Alright, I never really got this down IMO and I want to bring the discussion back up and center it around one thing: multiple leftover effects resolving in a single game phase.
Player 1 has a monster removed from play via Dimensionhole and will come back during his Standby Phase of this turn. Player 1 also has a Future Fusion (sent 15 machines) that's prepping to summon out a Chimeratech Overdragon in the Standby Phase. Player 2 has Germ Infection equipped to Player 1's face up Attack Position Gemini Elf. Player 2 also has a Kiseitai equipped to Player 1's face up Attack Position Jinzo as well.
Player 1 goes through his Draw Phase and then enters the Standby Phase. There are four leftover effects that have to resolve in this game phase. They are, Player 1's Dimensionhole and Future Fusion along with Player 2's Germ Infection and Kiseitai.
This is how I think it could possibly be played out.
Player 1 decides not to resolve either of his effects and passes priority to Player 2. Player 2 decides not to resolve anything and passes priority back to Player 1. Player 1 must resolve something at this point and resolves Dimensionhole's leftover effect. Player 1's monster that was removed from play is now brought back onto the field in its original position. Player 2 now has priority to resolve a leftover effect and decides not to -- so priority is passed back to Player 1. Player 1 decides not to resolve any leftover effects and it goes back to Player 2. Player 2 now has to resolve an effect and chooses to resolve Germ Infection's effect and reduces Player 1's Gemini Elf's attack by 300 points. Player 1 now has the priority and chooses not to resolve any leftover effects. Priority goes to Player 2 and Player 2 passes back. Player 1 must resolve a leftover effect, thus he resolves Future Fusion and Fusion Summons his Chimeratech Overdragon onto the field in Attack Position. Player 1 doesn't respond to the successful summoning. Player 2 only responds with a negative hand gesture and with no cards (I would be to if I was about to get hit by a 12000 attack Chimeratech!). Player 2 now resolves his remaining leftover effect(s), Kiseitai, and gains 1200 Life points.
I'm wondering if priority works like that with leftover effects that have to resolve in a game phase before moving on in the turn. If that isn't the case then I'd love to be educated in this material again. Some of this stuff can be pretty tricky to keep straight and I really want to refresh my memory on this more advanced material. =)
Player 1 has a monster removed from play via Dimensionhole and will come back during his Standby Phase of this turn. Player 1 also has a Future Fusion (sent 15 machines) that's prepping to summon out a Chimeratech Overdragon in the Standby Phase. Player 2 has Germ Infection equipped to Player 1's face up Attack Position Gemini Elf. Player 2 also has a Kiseitai equipped to Player 1's face up Attack Position Jinzo as well.
Player 1 goes through his Draw Phase and then enters the Standby Phase. There are four leftover effects that have to resolve in this game phase. They are, Player 1's Dimensionhole and Future Fusion along with Player 2's Germ Infection and Kiseitai.
This is how I think it could possibly be played out.
Player 1 decides not to resolve either of his effects and passes priority to Player 2. Player 2 decides not to resolve anything and passes priority back to Player 1. Player 1 must resolve something at this point and resolves Dimensionhole's leftover effect. Player 1's monster that was removed from play is now brought back onto the field in its original position. Player 2 now has priority to resolve a leftover effect and decides not to -- so priority is passed back to Player 1. Player 1 decides not to resolve any leftover effects and it goes back to Player 2. Player 2 now has to resolve an effect and chooses to resolve Germ Infection's effect and reduces Player 1's Gemini Elf's attack by 300 points. Player 1 now has the priority and chooses not to resolve any leftover effects. Priority goes to Player 2 and Player 2 passes back. Player 1 must resolve a leftover effect, thus he resolves Future Fusion and Fusion Summons his Chimeratech Overdragon onto the field in Attack Position. Player 1 doesn't respond to the successful summoning. Player 2 only responds with a negative hand gesture and with no cards (I would be to if I was about to get hit by a 12000 attack Chimeratech!). Player 2 now resolves his remaining leftover effect(s), Kiseitai, and gains 1200 Life points.
I'm wondering if priority works like that with leftover effects that have to resolve in a game phase before moving on in the turn. If that isn't the case then I'd love to be educated in this material again. Some of this stuff can be pretty tricky to keep straight and I really want to refresh my memory on this more advanced material. =)