Motivation - Reflections of Costa Mesa

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Well, more and more, I see the biggest problems being Dimension Fusion, and Return from the Different Dimension. I don't even see Dark Armed Dragon as big of a problem as those cards. With all the draw power, it makes searching for them just that much easier, but totally take away Dimension Fusion, and then either take away Return, or drop it to one, and both DAD and Allure lose a lot of their oomph.

Darklord Zerato, while definitely good, is usually only ran at one in a deck anyway. Without as much mass swarm capabilities, the deck is slowed down a good bit, dropping DAD down to 1 would definitely make a lot of people happy, but it's just one key in the whole puzzle. If you look at a lot of the decks, they can often win without DAD ever being played, so curbing the "mass revival" cards are the big issue right now. It's just as easy to bring back from removed from play, now, maybe even easier, than the graveyard.
 
i agree with craniumx.

there was an article on metagame the other day that i found quite interesting.
basically i was outlining the infrastructure as to why dark return decks are so strong.

to quickly summarize:
a strength of the deck is to draw as many cards as possible, as that reveals the most avenues of strategy to take: the more cards you have at your disposal, the more options you have to respond/attack.

allure and destiny draw fit that goal. along with fueling monsters removed and/or in the grave. so the deck theme has great and builds more synergy as it draws through itself.

then the obvious finishing move: dimension fusion/return.

personally, i've gone out to dig for my copies of cursed seal of forbidden spell. and am now more furiously in the market to obtain solemn judgments/dark bribes.

sure minimizing the amount of DAD's in deck might help (i run a 1x DAD dark return deck just fine), but it doesn't curb the reckless abandon of draw 2, set up your deck later with 1.

a possible cure might be for konami to make a set of cards that takes RFG cards, and makes them Removed From Game Face Down. a ridiculous card, but would curb dark-return. similar to a card removed via lightforce sword, or d.d. capsule can't be brought back via our 2 problematic cards.

and i do realize the irony of taking a card that's not supposed to come back to the game, and making it actually not-returnable. but, thank the ingenious guy at konami that first said, "hey those cards that get removed mid-game and aren't supposed to come back. let's have them come back!"

notable draw 2 cards:
destiny draw
allure of darkness
trade in
reckless greed
 
I am in two minds about RFG recursion cards getting banned (running Necrofear/Return as I do).
Yes, they are abusable with DAD, but they also help decks like mine & Strike Ninja, Bazoo, Freed etc
It's so funny that when I ran Dimension Fusion before, people were all too quick to point out how "crap" that card was. lol
It's a shame that Fiends suffer because cards they use get abused with other decks (looks at Painful Choice & Graceful Charity). It has been the story of my life.
I also worry that if RFG recursion gets banned, Macrocosmos & Dimensional Fissure decks will run more rampant.
If they also ban Premature Burial, Monster Reborn & Call of the Haunted (leaves it banned), basically, whatever goes to the Graveyard/RFG is gonna stay there. Maybe that is their intention, who knows?
People (like me) will be using such cards as Monster Reincarnation again (until that gets banned).
I wish they just banned the key cards that make OTK's possible, like DAD, DMoC, Disk Commander, Dark Gaia, All Out Attacks etc instead of banning cards that are not broken unless other cards make them so.
You just have to look at Advanced Ritual Art (decent Ritual Support) that was limited, when the main offender was Demise.
What about Fissure & Smashing Ground, when the main abusers were Gadgets?
I could go on all day about this. It just aint fair imho.
Anyways, in conclusion, chain Ceasefire to RFG recursion. This works.lol
 
I, myself, don't have or see so much a problem with Escape from the Dark Dimension or the upcoming Different Dimension Revival, myself, if the main offender in DMoC gets taken away, as much as I like the Dark Magician cards, he's just way, WAY too abusable now, and the mass revival from the RFP zone are just sick now. They were good before, Dimension Fusion was absolutely sick when you could run 3 of them back in the Chaos glory days, and now with the speed of the decks, even 1 of it is just too much, and maybe even 1 "Return ftDD" is too much as well, though I'd hesitate to immediately take it from 3 to 0. The only card I can even think of that exists right now to bring back more than one creature from the graveyard is Hysteric Party, and that's VERY theme specific. Any of the generic revivals are either at 0 or 1, and it just doesn't take any work at all now to load the RFP zone.
Since the Draw 2, Discard/RFP 1 "theme" cards look to be here to stay, (Boy I'd love to see a Dark World one like that, frankly,) there has to be something done to the other big offenders, though I know Allure of Darkness alone gave DAD decks a HUGE boost here, since they're nowhere near as fast in the OCG without it.... but do you honestly expect UDE to do something to a card they created over some older troublemakers?

I still remember the days when RFP really MEANT removed from play, and the only way they were ever even remotely going to see play that same duel again was Miracle Dig. Now, well, play mats should come with an extra slot, titled "Different Dimension," because it's really now just the second graveyard.

Or they can do what Magic: The Gathering did with one joke card. "Remove card from the game. Then take the card from the remove from game pile and put it into the "Absolutely, Completely, Totally Removed From the Freaking Game Pile.""
 
well, not to be a know-it-all
but dark world already has a draw 2, discard 1 card:

treasure map.

it's just not worth the effort to use in a d-dub deck.


back to the matter at hand:
don't get me wrong. as a dark return player i completely agree, having a monster removed from play is much better than having it in grave. a monster rfg'd isn't gonna get further rfg'd. why else would a dark return player be more than happy to use allure and remove a jinzo/dmoc. because you know you have ways to bring it back.

*edit*
all DAD does is set up the big play. he doesn't actually make it happen. it's the other "supplementary" cards along with the return cards that end games.


but that's what the banlist does. it's an attempt to curb abuse.
ojama's are now at 1. in a friend's deck, they were the critical component to his spatial collapse deck. in mine, they were the additional fodder for lava golem.
multiple decks get hurt when a single card's quantity is changed. it's unfortunate that other decks are harmed in the process of making a single decktype not as rampant. but if that means that they're more variety being played in premiere events, i welcome it.

yes you loyal fiend and caster duelists, your tried and true decks might have to be altered. but that's what the game is, isn't it?

under new constraints, can you still be creative enough to win?
 
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