Make up your own card!!!!!!

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You know, if you are doing a CoG expansion, you should give Jason_C props and have a plot twist called "Butting In" or something 8^D
 
How about....

Jason_C
character cost 0
atk 14 def 0

Recuit only if you control 3 or more EGI/COG affilated characters. If this character is stunned remove from play.

This character can not be moved to concealed zone.
 
Buttin' In
plot twist cost 3

Play only during the start of recruit step.

Recruit a character with the cost less than or equal to target players resources from your hand into target player's front row.
 
Jason_C :vs_diamon pssvr
New Member
Cost 1
Flight Range ATK 3/DEF 3
Loyalty. Concealed-Optional

While Jason_C is in your front row, if a character you control would become stunned, you may stun Jason_C instead.

Jason_C cannot be the target of locations.
 
Monkey Cannon
Equipment 1
Equipped character gets +X ATK where X is the number of army characters you control.
 
John Danker
World's Greatest Dad
8 Cost 19 ATK/ 20 DEF
Willpower 5. Loyalty.

While John Danker is ready characters you control with a cost of 2 or less are reinforced and have invulnerability.

Boost 1: When John Danker comes into play, you may place any number of CoG character cards from your KO'd pile into your front row.

I'll stop now. I have work to do.
 
Monkey Spunk
Equipment 1

Can only be equipped to a character equipped with Monkey Cannon.

Equipped character cannot be attacked while being protected. Character protecting equipped character gets +X DEF where X is the number of army characters you control.
 
I'm touched by this :D Monkeys, as we all know, are the core of civilization.

I'm no expert on vs. I own 0 cards, and have played 0 games. But I'm gonna try, anyway...

The 300-lb Gorilla
King Kong Wannabe
5 cost 20 ATK / 20 DEF
Willpower 10

You may not control other characters while The 300-lb Gorilla is in play. The 300-lb Gorilla loses one ATK and one DEF at the end of each turn. Pay two Resource each turn. If you choose not to, KO The 300-lb Gorilla.

Was that horrible? I was trying to make a vs version of Berserk Gorilla.
 
It could possibly be broken for a turn 5 to be 20/20. But then again, if those two resource points have to be paid when he's recruited then he's not coming out until turn 7. I think we can clean up the effect without really changing it:

Willpower 10.

Recruit The 300lb Gorilla only if you control no other characters.

You may not control any other characters while the 300lb Gorilla is in play.

During each of your recruit steps, you must pay 2 resource points. Otherwise, KO The 300lb Gorilla.




The only thing I would change is make him Loyalty or even double loyalty. Otherwise his Willpower could be cruel in a Green Lantern deck or similar. But hey,these are fantasy cards. :D
 
Yeah, if I knew what a green lantern deck was, I'm sure I wouldn't have made that mistake :p

I'd love to rate people's decks and such, but without auto-linking, I'm clueless T_T
 
And to think we had it once. Hopefully well get it back someday. I presume Cerebrus 2 is still lingering around on someones computer. <fishing>
 
mick isnt that broken. lol he comes in on turn 5 with loyalty and has to be stunned. if he doesnt then he did his job. lol. :D

and even if he does his the one that doesnt go KO. he doesnt even ready. lol just recovers.

:D defently no broken. :D good but not broken. we made a mini Beastboy too. :D
 
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