Magical Cylinder vs Raigeki Break.

SPK

idle mc...
This came up at a tournament i was judging at today.

Player A declared an attack with Vampire Lord against a Kycoo.

Player B activated Magical Cylinder.

Player A chains with Raigeki Break, targeting the Kycoo.

What happens in this case? Would a Replay occur since the number of monsters on Player B's side of the field changes, and thus Magical Cylinder effect disappears? Or would Cylinder resolve normally, inflicting 2000 LP of damage to Player A's Life Points?
 
Magic Cylinder would still activate normally. Since the conditions for activation were already fufilled.

As for the replay situation... I'm not entirely sure...
 
Raigekick has it, Magic Cylinder negates the attack so V Lords attacking action would end full stop and the damage would be sent straight back at V Lords controller whilst Kycoo would then be destroyed by said Raigeki Break anyways
 
"Magic Cylinder" is a regulat trap so Spell Speed 2.

Now, if you "Raigeki Break" your own "Vampire Lord" you wouldn't take any damage, but neither would "Vampire Lord" return to the field. since it was your own effect that destroyed it.
 
Spike Kaiba said:
Raigekick has it, Magic Cylinder negates the attack so V Lords attacking action would end full stop and the damage would be sent straight back at V Lords controller whilst Kycoo would then be destroyed by said Raigeki Break anyways

A replay would not trigger and Magic Cylinder would resolve without effect. No damage would be dealt.

~Attack Declaration

[OP Chain Link 1] Magic Cylinder (target -> Vampire Lord)
[TP Chain Link 2] Raigeki Break (target -> Kycoo)

resolve backwards....

Raigeki Break would destroy Kycoo, and there would be no ATK number (target) for Magic Cylinder to redirect. The attack would still be negated and V-Lord would no longer be able to declare another attack.
 
"there would be no ATK number (target) for Magic Cylinder to redirect"

wouldnt the atk still b VL's atk?


would this work for other trap cards such sakaretsu armor?
 
arrj quote:

If the monster targeted by "Magic Cylinder" is not face-up on the field when "Magic Cylinder" resolves, the effect of "Magic Cylinder" disappears.

"not face up" includes not there at all (in graveyard)

so: no kycoo when cylinder resolves --> cylinder does nothing
 
branas said:
arrj quote:

If the monster targeted by "Magic Cylinder" is not face-up on the field when "Magic Cylinder" resolves, the effect of "Magic Cylinder" disappears.

"not face up" includes not there at all (in graveyard)

so: no kycoo when cylinder resolves --> cylinder does nothing

kycoo isnt targeted by magic cylinder, vampire lord is
 
1st off, the question was already answered with the first response in the thread (at least partially anyway).

2nd, this is a similar situation to chaining "Gravity Bind" to "Magic Cylinder". "Magic Cylinder" already had correct timing to activate so it resolves by inflicting the damage. In this instance there are 2 things people seem to be forgetting. a) The chain has to resolve fully first. The only thing "Magic Cylinder" needs during it's resolution is for the monster that declared the attack to be face up on the field. So unless you destroy the attacking monster or flip it face down, you're taking the damage. b) While a replay would occur, "Magic Cylinder"'s resolution "negated" the attack of the attacking monster so you don't get a 2nd chance with it. It's chance to attack is already done with by "Magic Cylinder"'s effect.
 
exiledforcefreak said:
LOL, my mistake. So if the person with the V-lord had less then 2000 LP he/she could raigeki break their V-Lord to prevent the damage and loss?
In that case since V-Lord isn't on the field when Magic Cylinder resolves, you would take no damage.
 
densetsu_x said:
In that case since V-Lord isn't on the field when Magic Cylinder resolves, you would take no damage.

yea, it's just like when u atk and ur opp responds with magic cylinder and u chain with book of moon. since the atk is stopped, magic cylinder would fizzle.
 
upperdeck speak!

http://www.upperdeckentertainment.com/yugioh/faq_card_rulings.aspx?first=L&last=O

The effect of "Magic Cylinder" negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed.

if an effect is chained to "Magic Cylinder" that destroys the attacking monster, or removes the attacking monster from the turn player's side of the field (including switching it to your control, or sending it to the owner's hand), no damage is dealt by the effect of "Magic Cylinder".

Then only work if u destroy or remove ur own vampire...
 
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