Magical Hats

Magical Hats

[TRAP CARD]

Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase

I was thing about using this card in my fiend deck, in combo with archfiend of gilfer it could be highly useful. Also would be a good way to get fiends into the graveyard for necrofear. well its just an idea, wot do you guys think.

forget it... miss read the card :/
 
I'm just wondering how you can use this card to send fiend monsters to your Graveyard when you can only select non-monster card from your deck?
 
.... BUT, arent there 2 cards that when destroyed while face down they destroy stuff on the field? I dont remember what they are called but one destroys a monster I think and the other... well I dont know.. I just know there are 2 NON monster cards that destroy things on the field when destroyed while face-down... and that they are a good combo with Magical Hats... Does anyone know what I am talking about so they can help me NOT look stupid ???
 
I think you are thinking of the trap card Dark Coffin from PGD. The card text reads:

When this face-down card is destroyed and sent to the Graveyard, your oppenent must select and cescute 1 of the following efects:
Discard 1 card in his/her hand.
Select 1 monster on his/her side of the field and destroy it.

It sounds like this might just work. Pull 2 of these from your deck, place them face down and then at the end of the turn they are destroyed. Then your opponent has to choose between discarding or getting rid of their monsters.
 
This might not work, since the two additional card are treated as monsters, not as Trap Cards. So, Dark Coffin's effect does not exist when it is treated as monster and when it is destroyed as a monster.
 
or what you could do... and i forget where i heard this... i think it was at this site actually... is that since the spell and trap cards that you selected are treated as monsters, get them to the field and use compulsury evactuation device on them. ^_^, since they are "monsters" they go back to your hand...

i guess magical hats isnt that bad, but there is better.
 
Raigekick said:
This might not work, since the two additional card are treated as monsters, not as Trap Cards. So, Dark Coffin's effect does not exist when it is treated as monster and when it is destroyed as a monster.

I think it would work, since the effect activates in the Graveyard, and not on the field, but I'm not sure what would happen if the card were to be attacked, because it's flipped face-up by the attack before being destroyed. o_O I'm pretty sure I remember Black Pendant's 500 damage thing working (EDIT: ARRJ says Black Pendant works with Hats) if you use Magical Hats and pick it, so I don't know why Dark Coffin wouldn't.
 
Lord Krinos said:
Magical Hats

[TRAP CARD]

Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase

I was thing about using this card in my fiend deck, in combo with archfiend of gilfer it could be highly useful. Also would be a good way to get fiends into the graveyard for necrofear. well its just an idea, wot do you guys think.

forget it... miss read the card :/

I like to use it in my fiend deck because I run a bit strong on monsters in a fiend deck to begin with (so many great effect monsters in fiends) along with Ultimate Offering. Magical Hats and Ultimate Offering are good friends! Tribute those two "Sudo-monsters" for a devious fiend or two!
 
Yeah, Dark Coffin. ... ... CED works great with this card. If you are creative there are alot of things you CAN do. What if your face-down monster is Magician of Faith. ??? Put that Magic card you need on the field. If (hopefully they do) they miss your Mag. O' Faith you get that card when she gets flipped (if it goes to the graveyard of course) I like Magical Hats, It is a diverse card that can be used for getting certain cards in the graveyard that you need. Besides MOF and Mask of D... is there anything that can revive magic and trap cards from the graveyard to bring them back to your hand??? hmmm...
 
Yeah this card has potential

I've been running the Magical hats with Dark Coffins and Statues of the Wicked...works great. It's perfect for a control deck and Exodia thinning/defense.

Another BEAUTIFUL combo. Since the non-monster cards are considered monsters on the field, YOU CAN USE COMPULSORY EVAC DEVICE on them.......need that Pot of Greed or Painful Choice?? Magical hats it out of the deck, and pop it into your hand.
 
the best thing i have been doing with magical hats is using it in my exodia deck i flip my magician of faith face up to get a good magic card back lets say a pot of greed play it then when my opponent attacks i use magical hats to flip it down and thin the deck and get a good defense out 3 good effects all in 1 card
 
skochtape1 said:
I've been running the Magical Hats with Dark Coffins and Statues of the Wicked...works great.

Another BEAUTIFUL combo. Since the non-monster cards are considered monsters on the field, YOU CAN USE COMPULSORY EVAC DEVICE on them.......need that Pot of Greed or Painful Choice?? Magical hats it out of the deck, and pop it into your hand.
I would definitely love to see something official on this. If the Compulsory Evacuation Device combo with it works, I would think using it with Dark Coffin and Statue of the Wicked would work as well, but it may require looking into. I would assume they /could/ work, as it only says "on the field", not from your S/T zone. Plus, Magical Hats says "destroy" on them, no getting around that one anyway.

Worst case scenario, they attack one of the traps and flip it face up, the trap wouldn't be destroyed face down so no effect, but you just saved your monster and thinned your deck. Not a bad trade.

Best case scenario, can anyone say Mystic Swordsman LV2 or Sasuke Samurai? Oops, you just "destroyed" my face down card, and it never flipped. Tsk tsk, that'll teach you to use cheap tricks to get by my defense! Better yet, say you had a strong creature down, and they used Book of Moon on it just to use the "crusher-wimps" as I call them to get them out of there. Now they only have a 1 in 3 chance of destroying it outright, and even if they do hit it, well, you either make them discard/kill a creature of theirs twice, get two monster tokens out for defense, or one of each.

Oh yes, I see some very interesting possibilities here. Heck, even if you get stuck with Dark Coffin or Statue of the Wicked face down in your S/T zone, and they don't take the bait to blow it up, you've finally found a use for Griffin's Feather Duster! Yet another "useless" card suddenly becomes not so useless anymore. Great thing to shove a pair of in your side deck to a deck with this in it. If you'd never get the chance to play it even after sidedecking it, you can always use it as one of the "creatures" Magical Hats creates. You just thinned an otherwise useless card from your deck that you'd usually hate to topdeck, if you get to that point. Too bad Emergency Provisions "sends" and not "destroys", or holy crap, could you say ultimate protection?

Magical Hats, a fun card, that I just gained a /whole/ lot of new respect for, providing this does indeed work in all aspects mentioned. If there's nothing official posted here by later today, I'll post questions over in the rules forum, because if this is indeed all perfectly legal, which it sounds like it /should/ be, then my crazy brain has already got a deck in mind. Can you say "Exodia, Top Hat Trickster"?
 
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