you should be fine.
Advanced: 3.8/5 I didn't say it was bad, just highly over-rated. 241's are good. It's just that cost could come back to bite you in the butt a lot.
Traditional: 0/5 You...have...Pot...PLEASE don't use this.
Sealed: 3/5 5 monsters is a lot, even in decks that are usually 75+% monsters. Still draw power is draw power, and you don't often get that in sealed.
Jar of Avarice
Spell
Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw 2 cards from
your deck.
Translation by DMcomet. Everybody say thank you.
Rulings? I think not.
Today, as EEN week trods ponderously onwards, we come to Pot of Avarice. The "fixed" Pot of Greed. As soon as everyone (well, me at least) saw this in the EEN spoiler a while ago, they portented the imminent banning of everyone's favorite draw engine. And lo-and-behold...it was so. But does this bolbous, purple, dripping, horrendously ugly pot of sin truely live up to it's older brother's expectations? Let us see...
Normal Spell? Yeah, that's good. Unaffected by ubiquitous Jinzo and Royal Decree, and also able to be activated whenever you want, barring something silly like Spell Canceller. Hella Rare? Not good for the draft fiends out there, as the chances of pulling it in one of the five packs isn't that good. Oh, and it will inevitably be expensive, so that's something to look forward to...
As for the effect...let me tell you, everyone is going to tell you this thing is broken. But listen to Old Uncle Kaga. He's been around the block a few times, and he'll never lie to you little whippersnappers. It's good, but not what everyone is hyping it up to be. It is game altering, but not the broken piece of reccurable evil that Pot of Greed was. And let us examine why, shall?
There are two parts to Pot of Avarice's effect:
-Part1: Return 5 monsters in your graveyard to your deck.
-Part2: Draw 2 cards from your deck.
Sounds awesome doesn't it? You get to replinish your deck, AND get a solid two for one! What's not to like, it speeds up any deck like Pot of Greed never left AND prevents deck-out! I'll take 3...not. Drawing this in the first six turns is usually equivalent to drawing a 0/0 tribute monster with no effect. You will never use it. The only way that you will get this effect off really early is if you hand is straight monsters...in which case, you may very well be dead by the time you get the great "241" this thing offers. Avarice is NEVER goind to be a Magician of Faith target, because late game you will have 6-9 monsters in your graveyard BEFORE using this once...and using it twice is hardly an option, what with NoC(k), D.D. Assaialnt, Chaos Sorc., D.D. Warrior Lady, and Bottomless Trap Hole seeing play in almost every deck out there. Chance are you will get this effect once.
Now...that once should be enough, right? Yeah, usually it will be. But you have to realize, this card is NOT the staple that Pot of Greed was. That cost of adding five monsters to your deck restricts this to a late game "cacth-up" card, and not an easy card advantage engine. This thing will see massive play as soon as it is released, but I predict that the value will drop as soon as people realize they don't need 2-3 in thier deck, and sometimes don't even need 1 (Chaos...I'm looking at you). 5 monsters is a lot. Especially when you think about all the RFP stuff going around...use Pot of Avarice wisely. It can define the game, or it can sit there and be little more than a bluff. Just hope you don't draw it earlym and you should be fine.
Advanced: 3.8/5 I didn't say it was bad, just highly over-rated. 241's are good. It's just that cost could come back to bite you in the butt a lot.
Traditional: 0/5 You...have...Pot...PLEASE don't use this.
Sealed: 3/5 5 monsters is a lot, even in decks that are usually 75+% monsters. Still draw power is draw power, and you don't often get that in sealed.