Magical Hats
Normal Trap
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
This is a bit of an under-utilized card that can provide some great combos with the right support cards. Unless you're facing a monster that can "trample" (has the "Fairy Meteor Crush" effect) this can help save a particular monster and your life points by providing 2 more targets for your opponent to hit first. It can be used as a deck thinner (running a "Final Countdown" deck and you already got it active? This can be used to dump the other 2), it can be used to get a Spell or Trap card directly into your hand (have "Compulsory Evacuation Device"? Since the Spell/Trap cards you selected are treated as monsters, you can use this to kcik it back to your hand). It can be used to reactivate a flip effect. Have that "Magician of Faith" in attack position? Or "Needle Worm"? "Fiber Jar" turned up because of "Ceasefire" and you really need to reset the board? Well, this will put the selected monster back into face-down defense position so the FLIP effect can reactivate.
Given that it's now a rare print in "Dark Beginnings 1" and a little easier to get, give it a try to provide an interesting surprise for your opponent in your next duel.
Normal Trap
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
This is a bit of an under-utilized card that can provide some great combos with the right support cards. Unless you're facing a monster that can "trample" (has the "Fairy Meteor Crush" effect) this can help save a particular monster and your life points by providing 2 more targets for your opponent to hit first. It can be used as a deck thinner (running a "Final Countdown" deck and you already got it active? This can be used to dump the other 2), it can be used to get a Spell or Trap card directly into your hand (have "Compulsory Evacuation Device"? Since the Spell/Trap cards you selected are treated as monsters, you can use this to kcik it back to your hand). It can be used to reactivate a flip effect. Have that "Magician of Faith" in attack position? Or "Needle Worm"? "Fiber Jar" turned up because of "Ceasefire" and you really need to reset the board? Well, this will put the selected monster back into face-down defense position so the FLIP effect can reactivate.
Given that it's now a rare print in "Dark Beginnings 1" and a little easier to get, give it a try to provide an interesting surprise for your opponent in your next duel.