My Body as a Shield MFC-092

My Body as a Shield
Quick-Play Spell

When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.


This is a very under-utilized card because of the price associated with it. However, being as it can work against a monster effect, spell, or trap, it's more flexible than hoping you have "Divine Wrath", "Magic Jammer", or "Seven Tools of the Bandit" handy. Only if the effect is guarenteed to destroy something will you be able to activate this card as a response immediately afterwards. For the 1500 Life Points, you can make sure that the monster(s) you want to keep stay alive. Note that the monster must be destroyed ("Tribe-Infecting Virus", "Fissure"), and not merely sent to the graveyard ("Last Turn", "Chaos Emperor Dragon - Envoy of the End"). Also, the 1500 Life Point payment is part of the effect of the card, not the cost to activate it so "Spell Economics" won't help you either.

All and all though, it could be worth running 1 or 2 for a suprise counter to what your opponent may have for you.
 
densetsu_x said:
My Body as a Shield
Quick-Play Spell

When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it. . . .

Also, the 1500 Life Point payment is part of the effect of the card, not the cost to activate it so "Spell Economics" won't help you either.
Would you please explain why this is not a cost for this card? Are there other similar cards that appear to be costs but are actually effects? How are they recognized as such?

Just reading this card, I would have been 100% sure this was a cost. I searched the UDE FAQ, Judge's List, ARRJ, and these forums and found nothing that said this is part of the effect. I would certainly have ruled this incorrectly and want to understand why I would have been wrong.

What makes this different from cards which appear (at least to me) to be almost identical and are costs, such as:

Seven Tools of the Bandit
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

or

Magic Jammer
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.

Thanks.
 
well, if it is a cost... which i always thought it was... then this card could be very nasty combo'ed with Spell Economics. imagine the look on your opponent's face.... 'O'!!! <---- that would probably be it... priceless...

this card is quite underrated, yes, but for a reason - most people will not readily pay 1500 LP to keep a monster alive, though, a lot pay 2000 LP to keep Injection Fairy Lily alive.... -_- i think that is redundant, so i would consider side-decking or main decking this baby. it can be quite a useful card, and prevents monsters, spells, and traps. when you think of it, the gist of the cards we negate with Divine Wrath, Magic Jammer, Seven Tools of the Bandit, Trap Jammer, etc., are cards that destroy monsters... (Tribe Infecting Virus, Exiled Force, Black Luster Soldier - Envoy of the Beginning, Mirror Force, Sakuretsu Armor, Smashing Ground, Nobleman of Crossout, etc.)

Rating:
3/5 It has an amazing effect, whether one likes to admit it or not, but 1500 LP can be quite costly at times...

Art: 3/5 You gotta love cards who feature Marauding Captain in the art...
 
chaos general said:
well, if it is a cost... which i always thought it was... then this card could be very nasty combo'ed with Spell Economics. imagine the look on your opponent's face.... 'O'!!! <---- that would probably be it... priceless...
Well, the more I look into this and think about it, I am pretty sure this is a cost and that Spell Economics would work with this card.
 
I gotta agree, i think this is a cost too. It does say "pay 1500 Life Points" after all. I only pay for things that cost something :p .
 
This is one of my favorite cards when I run decks that have Nomi Monsters. Between this and Spell Shield Type-8, your monster will be hard to take out. Sure 1500 is a lot to pay for one monster, But if that Monster is a Horus lv8, Gearfried the Swordsman, Sorcerer of Dark Magic, or something that is Game Breaking that you cant Reborn you can try this, it should impact you too much as most competitive decks already run Emergency Provisions. It will protect it from "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to The Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" "Offerings to the Doomed", "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected, Sakuretsu Armor, and more.

This card also Shines in a Last Turn and Self Destruction Decks. Drop yourself by 1500 while protecting that jowgen.
 
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