Mefist the Infernal General DCR-EN066

Dark, Fiend, 5 stars, 1800 att, 1700 def, AND ONLY A RARE!!!!!

Text:
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it.

WHY DON'T PEOPLE USE THIS CARD MORE?!!!

It's a fiend, and with the recent upsurge in fiend decks it's a great card to put in there. It's like an Airknight Parshath exept debatable better. It causes your opponent to discard instead of you drawing and it's attack is 100 less. The 100 attack makes a big difference with all the 1900s running around and the fact that it causes your opponent to discard means that you may not always be able to use his effect (no card in your opponent's hand, nothing for him/her to discard). Who cares though? As long as yhou pull off his effect once I'm happy.

When you tribute summon a monster you end up with one less card then you started out with. There are several monsters that are exceptions to this; the monarchs, Airknight Parshath, and THIS CARD-Mefist the Infernal General.

It's an amazing card despite it's pitfalls, why people don't use it more I can only speculate. I imagine it has something to do with the time it was released and the Meta it was released into, people just saw a 1800 attack tribute monster and said it would never last. This is just one card that reminds us all that we need to look back on sets every so often to see if we missed anything...
 
This indeed a very powerful card. That's true because Hand control is very important factor in dueling (in my opionion), not to mention is some manner it "pre-negates" a card in the opponent's hand... preventing them from using the card discarded in the first place.

As you stated, the only draw back is the 1800 ATK value, not to mention it requires a tribute summon to bring it out. Also it won't due much against those beatsticks running around, but the fairy metoer crush-like effect is what makes this monster worth while.

Works great along the lines with/of Don Zaloog, Spirit Reaper, Magical Hats, Yata-Garasu etc.
 
Whey i dont play this card ... mhh i think that in todays meta-game you have only 2 or 3 slots in youre deck reserved for high-lvl monsters. on first goes the BLS, the second is in most cases an Airknight or a Jinzo, then the third slot is left, most players prefer cards like monarchs, another airknight or horus lv6. So there is no space for another high-lvl monster in the meta games.
On the other hand, there is a don zaloog, wich has a better effect, is not a high-lvl and has only 400atk less.
In the end this card is very nice for handcontrol but not in a meta deck. (in a fiend deck its a perfect fit.)
greetz
Xe0
 
Use it in peasant deck maybe, but outside of that its going to get runned over over, airknights generally better. Hand d = crap if you are way behind/ahead in hand anyways, i.e.- 4v1, 5v2 and vice versas.
 
it can be a good card when used right. With cards such Inferno Hammer,Zero gravity. Being a fiend is plus, still good necro food, But is really worth protecting it. Id rather run Dark Ruler Ha des.
 
Just as you guys mentioned before, it is a really good Fiend Monster but with a 100 ATK point loss from it's counterpart Airknight Parshath. Has a good Spear Dragon/Fairy Meteor Crush damage effect and a pretty sweet Spirit Reaper/Don Zaloog effect. Plus the fact that it's rare, it's pretty easy to get your hands on(if you don;t have one, of course)
 
I run this card in my Fiend deck, but only as a sidedeck card. The 1800 ATK is just a tad too low for my taste since it requires a tribute. But if it were to come down to Duel 3 of the match, I throw this guy in just for the fact he's guaranteed to take life points as long as his attack succeeds.

I run him for his Trample effect, not necessarily for Hand Destruction.

Great in a Fiend deck, elsewhere there are far better options.
 
exiledforcefreak said:
WHY DON'T PEOPLE USE THIS CARD MORE?!!!...


You answered your own question. His attack is pathetic. I don't think it's worth 2 monsters (the tribute, plus Mesfit) just to discard one card from your opponent.

I've seen lots of people use him, and some even use him well, but the truth remains that fiends have far superior firepower than this guy, who'll get owned by half the monsters people run in their deck.

Hades, The End of Anubis and Gilfer are all vastly superior, and aren't a liablity that will get squashed in your opponents next turn.
 
it's really a matter of if someone favors power more then effects. I preffer effects more then anything else.

I prefer mystic swordman lvl 6, jinzo, airknight, etc. over summoned skull any day obviously because I prefer effects over power.

I don't run any normal monsters in any of my decks. I personally believe that anyone who uses the reasoning of power is narrow sighted.
 
exiledforcefreak said:
it's really a matter of if someone favors power more then effects. I preffer effects more then anything else.


Unfortunately, there are too many cards that come to exactly 1800 atk or exactly 1800 Defense.

Effects are good, but not if you can't use them. I see your point, though--if Mefist even had just 50 more attack points, he would be so much more playable than he is now, and would fight for the 3rd tribute spot. (Whether in the deck or side deck)

Combo:
"A Banner of Courage" only an Attack boost of 200, so your opponent would be hesitant to waste an MST removal on this, but once Mefist gets on the Field, your opponent is in for a lot of hurting, 2000 ATK mefist is certainly dangerous
 
I agree, power is a factor, balancing the pros Vs. the cons is the key however.

How awsome the effect is Vs. chances of using it or what you have to give up to use it

many people don't use autonomous action unit, solemn judgement (some people do), dimension fusion, or return from the different dimension because they say it costs to much. I argue that the best effects often have the highest cost.

Cards like Dark paladin and aswan aparatus (why does that name come to my head? I don't even know what it does, all I know is that it has an effect that can only be activated if it inflict damage with it's 500 att)

Example: you never hear anyone say night assailant is bad because it has 200 att

It's getting late, I'm done ranting...
 
IMO>> If you are running a Fiend Deck... you are running 2 or more Axe of Despairs.... EQUIP HIM.... cuz odds are you will have one around when its time to get him out..... (Hopefully)....OR combo him with DNA Surgery and Limiter Removal....(far fetched, but may work in the right deck setup)
 
If your running a competative fiend deck.

mostlikly you are running.
1x Ha des
2x Necrofear
1x Jinzo <-- and this is a maybe, not many do just stick with the above and have low star monsters that range from 14-15.

Preaty much mefist isnt the greatest tribute monster.

atleast with guardian tryce you get the monster you saced for back.

with this, what is the benefit.

lets point out the facts right here right now.

In a fiend deck the best thing to do is negate effects and swarm.

1.why hand control? there wont be a need to prenegate a card if your already making your opponent top decks cards.

2. 1 tribute 1800 atk. mind you for a no tribute you can get a 1900-2200 atker that is aswell fiend.

3. 1700 defense dude, necrofear comes with a 2800 defense.

4. You might aswell use archfiend of gilfer in your deck if you want to have something on your side of the field killed. atelast you will get a 2200 atker that wont stop comming back if sent to the graveyard (considering its the last thing to happen)

lets view alot of the decks out there.

most have atleast 1 1900 atker. (liability purposes) alot of 1800 atkers. 1500(warrior lady), 1700(getsu fuhma, the killer of fiends), some decks even have 2000-2400atkers.

when it comes down to deck building, id rather stick with archfiend of gilfer anyday than this.

over all the only good that you get out of this is the discard/ trample effect becuase not many fiends get to trample. but Trample over effect negation/burning/swarming/monster destruction.

isnt really much of a plus.

Good side : 10%
bad side: 90%

thats preaty much how it is.

maybe if you were playing sealed or draft it would be a bit good, but in competative format nope. i dont see it being that used as the other fiends. and that, i am only talking about competative fiend decks, not competative decks period.

if we go competative decks period, you might as well just use spirit reaper, white magical hat, don zaloog.
 
krazykidpsx said:
Good side : 10%
bad side: 90%

thats preaty much how it is.

maybe if you were playing sealed or draft it would be a bit good, but in competative format nope. i dont see it being that used as the other fiends. and that, i am only talking about competative fiend decks, not competative decks period.

I have to agree. Even in a deck that only runs Fiend monsters, it probably better to just use Robbin' Goblin.

My Fiend deck tribute slots go to;

2 x Necrofear
1 x Hades
1 x Gilfer

And End of Anubis is side decked incase I need more firepower or to tackle zombies.
 
I would give Mefist more value than that. I mean look at all the "low ballers" people are still using for their effects: D.D. Warrior Lady, Tribe Infecting Virus, Searchers, all of these guys are going to take a hit from the Infernal General, and even that 1 hand discard can mean so much.

...and let's not forget that you're still running that Waboku/Sakuretsu Armor/Divine Wrath/ROD/Bottomless Trap Hole to keep Mefist alive for more than a turn.

Maybe I've had more success with Mefist than the average joe, maybe I just love a little more of a beatdown approach to things, but I've had great success with Mefist and giving him an Axe of Despair or Wicked Breaking Flamberge just makes him completely fearful!

I'd rank him 65% good, 35% bad.
 
Sure the 1800 ATK isn't great for a summon, but if you get him on the field at the right time his ability to make your opponent discard evens out the advantage. You lose 1 from the field, he/she loses 1 from the hand.

And as others have mentioned, you can always boost him with equips or Bark of Dark Ruler.

He's potent in a Fiend deck, but not worth it elsewhere except maybe a trample. But even then, you're porbably running 2 Dark Driceratops and something else as your Tributes.
 
Jathro said:
Sure the 1800 ATK isn't great for a summon, but if you get him on the field at the right time his ability to make your opponent discard evens out the advantage. You lose 1 from the field, he/she loses 1 from the hand.

And as others have mentioned, you can always boost him with equips or Bark of Dark Ruler.

He's potent in a Fiend deck, but not worth it elsewhere except maybe a trample. But even then, you're porbably running 2 Dark Driceratops and something else as your Tributes.

Well good luck to anyone who runs him (that was genuine not sarcasim).

I don't like equip cards other (than Snatch Steal)...but that's a discussion for another time :)
 
okay the bad thing about eqiups is, that if you top deck it, its isnt good.

If you happend to pick up a tribute monster wit no tributes and all you have is equips your not in a good position.

see thats the thing about mefist, it has to be pumped to get the effect.

if it was always about its good when pumps then Red Moon Baby is more than good its great.

take control of opponent monsters, man how have i wanted to take control of thouse monsters, but oo thats right itll take some equips in order for RMB to be effecitve.

same deal with mefist.

alone mefist wont do you any good.

but once power up it will, but you can say that about any monster.

heck a 3450 atk hades is alot better than 2800 mefist, or no?
 
Xeno said:
Well good luck to anyone who runs him (that was genuine not sarcasim).

I don't like equip cards other (than Snatch Steal)...but that's a discussion for another time :)

What about Premature Burial? You don't Like Premature Burial?

you can run alot of tributes if you build a deck right. lets see...

3 giant germs
change of heart
snatch steal
autonomous action unit
preamture
call
2 creature swap (goats and germs)
3 scapgoats
2 enemy controllers (with scapeogoats and germs)
2 monster gates (with scapegoats and germs)
2 Jowls of Dark Demise (protect with sakurestu etc., take mon next turn, trubute monster taken or monster gate it or do both (one with jowls and one with monster taken))

2 Mefist the Infernal General
3 Dark Ruler Ha Des
2 Dark Necrofear

GTG to Class. C ya
 
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