Jowgen the Spiritualist + Last Turn DOESN'T WORK!

BobDoily

New Member
Okay I finally remembered where I got that idea. And I found the proof. This is from the Official Specific Questions and Answers section.[font=Arial, Helvetica, sans-serif]
[font=Arial, Helvetica, sans-serif]http://www.upperdeckentertainment.com/yugioh/en/faq_card_rulings.aspx?first=I&last=K[/font]
[font=Arial, Helvetica, sans-serif][/font]
[font=Arial, Helvetica, sans-serif]JOWGEN THE SPIRITUALIST[/font]
[/font]

While this card is on the field neither player can activate "Scapegoat", "Monster Reborn", "Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other card that Special Summons a monster.

now here is the exact official text on Last Turn from the Net-rep Card Registry

This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

please note that this card is a card that Special Summons a monster, and thanks to the previous ruling Last Turn cannot be activated while Jowgen is on the field.
 
This has been suggested many times before, but...

Last Turn does not special summon a monster at resolution, therefore the ruling does not apply to it.

This is the ruling:
Answer:

"Jowgen the Spritualist" does not stop a player from activating "Last Turn."

When "Last Turn" resolves, the only thing it does during resolution is send
every card on the field, aside from the chosen monster, and in both player's
hands to the Graveyard.

Everything else (Special Summon, Battle, win-condition check) is done afterwards.

Jowgen's effect only manipulates the one part of "Last Turn's" effect during
which the opponent would Special Summon a monster from their Deck.


Player A will most likely win, unless their opponent can somehow Summon a monster
before the End Phase. This can be made possible if "Sangan" or "Witch of the
Black Forest" were sent from the field to the Graveyard by "Last Turn" and
the opponent had not Normal Summoned or Set during that turn.
 
Or rather the ability of your opponent to special summon a monster is not an activation requirement and so it can be activated with Jowgen on the field. Don't worry about the frustration of it not seeming to make sense, a few months ago I believed as you do, thankfully someone else explained it to me (think it was Raijinli :) ).
 
Meh, I just interpreted the only related piece that was in the Q&As. I hadn't seen that and so considered the resolution to include the Special Summon, battle, and win condition.

So are those three effects considered conditions inplaced on the turn player? Because the ruling actually states that the cards cannot be activated in the first place. Because unless Last Turn inplaced those as conditions there is no game mechanic to allow the player to special summon a monster from their deck unless that monster had that effect. So unless it is a conditon Last Turn would cause the actual Special Summon.

Another question would be that if the case of them only being conditions is true: that if sangan dies can I search out a monster to then Normal Summon to destroy Jowgen?
 
Last Turn is a card that changes the rules: it creates a whole new "phase" where one player special summons a monster and does battle with the defending monster.

Once that "phase" is done resolving the turn will continue as normal. If you have any monster in your hand you may summon them during your main phase if you have not already. (e.g. A monster searched by Sangan, a monster retrieved by Night Assailant, or Regenerating Mummy)
 
Also, the activation of "Last Turn" can take place at any point in the turn that Trap Cards CAN be activated, so if you wait till your opponents Main Phase 2, or, after they have already summoned a monster, then they can only resolve the effect of a monster sent from their hand, or sent to the Graveyard from the field.
 
Another contributing factor was the Magical Scientist ruling that was posted shortly before all the confusion started.

If "Jowgen the Spiritualist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).

The last part confused a lot people saying that it says here that you cannot activate Last Turn while Jowgan is on the field. This, of course, was just bad wording and should have been corrected. I'm still not sure what they were trying to say. :confused:

 
Likewise, Kevin's most recent post about the wording of the card vs the way a card is played factors into this. Just because a card is written one way doesn't mean that's really what it means nor how it is really supposed to be played.
 
Digital Jedi said:
Another contributing factor was the Magical Scientist ruling that was posted shortly before all the confusion started.

If "Jowgen the Spiritualist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).

The last part confused a lot people saying that it says here that you cannot activate Last Turn while Jowgan is on the field. This, of course, was just bad wording and should have been corrected. I'm still not sure what they were trying to say. :confused:
They're just saying that if Jowgen is on the field, and you have, say, 2000lp, you can't Play MS and pay out 1000 for no reason (to get your lp down to 1000) and then activate Last Turn.

But, yeah, they could word that a lot better.
 
jdos said:
They're just saying that if Jowgen is on the field, and you have, say, 2000lp, you can't Play MS and pay out 1000 for no reason (to get your lp down to 1000) and then activate Last Turn.

But, yeah, they could word that a lot better.
Eegads! I would have never figured that one out! That's a horrible way to express that ruling. They would have doen better leaving out the parenthesised part out all together and just added "or pay the cost." to the ladder half of that sentence.
 
chaosruler said:
Jedi - ladder? you mean latter? anyway, they had to show a reason someone would want to do that, cuz they wanted to, anyway, nice new animation, eh, Jedi?

-chaosruler
Latter? Oh yeah, Latter! I knew that. I was testing you.
Yes.gif
Hey, cut me slack. I don't sleep, and I forgot to take my Ginko Biloba. Again. :eek:

I'm the only one on this forum late at night sometimes.
Crying.gif
And I have a nine month old disrupting my naps. So you'll have to excuse the failure of brain cells that are unrested. LOL

Oh yeah, thanks on the animation. I made it myself along with the smileys.
 
DaGuyWitBluGlasses said:
Last Turn is a card that changes the rules: it creates a whole new "phase" where one player special summons a monster and does battle with the defending monster.

Once that "phase" is done resolving the turn will continue as normal. If you have any monster in your hand you may summon them during your main phase if you have not already. (e.g. A monster searched by Sangan, a monster retrieved by Night Assailant, or Regenerating Mummy)

Hello, im new here. Ok heres my question, how would the turn continue on as normal?? If Jowgen is on the field and they cannot special summon a monster the only monster on the field is jowgen then its game over. I dont see how a turn can continue.
 
Kyle2uk said:
Hello, im new here. Ok heres my question, how would the turn continue on as normal?? If Jowgen is on the field and they cannot special summon a monster the only monster on the field is jowgen then its game over. I dont see how a turn can continue.

Please read the card text. Click Here: Last Turn

Specifically:

The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

Last Turn does not end the game when the battle finishes: The turn must continue as normal.
 
Last Turn creates a "mini-battle scenario*", for lack of a better term, in the phase in which it is played. Once that "mini-battle scenario" is over, the rest of the turn continues. There are multiple variables that can provide an opponent with another monster and, in fact, destroy the monster of Last Turn's controller before the end of the turn. Playing Last Turn with Jowgen is certainly not a 100% win.


*"Phase" was probably the wrong word to use there since it's not a "new phase" but the resolution of an effect that causes two monsters to battle it out right then and there.
 
How does Last Turn Create a new Phase of Game Play? There is nothing in the game that I can think of that allows for a card to create a new phase of gameplay (espically for that card only).

How is this new gamephase created anyway, and why? Since card effects can and sometimes do force players to either skip, or exit a phase of game play (such cards would be Thunder Ruler-forces a player to skip there battle phase, or The Unforgiving Madien -forces the Turn player's battle phase to end), why can't (and doesn't) Last Turn simply forces players to enter battle phase (since this is the only phase in the game in which a battle can occur), and then after the battle bring the players into Main Phase 2? This seems to make more sense, given that it uses the current game phases and game mechanics to explain how Last Turn works, rather than creating new ones just for Last Turn.

While I understand that there are currently no cards that can force a player or players to enter a phase of gameplayer, since there are cards that can either for players to skip a phase or forces them to end one, then it would seem that (at least hypothetically) a card could be created that would force a player to enter the battle phase.

Also, I would argure that it is unfair to the Last Turn player, that there opponet get to in effect have two different attempts to attack them (and possibly with two different sets of monsters). Last Turn is hard enough to pull of as it is (the entire deck must be devoted to this combo's effort) without having to create new rules and a new phase of gameplay which in effect only make it harder to pull off. There is no other case in which a player is allowed to attack their opponet at two different points during their turn.
 
Take it up with the designer then. This isn't exactly something new. It's been this way for over a year, at least, and probably longer if I were to go back and dig up rulings.

The only thing that Last Turn does is create a battle situation right then and there. The rest of the turn will progress as normal once that is completed.
 
Back
Top