knows nothin bout Naruto

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squid

removed from play
Anyone familiar with the card game for Naruto? It seems my little brother in law (age 10) really wants to get into the game (thanks to the cartoon). So..I bought him the starter deck: Path to Hokage.

I havent had a chance to really sit down with him to go over it, but from the initial look there are some things which seemed like drawbacks and others that were really kind of interesting (like the Rewards).

Does anyone have a history about the card game, rules, strategies, decks to watch out for, etc? Even just a link to a reputable site would be good for starters.
 
I'm not in depth on it, just had a demo done at GenCon So. Cal. by Gary Haynes who is the rules go-to-guy for Naruto. He also does the translation for them.

From my demo it seems anyone familiar with TCGs should be able to learn it reasonably fast, however, I wouldn't say it's a good first TCG to get started on. It's fairly complex in options and strategies.

I wish I could help you out with more detailed information but I'm afraid I'm not knowlegable enough to do so at this point.
 
All I remember is


at the beginning of the turn you can place chakra and play a ninja with a drop level of less than the turn count (like 0 on turn 1, 1 on turn 2, etc.
you can only send 3 teams to battle, and only 3 ninjas per team.
Ninjas are injured then destroyed. Head ninja of a team uses the first number on the card, second and third ninjas use the second number on the card.
First to 10 battle rewards wins. You get 1 battle reward each time your attacking team defeats a defending team. If there is no defending team, you get 1 battle reward. The exception to this is if you defeat the team by 5 or more or if there is no defending team and the attacking team has 5 or more. Then you get an extra battle award.

But according to friends of mine who play the game, it is dying. And fast. Get out while you still can.
 
well I researched it a bit more:

You are restricted to 40 cards exactly. No more, no less.

You maintain a turn counter, and each turn you pass allows you to play stronger and stronger Ninjas (creatures/monsters). This kind of limits your speed in making sudden surprises. But it does have a flavor of resource build up, like MTG.

Battle rewards: (this is fun) If you win a showdown (battle between Ninja teams) you get 1 Reward. If you completely win (meaning inflict 5+ damage to a ninja team) you get 2 Rewards. What makes this interesting is that the Rewards are cards from the top of your opponent's deck, placed face down in your Reward area. So, if you win, you basically get to limit your opponent's options. Of course that means that first strike tends to start the momentum and changing the tide would be very difficult.

This is almost identical to the Ultimate Fighting System game that I saw demo'ed a few weeks back at my store.

Chaining mechanics go back and forth over and over, just like YGO.

You can only have 3 copies of one Ninja, with a max of 25 Ninjas total.

Yeah, I don't see this lasting too long. Its just constricted enough that variations of decks wouldn't really arise. I could build a deck with 4-6 low entrance cost Ninjas, one killer powerhouse and then just stack the deck with nothing but Jutsu's and Missions. (which are the basic attacking effects). If you can counter everything your opponent throws, then you just empty their deck and win.

Ill teach my brother in law how to play it, but I don't think Ill spend any more money buying more for him.

Thanks for the link too. That will be very helpful
 
From what I understand talking with Gary Haynes, there are cards coming out that make a mill deck possible. Draw power if very big in this game as I understand it (as with most TCGs)

One thing you can do though that is quite different in this game is you as the turn player send a team or individual out to do battle, I as the defender get to send out what team or individual I want to do battle with your choice of attackers. The fact that I can choose whom I want to defend makes it very interesting and adds a new dimension to the game.

I'm really uncertain of weather the "dying" part you spoke of is a local thing or if it's bigger than that. You know how certain games come and go in certain localities.
 
This is the game that I quit YGO for... so this I can help with.

For general info to the game and a good forum for Rules, and general chat is: www.bandaicg.com/naruto Click on community, for the forums, and it also has a How to Play area I believe...

@squid- Yes, play this game and you will love it... :)

@Roadhouse- This game is far from dying, in any evidence it's YGO that is dying... *** Realizes where I am, and watches out for random flying objects >_> *** Anyway, as I said Yugi has pretty much died off in my area, unless you like playing with kids who think the show is the ulitmate source of info. However, since it's passing in our area, Naruto has grown leaps and bounds in the past 6 weeks. We started with a 8-9 person tourney, and now we have 12-15 each week, and the players are mostly former YGO players... I do, however, agree with John that the dying aspect of either game, is a local thing...

@John- Yes, draw power is a HUGE part in the is game. If you are able to get 2 or less draws ahead of your opponent, then you have a massive advantage weither it be mission, jutsu, or ninja.
 
Aslo, from what i understand from reading my Shonen Jump (cover to cover) the new cards coming out are changing aspects and nature to the game, for instance, mental attacks that the early cards, strong in physical attacks, are helpless against. Therefore, greater stratagy becomes paramount.
 
squid said:
Battle rewards: (this is fun) If you win a showdown (battle between Ninja teams) you get 1 Reward. If you completely win (meaning inflict 5+ damage to a ninja team) you get 2 Rewards. What makes this interesting is that the Rewards are cards from the top of your opponent's deck, placed face down in your Reward area. So, if you win, you basically get to limit your opponent's options. Of course that means that first strike tends to start the momentum and changing the tide would be very difficult.

A slight correction. If you deal 5+ damage directly, only then will you receive 2 battle rewards. If your ninja(s) battle with your opponent's ninja(s) and you deal 5+ damage, then it is considered a critical hit and the other ninjas in the group also receive damage barring any effects.

This is why you can use your earlier drop ninjas to 'chump block' your opponent's higher attackers. This becomes a problem if they have Temari in play but thats a totally different matter.
 
That "chump block" is why you don't always group all your characters into teams. You can leave a stray character on his own to "chump block" (since you can choose who to send to do battle) and take the hit from the opposing strong team. I personally didn't see any cards that gave "trample" in the game....but as I said, mine was just a demo, I'm certain others can tell you if there is such a thing. Come to think of it I can't remember when teams / individuals battle if the defender does damage back?
 
Yes and no. If you are equal in ATK, then you will overpower your attackers. =P If not, you take it like the young bull you are.
 
Well, in Magic, you get a similar thing regarding chump blockers. The attacker is going for the player, not the creatures.

So let me ask a question, because I got intruigued by you guys here:
If you have a Jutsu that (assuming one exists) that lowers the combat of a target Ninja with 1 combat by inflicting a -2, would it immediately cause the ninja to be discarded to the graveyard?

*looks up*
god that was an awful question. *hands over a rake* sift through and see if that makes sense. Remember, Im totally in foreign territory here.
 
squid said:
Well, in Magic, you get a similar thing regarding chump blockers. The attacker is going for the player, not the creatures.

So let me ask a question, because I got intruigued by you guys here:
If you have a Jutsu that (assuming one exists) that lowers the combat of a target Ninja with 1 combat by inflicting a -2, would it immediately cause the ninja to be discarded to the graveyard?

*looks up*
god that was an awful question. *hands over a rake* sift through and see if that makes sense. Remember, Im totally in foreign territory here.
I'm trying to understand this but I'm not 100% sure. =P

Even if you lower the combat of an opposing ninja, that does not cause it to be discarded. -2 ATK is considered 0 ATk for the calculations. We also have ninjas with 0 original ATK anyway. =P

If you were to have Zabuza out on your field (the good Zabuza mind you) and use the Fireball Jutsu on one of your opponent's ninja's, that ninja would be discarded based on Zabuza's effect.
 
Like I had said earlier, I don't really know a lot about the game personally. But my friends who were into it have told me they see it dying based on the fact that you have to play pretty much wind OR water OR fire OR earth OR lightning cards in a deck for it to be successful. Kind of like you can't play Dark Magic Attack without playing Dark Magician. But MOST cards in Naruto have an affiliation from what I understand.

But now that I think about it, this didn't really put a damper on UFS. There might be 3 symbols on a card, but most of the best decks focus on 1.

I play Yugioh though......shows how much I know about quality TCGs. Did I just say that? Yeah, I did.
 
Depending on the players in your area is how diverse the type of decks you will come across. Some players go with fire+water, others go with pure water, some do wind+lightning. Your jutsus and mission cards revolve around what type of chakra the you charge.

Its all dependent on what you want to do, really.
 
AtrusOfKrondor said:
This is the game that I quit YGO for... so this I can help with.

For general info to the game and a good forum for Rules, and general chat is: www.bandaicg.com/naruto Click on community, for the forums, and it also has a How to Play area I believe...

@squid- Yes, play this game and you will love it... :)

@Roadhouse- This game is far from dying, in any evidence it's YGO that is dying... *** Realizes where I am, and watches out for random flying objects >_> *** Anyway, as I said Yugi has pretty much died off in my area, unless you like playing with kids who think the show is the ulitmate source of info. However, since it's passing in our area, Naruto has grown leaps and bounds in the past 6 weeks. We started with a 8-9 person tourney, and now we have 12-15 each week, and the players are mostly former YGO players... I do, however, agree with John that the dying aspect of either game, is a local thing...

@John- Yes, draw power is a HUGE part in the is game. If you are able to get 2 or less draws ahead of your opponent, then you have a massive advantage weither it be mission, jutsu, or ninja.

AHA! i knew i had seen you on the BandaiCg boards.

Im Teysa4life at that forums. :)

for mr. Squid, here let me put this simple for you.

Jutsu require users.
In this game the ninja's do play a very very big role, If you have no ninja to play jutsu, how will you use them?

This game is more of a NInja invasion type game.

If a ninja has a combat of 0 and you use a Jutsu that will give it -2 the ninja's combat will become -2. This game does go into negatives.

The game isnt dying its fourth set is comming out this feb. and a half set is comming out later around may.

There are 5 elements just like there is 5 colors in magic.

the reason some players dont like the game is because the dominate deck is Fire/x or Water/x which says alot considering that you can make the following combinations:

Fire/Water
Fire/wind
Fire/Lightning
Fire/earth
Water/Wind
Water/Earth
Water/lightning
Wind/Earth is so and so but only becuase the 3rd set destroyed the basis of this deck.

so think about it, out of possible 10 decks that could be made there are a total of 8 competative decks.

this isnt like naruto were you can just run multiple elements and expect to win. This is more like Magic were Running Multiple elements with no back up will net you a loss.

MOst deck are composed of two elements mostly becuase the card pool is currently too small to make MONO element decks, Atleast true mono element decks. :)
 
AtrusOfKrondor said:
@krazy- Wow, thats cool. It is a small forum world, lol.

Yes it sure is, and on top of that one of the peeps i used to play with at work moved to Dallas texas, Hes a Assistant Manager at a Kinkos over there. Or atleast i think he is. XD
 
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