Last Turn and Sinister Serpent

SFGiantsRule

New Member
Hey everyone, myself and some other people are having a debate over how this scenario would work.

Player A draws his card

Player B activates Last Turn and picks Jowgen the Spiritualist

Player A discards the card he just drew, it was Sinister Serpent

After the effect of Last Turn, player a gets Sinister Serpent back during the Standby Phase

Player A normal summons Sinister Serpent

Player A attacks with Sinister Serpent

Will Player A win, will Player B win, or, will it be a draw.

Jowgen the Spiritualist
Attrib: Light
Type: Spellcaster/Effect
Level:3
Atk: 200
Def: 1300
Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned.

Last Turn
Group: Trap Card
Type: Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

Sinister Serpent
Attrib: Water
Type: Reptile/Effect
Level:1
Atk: 300
Def: 250
During your standby Phase, if a Sinister Serpent exists in your Graveyard, you can return the Sinister Serpent to your hand.

The timing confused me, I thought that Last Turn moved to the Battle Phase, causing Sinister's effect to skip, and even if he was summoned, I think the effect of Last Turn refers to the selected monsters, not any monsters .Here was my argument and Reasoning:

The effect of Last Turn states:

"The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW."

I think that the monster the card refers to is the one selected during the effect of "Last Turn". When Player A summons his Sinister Serpent, it may attack the Jowgen. However, if Player B still has more than 0 Life Points, the game will result in a DRAW. Because "Sinister Serpent" was not selected by Last Turn, and "Last Turn" says the player whose monster is alone on the field at the End Phase of the turn wins, not the player who has a monster on the field at the end of the turn wins.

Another possibility may be that the turn is instantly changed to the Battle Phase, because the monsters are supposed to battle. In that case, Sinister would not return to Player A's hand, and Jowgen would be alone, resulting in a victory for Player B.

I am not 100% sure how the turn order goes after "Last Turn", but I would suspect that the Standby Phase would be skipped so the monsters could battle. This is a very confusing topic, I think you should ask UDE.

Hope this helps.

-SF ;)
 
the effect of Sinsiter Serpent is always be applicable during the standby phase, so you will get it back.

if you summoned Sinister Serpent after the effect of Last Turn and attacked Jowgen, during the turn where it determines the winner, if your the one with the remaining monster, you would win the duel.
 
Oh, then Last Turn is written terribly, that is one of the things I hate about this game. There are too many hidden rules.
Also, for the record, does Command Knight power up both players Warriors, or just the warriors controlled by the same player as Command Knight? Rob told my little brother that it only powered up it's controller's warriors at the Sac regional on Nov 6. If that is true then I would've won my second round because, there is nothing on the card that would make anyone think it didn't power up all warriors in play. Anyway, please let me know.

-SF ;)
 
I'm reading Command Knight's text on card registry: it says "...increase the ATK of all YOUR Warrior-Type monsters by 400 points.". I don't know if the effect on american cards is written correctly, but this text is surely the one that is correct. So your opponent's monsters are not powered by this effect.
 
SFGiantsRule said:
Oh, then Last Turn is written terribly, that is one of the things I hate about this game. There are too many hidden rules.
Also, for the record, does Command Knight power up both players Warriors, or just the warriors controlled by the same player as Command Knight? Rob told my little brother that it only powered up it's controller's warriors at the Sac regional on Nov 6. If that is true then I would've won my second round because, there is nothing on the card that would make anyone think it didn't power up all warriors in play. Anyway, please let me know.

-SF ;)
It was errata'd so that it only powers up it's controller's warriors
Check here:
http://www.upperdeckentertainment.com/yugioh/en/faq_errata_01.aspx
 
For everything you want to know about "Last Turn" and how it works, you can find a complete article in the December ARRJ on the Netrep.net site. Go to "Publication Downloads" and you'll find "Advanced Rulings Research Journal". Just download that.
 
Madma said:
I'm reading Command Knight's text on card registry: it says "...increase the ATK of all YOUR Warrior-Type monsters by 400 points.". I don't know if the effect on american cards is written correctly, but this text is surely the one that is correct. So your opponent's monsters are not powered by this effect.

That card has been errated, incorrect print.

It only increases the controller's warrior type monsters.

you can find the errated card list at www.yugioh-card.com
 
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