oh boy, I played this deck 'bout a year ago, so I know a thing or 2 about it. Here's what i'd suggest:
- Thestalos
- Mobius
- 2x Scout plane
- Bazoo
- 1x D.D.R.
- reasoning
- monster gate
- card trader
- soul absorbtion
- Lightning Vortex
- magical merchant
These cards have all GOT TO GO without question
. What you're trying to do is play every single combo there is with macro cosmos. That's not the way it's supposed to work. First off, while Thestalos and Mobius are fun, they won't help much since about everything's chainable. This deck should revolve around field control. As for the scout planes, I've never been much of a fan of scout planes. They always reappear in your end-phase in ATK. So there's not much room for maneuverbility. Bazoo shouldn't be in this deck at all, you're removing everything in the game, there won't be anyhting left in the graveyard for Bazoo. Plus you don't need an extra beatstick, but I'll get back to that in moment. Next up, reasoning and monster gate. Why? For speed? Remember the levels of all your monster are mostly either 4 or 6, any opponent will figure that out pretty quickly, plus you don't want special summon all your monarchs (besides Kuraz maybe) since thay won't get their effects and it's not all about beatsticks. Then there's card trader. uhm, yeah just get rid of it, it's basically a -1 while, if you replace it, could be a +1.
Then you had soul absorption. Yeah I know it's fun to gain life points with a macro strategy, but once again this is something you'd use to recover from an opponent's strategy. That's not the way it works. You have to design your deck so that it will fit YOUR strategy best, not to counter that of your opponent. Lightning Vortex can be handy, agreed, but remember that discarding a card can be fatal.
What I'd add in is this:
+2 Caius the Shadow Monarch
+1 D.D. Survivor
+2 Banisher of the Radiance
+1 Dimensional Fissure
+1 Mirror Force
+3 Solemn Judgment
+1 Smashing Ground
+2 Reinfrocement of the Army
This will add to the effectiveness of your deck, in that it will give you more options to gain field control. Use Survivor to attack your opponenet whilie Dimensional Fisuure or Macro is out. It doesn't matter if he gets blasted because he'l come back anyway. Plus remember that this also makes for easy fodder. The RotA's will add Survivor quicker to your hand on top of that.
Now there's still 1 thing that needs to be changed but I don't know yet what cards you should drop for them. Try to dump some cards in order to add in draw cards like Upstart Goblin. I know, why Goblin it lets you draw only once and your opponent gets 1000LP. But it doesn't matter, even though Upstart lets you draw only once, it still means that you're basically playing a 37-card deck (you gotta play 3 or 0
). As for the LP's, doesn't matter if you're playing a control build remember? If you can control the field, you can control LP's too.
Also dump these to lower your deck count to 40 cards:
- Card Destruction
- 1x Soul Exchange (remember Survivors always return even if tributed)
-1 Magic drain (you've got solemns now, way more effective)
-1 Exiled force (monarchs whipe it all away anyway)
It's really important to keep your card count at 40, more cards will increase the odds of you NOT drawing whatyou need and when you need it.
There's still some modfications that have to be made but I'll get back to you on that. I hope I've been helpful.
greetz