First off, I do want to stress this isn't my deck, but it's a very worrysome decktype from what I've been hearing about it. I finally found a decklist of it, (though all of them vary by a few cards,) and a description about how it works, so I decided to post it here for people to look at.
monsters(9)
3x Destiny Hero - Dogma
3x Cyber Valley
1x Element Hero - Stratos
1x Destiny Hero - Disk Commander
1x Dark Magician of Chaos
spells(28)
3x Monster Gate
3x Reasoning
3x Hand Destruction
3x Destiny Draw
3x Trade In
2x Reinforcement of the Army
2x Machine Duplication
2x Magical Stone Excavation
1x Spell Reproduction
1x Monster Reborn
1x Premature Burial
1x Card Destruction
1x Spell Economics
1x Dimension Fusion
1x Giant Trunade
traps(3)
3x Magical Explosion
SIDE:
2x Prohibition
2x D.D. Designator
2x Destiny Hero - Diamond Dude
2x Divine Sword - Phoenix Blade
2x Twister
1x Heavy Storm
1x Mystical Space Typhoon
1x The Creator
1x Different Dimension Master
1x A Feather of the Phoenix
His words, paraphrased:
[Okay... let me explain this in full detail. The main strategy for the deck is to use 2 explosions with at least 20 spells in the graveyard. This is simple really. The designer chose Dogma for 2 reasons. #1 he is Trade In + Destiny Draw bait, and searched out with Stratos. #2 it can help the FTK by getting him out. Its not that easy to get him out, but The designer does at least 33% of the time he writes. Although its not really needed as a win condition, it does greatly increase your odds of the FTK, and makes it much easier if he is out on the field.
Mill through your deck with all the draw cards or by Machine duping Valley until u get the win by any of these combos. Best combo in the deck is by far Spell Economics(activated) + Dimension Fusion in hand, with a Cyber Valley and DMoC on the field. You can use Valleys effect at this point and remove DMoC and Cyber Valley to draw 2 cards. With spell economics active, you don't pay for the 2000 LP required to use Dimension Fusion, and this creates a continuous draw loop with Dimension Fusion bringing back Cyber Valley + DMoC, which gets back Dimension Fusion, which you just use the drawing effect of Cyber Valley again to remove both for 2 more cards. Rinse and repeat.]
It's very disgusting, really, all in all. I can't personally make the deck right now without proxying many of the cards, which I might do to playtest it more, but it's just nasty.
Apparently from what I've heard, Japan also has a version which is just as good, even a little better, which uses the card Arms Hole (Send the top card of your deck to the graveyard. Select 1 Equip Spell Card from your deck or graveyard and add it to your hand. You cannot Normal Summon this turn.) that they recently got, probably to abuse Premature Burial and Disk Commander as quickly as possible, and load the graveyard, and possibly abuse DMoC and the new equip card in the Dark Monarch structure deck which is sort of a Premature Burial for monsters in the RFG zone.
monsters(9)
3x Destiny Hero - Dogma
3x Cyber Valley
1x Element Hero - Stratos
1x Destiny Hero - Disk Commander
1x Dark Magician of Chaos
spells(28)
3x Monster Gate
3x Reasoning
3x Hand Destruction
3x Destiny Draw
3x Trade In
2x Reinforcement of the Army
2x Machine Duplication
2x Magical Stone Excavation
1x Spell Reproduction
1x Monster Reborn
1x Premature Burial
1x Card Destruction
1x Spell Economics
1x Dimension Fusion
1x Giant Trunade
traps(3)
3x Magical Explosion
SIDE:
2x Prohibition
2x D.D. Designator
2x Destiny Hero - Diamond Dude
2x Divine Sword - Phoenix Blade
2x Twister
1x Heavy Storm
1x Mystical Space Typhoon
1x The Creator
1x Different Dimension Master
1x A Feather of the Phoenix
His words, paraphrased:
[Okay... let me explain this in full detail. The main strategy for the deck is to use 2 explosions with at least 20 spells in the graveyard. This is simple really. The designer chose Dogma for 2 reasons. #1 he is Trade In + Destiny Draw bait, and searched out with Stratos. #2 it can help the FTK by getting him out. Its not that easy to get him out, but The designer does at least 33% of the time he writes. Although its not really needed as a win condition, it does greatly increase your odds of the FTK, and makes it much easier if he is out on the field.
Mill through your deck with all the draw cards or by Machine duping Valley until u get the win by any of these combos. Best combo in the deck is by far Spell Economics(activated) + Dimension Fusion in hand, with a Cyber Valley and DMoC on the field. You can use Valleys effect at this point and remove DMoC and Cyber Valley to draw 2 cards. With spell economics active, you don't pay for the 2000 LP required to use Dimension Fusion, and this creates a continuous draw loop with Dimension Fusion bringing back Cyber Valley + DMoC, which gets back Dimension Fusion, which you just use the drawing effect of Cyber Valley again to remove both for 2 more cards. Rinse and repeat.]
It's very disgusting, really, all in all. I can't personally make the deck right now without proxying many of the cards, which I might do to playtest it more, but it's just nasty.
Apparently from what I've heard, Japan also has a version which is just as good, even a little better, which uses the card Arms Hole (Send the top card of your deck to the graveyard. Select 1 Equip Spell Card from your deck or graveyard and add it to your hand. You cannot Normal Summon this turn.) that they recently got, probably to abuse Premature Burial and Disk Commander as quickly as possible, and load the graveyard, and possibly abuse DMoC and the new equip card in the Dark Monarch structure deck which is sort of a Premature Burial for monsters in the RFG zone.