Card Name:
Mefist the Infernal General
Sources:
DCR-066 (Rare), DB1-EN228 (Common)
Stats:
Effect Monster Fiend / DARK / 5 Stars / ATK 1800 / DEF 1700
Text:
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
Rulings:
[Re: Magical Thorn] The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin' Goblin", "Morphing Jar" and "Mefist the Infernal General".
Comments:
He's VERY slow. But Mefist, single handedly sometimes, has won me so many duels that I almost feel guilty only THINKING about taking him out of my deck. Why is Mefist so deadly? Because your opponent BETTER be ready to attack him. Setting a monster face-down is asking for trouble. A lot of people say "1800ATK for 1 tribute?!?! No Way!!! That's too weak!" And they are mostly right. However, a player running Mefist and/or concentrating on Mefist's effect, will USE his 1800ATK to their fullest advantage. How? Have the Damage Step be full of surprises for them. Make the Damage Step be FULL of goodies like Rush Recklessly and Energy Drain. Blast With Chain and Mirror Wall. Curse of Aging and Bark Of Dark Ruler After 2 rounds of this, they've lost 2 monsters on the field, plenty of Life Points and 2 cards in their hand, but more importantly, Mefist's PSYCHOLOGICAL damage will be irreparable. Your opponent will be SO afraid to attack and yet, they will know that placing monsters in defense mode won't help much either.
Strengths:
Single Tribute.
Has trample effect.
Has hand thinning effect when does battle damage, which comes "free" when going against face down mosnters.
Weaknesses:
Mediocre ATK for a single tribute monster.
Combos:
Last Will + Mefist Tribute + Winged Minion = 2500 Mefist beater.
Mefist + Ballista of Rampart Smashing = 3300 trampler.
Tribute Mefist for Byser Shock + Puppet Magic of Dark Ruler = Opening the doors for Mefist's grand return.
Mefist the Infernal General
Sources:
DCR-066 (Rare), DB1-EN228 (Common)
Stats:
Effect Monster Fiend / DARK / 5 Stars / ATK 1800 / DEF 1700
Text:
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
Rulings:
[Re: Magical Thorn] The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin' Goblin", "Morphing Jar" and "Mefist the Infernal General".
Comments:
He's VERY slow. But Mefist, single handedly sometimes, has won me so many duels that I almost feel guilty only THINKING about taking him out of my deck. Why is Mefist so deadly? Because your opponent BETTER be ready to attack him. Setting a monster face-down is asking for trouble. A lot of people say "1800ATK for 1 tribute?!?! No Way!!! That's too weak!" And they are mostly right. However, a player running Mefist and/or concentrating on Mefist's effect, will USE his 1800ATK to their fullest advantage. How? Have the Damage Step be full of surprises for them. Make the Damage Step be FULL of goodies like Rush Recklessly and Energy Drain. Blast With Chain and Mirror Wall. Curse of Aging and Bark Of Dark Ruler After 2 rounds of this, they've lost 2 monsters on the field, plenty of Life Points and 2 cards in their hand, but more importantly, Mefist's PSYCHOLOGICAL damage will be irreparable. Your opponent will be SO afraid to attack and yet, they will know that placing monsters in defense mode won't help much either.
Strengths:
Single Tribute.
Has trample effect.
Has hand thinning effect when does battle damage, which comes "free" when going against face down mosnters.
Weaknesses:
Mediocre ATK for a single tribute monster.
Combos:
Last Will + Mefist Tribute + Winged Minion = 2500 Mefist beater.
Mefist + Ballista of Rampart Smashing = 3300 trampler.
Tribute Mefist for Byser Shock + Puppet Magic of Dark Ruler = Opening the doors for Mefist's grand return.