Level Limit - Area B vs. Final Attack Orders

Raigekick

New Member
Level Limit - Area B vs. Final Attack Orders. Will this cause an infinite loop and would be illegal to activate one if the other is already active?

If all monsters are level 3 or lower, then it does not matter if both of them is active. But if one or more monsters are level 4 or higher, then this might cause an infinite loop.

Am I correct to assume that this will cause an infinite loop?
 
Well. I you remember the case of 2 DNA Surgeries, you should know that the most recently resolved effect takes precedence. The same happens in this case.

"If "Level Limit - Area B" is activated while "Final Attack Orders" is active, then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position."
 
Lets say Level Limit - Area B is activated first, and then on the next turn Final Attack Orders is actived. Then on the next turn Spell Canceller was summoned (Level Limit is negated). What would happen if Spell Canceller is taken off the field. Will the Level Limit considered re-activated and thus the most recent activated effect? Or Final Attack Order will still be the most recent activated effect because Level Limit is just un-negated?

I think its the later, and Level Limit is just un-negated. I just need a second opinion. :D
 
it would be the second. The order of the continuous Spell/Trap cards still resolve (if possible) in the order in which they were played. When Spell Canceller is removed from the field, Level Limit goes back to resolving before Final Attack Orders.

- Andrew
 
The mechanic used in these situations is called "Timestamping"

An effect is timestamped when it resolves (into play). When you have two mutually dependant Continuous Effects such as [Level Limit - Area B] and [Final Attack Orders], you always apply the earlier timestamp first, and then the later timestamp.

The effect that was resolved into play first will be applied to the object(s) first, and then the second effect that was resolved into play is applied next, and so on a so forth...

There is usually never a infinite loop in these cases, as Continuous Effects, although they are all active at the same time, are always applied in a some form of timestamped/dependancy order by the game.
 
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