My Rant

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Getting the topic back on-line again. After reading through all the posts, I kind of feel that Yu-Gi-Oh is a working progress. As the game becomes more advanced, particular cards will become stronger and weaker for the game or literally play no further part at all. I do feel there are a large number of cards that will never see play because of the current conditions and resources available to people at present. This current metagame has seen the rise of 1 for 1 cards and no discarding. Personally for me, I think that makes the game unfair and I feel it should be swapped around, bring back Night Assailant to semi restricted and get rid of the 1 for 1s. Or maybe produced some cards that can gain benefits from being used as a cost.

Smashing Ground and Fissure are two cards that will always guarentee removal and I don't think it should be like that. Thats the reason why they SG is seen in so many decks, people will guarenteed destruction and for that it should have a cost.

I would like to see more support for Nomi monsters in that you are able to get them to your hand and things. We have some support for them, but maybe a chance to bring then out when needed or add them to the deck to draw cards, etc.

Elemental Energy and Shadow of Infinity are definatly changing the game and hopefully for the better. Discarding has now changed from a strength to a weakness with the Dark World monsters and the new Shadow of Infinity will provide extra support for Ancient Gear decks. The game is changing once more and I hope for the best.
 
[ycard="TLM-ENSE3" said:
Mazera DeVille[/ycard]]
Smashing Ground and Fissure are two cards that will always guarentee removal and I don't think it should be like that. Thats the reason why they SG is seen in so many decks, people will guarenteed destruction and for that it should have a cost.
Come on man... EVERY good card doesnt have to come with a cost.

No one was really using Smashing Ground after IOC came out, and definitely werent using Fissure to the degree they are now.

You cant anticipate what the Ban is going to make strong or weak until you are actually forced to find cards that play to your Decks strengths, and others weak spots. I always liked Smashing Ground, but never found a place for it in my deck, and still havent, but that doesnt mean it isnt a good card, just not for my style of play.

Again, some cards become monstrous once it catches on fire that it has decent effect. Look at "The Cheerful Coffin". How many people are starting to play with that Spell Card? And it's been around forever, almost since the beginning.

You can't start making cards "cost effects" just because they become the "Next best thing".

Also, Smashing Ground and Fissure arent guaranteed. There is still Magic Drain, Cursed Seal of the Forbidden Spell, Magic Jammer, etc, etc...
 
Ok, which top 8 deck was using used Spell negation, from what I can tell absolutely none meaning they are guarenteed destruction. People don't tend to main deck spell negation, possibly side deck. Smashing Ground wasn't used simply because we had other methods of removal, but now some decks are running those in 3's because they guarentee removal. The only negation I could possibly see being used against it is Magic Drain.

I would just like to say that I think destruction should have a cost, not every single good card. But it doesn't matter anyway because I cannot change what is there, it's up to Konami and I like many others have to accept whats there.
 
Yes, these two cards are a little more risky to use, which means there is a risk and a possible cost. I'm tempted to use Hammer Shot now because my duels always seem to have stronger monsters.
 
[ycard="AST-111" said:
Mazera DeVille[/ycard]]Ok, which top 8 deck was using used Spell negation, from what I can tell absolutely none meaning they are guarenteed destruction. People don't tend to main deck spell negation, possibly side deck. Smashing Ground wasn't used simply because we had other methods of removal, but now some decks are running those in 3's because they guarentee removal. The only negation I could possibly see being used against it is Magic Drain.

I would just like to say that I think destruction should have a cost, not every single good card. But it doesn't matter anyway because I cannot change what is there, it's up to Konami and I like many others have to accept whats there.
That's why I said Smashing Ground doesnt fit my style of play. I'm just looking to have fun "playing". Im not seeking Top 8 status, nor do I spend my time trying to Netdeck the Top 8. If I should luck up one day and make it there, then it will be on the strength of whatever I tossed into my "own" design.

Anytime you have to say, "Look at the Top 8", you're basically not realisticly speaking since most of the time, Top 8 is nearly identical outside of 1 or 2 cards, so it's more like, "Look at one person's deck that's been copied a thousand times".

Like I said, I love playing and in the 3 years I have been playing, I have only played in one Regional. Mostly because they have always been further than I care to drive, but also because I know it is nearly impossible (but Im sure there have been exceptions) to not mirror already successful decks to make it to the top.

Also, by virtue of your own admission, it would be "helpful" to run Cursed Seal of the Forbidden Spell against Smashing Ground because that would eliminate the other two they more than likely have, right? So sure, you use two cards to get rid of their 3, but you also saved a monster and quite possibly a chance at winning the duel.
 
Trouble is you have to draw it and 1 card against 3 means they will have used at least one or two of theirs before you get to it, doesn't work out too well in the end. But each to their own. If it works for you, use it, I aint saying don't use it.
 
Actually, I dont carry any Spell Negation cards in my deck. My deck runs pretty well without them.

But some folks out there do like the opportunity to take them out when necessary. The cards I mentioned are more for them than for me.

Besides, with Magician of Faith and Tsukuyomi, you should know that as long as a Spell Card can be accessed, it's never truly "used up" once it hits the Graveyard.
 
The problem is, no one bothers to counter whatever cards the opponent plays, like not using Magic Jammer or Seven Tools of the Bandit. If Smashing Ground, Fisurre, Hammer Shot were all target cards Spell Sheild Type-8 would be in a lot Decks [x3]. My opinion about how Konami has handle the game is not good. They constantly make cards no one will use or can use thanks to what cards people run in their Decks. Look at tourney winning Decks. They are all almost the same in design except for variations. You are not going to see a Beast-Type Deck or Dinosaur-Type in Worlds are you? You like Prisman? Well too bad because he sucks and will never be a tourney worthy card to play. What bothers me is, it took them a long time to start making updated cards based on old cards. Skull Servant got a support card? Come on. When are the rest of the old cards from LOB-SRL and what not get a chance to be playable in a competitive setting?
 
Tiso I agree 100% with you. Koonami has truely brought this game down because they want more players and they are loosing money, one reason I am guessing that they made all of the "staples" in the structures. You may be right that Raigeki etc.. should have had Lightning Vortex effect to begin with. Rareities yes Water Dragon should have been an ultra instead of wasting it on the stupid Hero's. I mean we get stupid TP cards instead of getting promos from OCG, who in the world uses Anti-Raigeki or White Hole? Give us something good!


-TDK
 
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