Monster's Effects

Monster's Effects (Mar 10, 2005 11:45 am)

Continuous Effect:
Continuous Effect will become activate as soon as the monster hits the field in faced up position. Continuous Effect is time stamped, and multiple Continuous Effects will resolve starting with the oldest timestamp first. A Continuous Effect will disappear if the Continuous Effect monster is removed from the field or is turned faced down. Continuous Effect has no spell speed, thus you cannot chain to its effect.

Flip Effect:
Flip effects will activate when the monster is flipped faced up by flip summon, flipped faced up during damage step, or is flipped faced up by any card effect. Flip Effect is also considered Trigger Effect. Flip Effect is spell speed 1. All monsters that have FLIP: on their card text are Flip Effect monsters. However, some cards have same effect as flip effect monsters but are not considered flip effects; monsters such as Nightmare Penguin has the same effect as Flip Effect but is really a Trigger Effect becuase it does not have the FLIP: on its card text.

Trigger Effect:
Trigger Effect will activate as soon as all conditions are met. If the effect activates in a middle of resolving chain link, the effect will automatically starts a new chain with the effect being chain link 1 after the current chain link fully resolves. Trigger Effect is spell speed 1. Trigger Effects may linger even though the effect monster is removed from the field or is faced down. Slate Warrior's second effect is one example of this.

Optional Trigger Effect:
Optional Trigger Effect can be activated if: (1) all conditions are met; (2) the condition(s) is/are the last event to occur; and (3) the user wishes to activate the effect. Optional Trigger Effect usually has the word "can" in their card text. Optional Trigger Effect is spell speed 1.

Multi-trigger Effect:
Multi-trigger Effect can be activated if: (1) all conditions are met; and (2) the user wishes to activate the effect. Multi-trigger Effect is spell speed 2, thus it can be used to chain to spell speed 1 or spell speed 2 cards. Multi-trigger Effects can be used in either player's turn. Not all Multi-trigger Effects have conditions on them like Strike Ninja.

Ignition Effect:
Ignition effects can be activated during the Main Phase, unless otherwise stated on the card. Ignition effects are, by definition, optional and cannot chain to another effect. If Ignition Effect requires a cost to be activated, the cost is paid before the effect is activated. Ignition Effect is spell speed 1.
 
hello , i have a question :
the effect of ' amazon archer ' & '3-hump lacooda' is trigger optional or ignition ?
Ruling:
-''3 hump lacooda'' ' s effect is a ignition effect (by card registry)
-''3 hump laccoda'' ' s effect is a trigger effect (rules & faqs)

The effect of 'dream clown' is a trigger ?
Tnx
 
Amazon Archer and 3 Hump Lacooda are Ignition Effects.

Dream Clown is a Trigger Effect.

If question are asked upon rulings and card effects, they should be posted at "Rules and Regulations"
 
multitriggers:

1. A-Team: Trap Disposal Unit (RDS-EN033)
2. Byser Shock (PGD-103)
3. Charm of Shabti (PGD-074)
4. Dark Balter the Terrible (LOD-EN002)
5. Dark Paladin (DMG-001 and MFC-105)
6. Desrook Archfiend (DCR-070)
7. Horus the Black Flame Dragon LV8 (SOD-EN008)
8. Injection Fairy Lily (LOD-EN100)
9. Kazejin (MRD-EN026 and DB1-EN158)
10. Kuriboh (PCY-005, MRD-EN071 and SYE-019)
11. Maryokutai (LON-EN076)
12. Ryu Senshi (LOD-EN019)
13. Sanga of the Thunder (DB1-EN157 and MRD-EN025)
14. Strike Ninja (IOC-007)
15. Suijin (DB1-EN159 and MRD-EN027)

i found that somewhere some time ago, i take no credit,
unfortunately don't know who wrote it...
 
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