My Deck "FINALLY"

theallmightypoe

New Member
After failing with a FAO deck......i decided to give up and try a burn deck....then gave up and got to this

Monsters: 19
2x Bazoo the Soul-Eater
2x Cyber Dragon
1x D.D. Survivor
1x Treeborn Frog
2x Mobius the Frost Monarch
2x Exiled Force
1x D.D. Warrior Lady
1x D.D. Assailant
1x Banisher of the Radiance
1x mystic swordsman Lv2
1x breaker the magical warrior
1x spirit reaper
1x Injection Fairy Lily
1x Sand Moth
1x Sangan

Spells: 12
1x Graceful Charity
1x Mystical Space Typhoon
1x Enemy Controller
1x reinforcement of the army
1x premature burial
1x Last Will
1x Heavy Storm
1x Scapegoat
1x Bait Doll
1x Smashing Ground
1x Nobleman of Crossout
1x Lightning Vortex

Traps: 9
1x Mirror Force
1x Barrel Behind the Door
2x Return From the Different Dimension
1x Sakuretsu Armor
1x Ring of Destruction
1x Call of the Haunted
1x Torrential Tribute
1x Dust Tornado


Ok....I'm going for solid with a side theme. If i go too theme oriented, i'm going to get awful draws. If i go very unoriginal, I get killed by the theme decks.

This deck either draws into one of these: warrior toolbox, OR bazoo/return. I would like it to be stronger in both points. I'm thinking of adding a blade knight. but i also need things that work well with bazoo/return decks.

(Not going to list my side, since its solid, but it turns my deck into full banisher)
 
Well in first sight I would say that some Giant Rats would be beneficial... but can't remember some of the cards... Can you enable the linky thingy so I can take a better look? :haveaday
 
Actually, I tried rats at first, along with Nimble Momonga, however, Whatever i get with rat wouldn't really help me at that moment. Since what i would usually search for would be an exiled force, I would be forced to leave my battle phase to clear a monster.
 
No no, no momongas, just 2 rats. They can act as searchers for ALOT of earth monsters (not Exiled Force, thats a bad idea to pull exiled by rat) AND they can be bazoo food.

Also, still considering the amount of earth in here, thought about gigantes? Or even spiritual art earth - kurogane?
 
I'm worried the main decked Banisher will just slow the Bazoo's down. Also it'll conflict with the Sandmoth (Best tech of the format running) and Exiled Force. Perhaps putting him in the side deck since you're siding into Banisher. That would open space up for your Blade Knight. I'd also consider removing Barrel Behind the Door for Bottomless Trap Hole. I love to Ring and Barrel someone too, but I just don't trust a card thats that specific. Perhaps also drop the Lightning Vortex for a Don Zaloog. I don't know what your meta's like, but here in mine Vortex has proven unreliable thus far. If you don't like the Don Zaloog try an Enraged Battle Ox. A 2500 Bazoo with trample and a 1700 with trample, yes please. Looks good though, looks like a solid start. Good luck with it.
 
Occasus_Tenshi said:
No no, no momongas, just 2 rats. They can act as searchers for ALOT of earth monsters (not Exiled Force, thats a bad idea to pull exiled by rat) AND they can be bazoo food.

Also, still considering the amount of earth in here, thought about gigantes? Or even spiritual art earth - kurogane?



This deck started out as an Earth deck, then moved to FAO, then so on, so forth. Kurogane was in the deck when i only ran one return, it just didnt work as well as it should. The problem with rats, is that i have nothing really to search with them..for defensive purposes that is, and i have no room for a creature swap...as of now.

Thinking about Gigantes......Maybe...it does help me remove so i can return for game. But what should I take out for gigantes?
 
PerfectZelgadis said:
I'm worried the main decked Banisher will just slow the Bazoo's down. Also it'll conflict with the Sandmoth (Best tech of the format running) and Exiled Force. Perhaps putting him in the side deck since you're siding into Banisher. That would open space up for your Blade Knight. I'd also consider removing Barrel Behind the Door for Bottomless Trap Hole. I love to Ring and Barrel someone too, but I just don't trust a card thats that specific. Perhaps also drop the Lightning Vortex for a Don Zaloog. I don't know what your meta's like, but here in mine Vortex has proven unreliable thus far. If you don't like the Don Zaloog try an Enraged Battle Ox. A 2500 Bazoo with trample and a 1700 with trample, yes please. Looks good though, looks like a solid start. Good luck with it.

Actually.....theoretically you're right, I was scared at first (banisher is in there until i get a blade knight) but it never has slowed me down, usually banisher is killed right away so it wont hurt the bazoo build, OR i remove everything of theirs with the warrior toolbox portion and it messes up the opponent. It's not that synergetic so I will replace it when i get hold of a blade knight.

As for lightning vortex.....no one but me runs it, that I know of at least. The problem of this deck is the problem that I get some dead cards in my hand ( I usually top deck a mobius when i'm losing....wtf...lol) so i only have graceful and lightning vortex to make use of them. If i can eliminate bad hands, vortex is gone.

I have mixed feelings for BBtD It's a fun card.....i can use it against an opponents ceasefire, cylinder, or ring. Or just use it with my ring.....rawr! But IT is the card that usually slows me down. If i hadn't pulled it off twice in tournaments I would take it out ASAP....but if i do take it out, I don't want another trap. My team is using my don, and they have don based decks so that wont work. I'll look into enraged battle ox, since lately I have been running into reapers and treeborns more than usual.

If there are any more monsters and spells that i should throw in here, tell me lol I have regionals this saturday so i want to make this deck as stable as possible, and hopefully start up a new "cookie"
 
Mathmech said:
Maybe switch out bait doll for nobleman of extermination?

Bait doll aint as good as it once was...


It isn't...but it gives me insight and I do hit the traps...it just works for me lol. I ran it back in the last format (when the last format was new) and it ip3umd everything, so i have a small connection with it. Extermination would be a choice if i didn't run similar traps as everyone else. I can just see me losing a sak armor or a Mirror Force after playing it.
 
Enraged Battle Ox didn't work, and neither did Blade knight. Sadly, Banisher worked like a charm. So that will stay in.

I have regionals this saturday, so i need as much feedback(about the deck :D) as humanly possible
 
PerfectZelgadis said:
I'm worried the main decked Banisher will just slow the Bazoo's down. Also it'll conflict with the Sandmoth (Best tech of the format running) and Exiled Force.

Point of clarification. Banisher does not conflict with Exiled Force, as it does not need to be sent to the graveyard. But, Poe, you probably have already figured that out. It looks well rounded. It doesn't concern you, though that your strongest monster is 2500 ATK, and that only with it's effect? Just curious as I tend to use at least two 2800+ ATK Monster in every deck (except specialty-Exodia and Spell oriented-decks).
 
Good luck at the regional tomorrow, i think you'll do well. And once I sent it in I realized I was wrong about the X-Force. I think this deck will do well and let us know how you did.
 
DarkLogicianOfCaos said:
Point of clarification. Banisher does not conflict with Exiled Force, as it does not need to be sent to the graveyard. But, Poe, you probably have already figured that out. It looks well rounded. It doesn't concern you, though that your strongest monster is 2500 ATK, and that only with it's effect? Just curious as I tend to use at least two 2800+ ATK Monster in every deck (except specialty-Exodia and Spell oriented-decks).

Yea, I knew that, actually a removed exiled is great when using return :D. As for the 2500 atk thing, Most decks don't consist of any monsters above 2400, Monster Removal is the next best thing. Of course I have some problems when my opponent summons a zaborg, mobius, or a phoenix of their own, but my monster removal consisting of D.D. warrior lady, D.D. Assailant, 2 Exiled force, lightning vortex, etc. (the list keeps going) will deal with those threats. (except for phoenix, thats where the DD's and the bazoo kick in).


I will welcome any more critiques since this is my last day of prep before the regionals. Afterwords I'll try to remember to come to this thread and report how well it worked.
 
Monsters: 19
2x Bazoo the Soul-Eater
2x Cyber Dragon
1x D.D. Survivor
1x Treeborn Frog
1x mobius the frost monarch
1x zaborg the thunder monarch
2x Exiled Force
1x D.D. Warrior Lady
1x D.D. Assailant
1x Dekoichi
1x mystic swordsman Lv2
1x breaker the magical warrior
1x spirit reaper
1x Injection Fairy Lily
1x Sand Moth
1x Sangan

Spells: 12
1x Graceful Charity
1x Mystical Space Typhoon
1x Enemy Controller
1x reinforcement of the army
1x premature burial
1x Last Will
1x Heavy Storm
1x Scapegoat
1x Bait Doll
1x Smashing Ground
1x Nobleman of Crossout

Traps: 9
1x Mirror Force
2x Return From the Different Dimension
1x Sakuretsu Armor
1x Ring of Destruction
1x Call of the Haunted
1x Torrential Tribute
1x Dust Tornado


This is the deck I ran

Side deck:
3x banisher of the radiance
1x Dimmensional Fissure
2x Electric Snake
1x Mobius the frost monarch
3x Woboku
2x Des Wombat
1x Rush Recklessly
1x Magic Cylinder
1x barrel behind the door


ROUND ONE:
I faced a giant rat/ warrior toolbox

Game one: bazoo/return for win
Game Two: Ring of destruction for loss
Game Three: Banisher/warrior toolbox gave pure control for the win

Round Two- Beatdown: Exarion/warrior
Game one: Was murdered, over extended my field, a heavy and a mystic swordsman lv2 tore me apart
Game Two: Banisher and Toolbox barely pulled me out a win.
Game Three: Put back in bazoo with 2 Banisher. bombed with exile, last turn, injection, bazoo, game.

Round 3- Control- Toolbox/2 zaborg/mystic tomato
Game one: bot got knocked down to 200 lp, we both topdeck, he just draws better
Game two: I have an answer to everything he does, win in about 5 turns.
Game Three: same as game 1, we end up topdecking, but i have less life points than him, and he rings me for game.

Round 4- Phoenix/tomato/apprentice control
Game one: THe constant attack of bazoo and D.D.'s was too much for him to handle
Game two: THe banisher stops him from gaining any graveyard effects, (note: apprentice magician is not a graveyard effect). He pulls out phoenix, I go all out to pull of an attack with lily, bazoo and D.D warrior survivor for the win ( used return)

Round 5: Monarch control
Game one: Close game, he top decks, I lose
Game two: Never had a chance, was stopped by thestalos.

Round 6: Tomato control
Game one: he shows no traps, i somehow keep attacking for a win with D.D. survivor
Game two: I lose to a ring
Game three: Banisher, and bazoo work together flawlessly for me to return for game.

Round 7: Beatdown control/ slate warriors, giant rats
Game one: we exchange blows, but somehow i gain advantage.
Game two: A long game of rings, monsters, and countless summons, I ended up to Return for game

Round 8: Phoenix
Game one: warrior toolbox just stops him, didnt even draw into bazoo
Game Two: Banisher stops his graveyard effects, and baitdoll destroyed his torrential., I took the game shortly after


Rank in regionals: about 250-300 participants
15th
 
It seems that this deck either doesnt pull out bazoo fast enough OR return fast enough. Although sometimes i just get two returns in my hand. You have an idea on how i could speed this deck up?
 
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