Tonylaudat
New Member
I must admit that I was looking forward to the next Ban list, hoping that some overpowered cards would get either banned, or restricted, and that along with some more theme oriented cards of the last couple of sets might allow for from new Tier 1 decks that are not just CC Decks. What we got instead however was simply the Japneesse Ban list, which makes no sense considering that our game doesn't have anything close to the same meta that their game does.
Anyway:
Newly Banned Cards
1. Dark Hole: At least this is one that they got right, any card that can genetrate an easy 2 for 1 without any restrictions on its use should be banned.
2. Cyber Jar: Why was this banned? This was a balanced card in my opinion. While you could get a possible 2+ for one trade, it had to be set (meaning it was slow, and could get destoried before its effect could be set off), and its second effect had the potiental to give your opponet field advantage. Any deck that could get it off on their turn could use it to its max potiental, but at the same time, this could set up your opponet for a win. And this wasn't even used by many players. This is one card that I'm going to miss.
3. Exchange of the Spirit: Why does UDE hate OTK decks so much? Restricting this to one was enough to make sure that any OTK deck based on this was not overpowered.
4. Last Turn: Why ban this? If UDE really wanted to stop people from running that OTK deck then they should have simply banned Self Destruct button, which is what made the deck so sick, not Last Turn?
5. Time Seal: I can see why this was banned in Japan, but this is not Japan, besides, if a lock with this card was really that big of a problem, just ban Tsukuyomi, as this is the card that was the cause of this deck and Goat Control as well. Also, didn't any decks over there use Divine Wrath?
Newly Restricted:
1.D.D Assilent: This actually makes sense, as this card can to easily remove any opponets monster that is a threat, and you opponet either had to lost a monster, or a spell in order to deal with it.
2. Drop Off: With Dark World out there, this can be a risk to runing this, and you have no way of knowing if you are even getting a good card or not. Hit an MST or other Quick play, and you've just wasted your trap. I don't see this card becoming overpowered, as there are things out there to balance it (Treeborn Frog anyone).
3. Graceful Chartiy: Why the hell was this unbanned??? Can we say a +5 card advantage to Dark World Decks? Free way to get Treeborn Frog into the Graveyard? This card should have remained banned, and they should have thought of brinning Pot of Greed back instead of this?
4. Last Will: Cyber Stien has enough ways to get special summoned without this card, and it was actually good enough to encourage some decks around trying to take advatage of. I actually thought that this was a balanced card, as the user would have to find a way to kill one of this own monster to get its effect.
5. Level Limit Area B: It appears that UDE doesn't like control very much. I don't favor limiting cards that actually require careful deck building to take full advantage of.
6. Mirror Force: While this can generate a 2 for 1, it has several limitations that balance it out. First, it it a trap. Second, it can only be activated if your opponet attacks you. Third, it only destoried face up attack position Monsters.
7. Mask of Darkenss: Why?? How can this be considered more powerful the Magician of Faith? There might be some cards in Japan that would makes this tru, but that it certinally not the case here.
8. Pot of Arvice: This certinally needed restriction, as the previous draw engienes were a bit too good. One of this is enough. Good enough to bee good, but not so powerful as to be broken.
9. Treeborn Frog: Why, why why??? Its own effect pretty much limited it to one per deck. If someone wanted to sure more than one of this can try to get some advantage out of it, they should have been allowed to try. This seems to indicate that UDE really doesn't know how to balance out its own game.
Newly Semi- Restricted:
1.Apprentance Magician: Not really sure what to think about this, as it is entierly meta-game dependent. However, if you are going to Semi-Restirct this searcher, why not Restrict Reinforcment of the Army, a much more powerful card?
2. Deck Devistation Virus: They gave Dark World Graceful Charity, did they really need to give them more power? While most decks can't use this, Dark World decks could easily run two copies of this (espically with Treeborn Frog).
3. Magician of Faith: IS this really less powerful that Mask of Darkness. Most of the Strongest cards in the game are spells, and I can see this turning the game more into who gets luckly than who has more still. If we are giving people more options with powerful spells, why don't we give them more options to stop them while we are at it?
4. Noblemen of Crossout: This was certinally better of restricted. Flip Flop Control will laugh at someone thinking that they just got ride of all their reflippables (those aren't flip effects). You should not be punished for setting a monster. I fear that it will be too easy to simply say Noblmen your FD and attack for game.
5. Reflect Bounder: If people want to play around with this, they should certinally be allowed to. While this can be a huge wall late game, earily on, it will be seen for what it truly is (outside of a Machine Deck), a stall tactic that gains no advantage (as Reflect Bounder will always be destoried no matter what it is attacked by.
While I'm at it, here is a noval idea: Why don't we seperate Yugioh TCG from the Yugioh OCG entirely? Treat them as two seperate games (or at least to sepertate branches of the same game). They could have different championship, different ban lists, etc. Maybe even create cards for this game that are unique to it, and that don't exist in the Japanesse game? That way, maybe our list would have to be tailored to their's, which is based on a much larger card pool than we will ever have access to.
Thanks for taking the time to read this. Any and all opinons would be appreacated, as this is certinally open for discussion.
Anyway:
Newly Banned Cards
1. Dark Hole: At least this is one that they got right, any card that can genetrate an easy 2 for 1 without any restrictions on its use should be banned.
2. Cyber Jar: Why was this banned? This was a balanced card in my opinion. While you could get a possible 2+ for one trade, it had to be set (meaning it was slow, and could get destoried before its effect could be set off), and its second effect had the potiental to give your opponet field advantage. Any deck that could get it off on their turn could use it to its max potiental, but at the same time, this could set up your opponet for a win. And this wasn't even used by many players. This is one card that I'm going to miss.
3. Exchange of the Spirit: Why does UDE hate OTK decks so much? Restricting this to one was enough to make sure that any OTK deck based on this was not overpowered.
4. Last Turn: Why ban this? If UDE really wanted to stop people from running that OTK deck then they should have simply banned Self Destruct button, which is what made the deck so sick, not Last Turn?
5. Time Seal: I can see why this was banned in Japan, but this is not Japan, besides, if a lock with this card was really that big of a problem, just ban Tsukuyomi, as this is the card that was the cause of this deck and Goat Control as well. Also, didn't any decks over there use Divine Wrath?
Newly Restricted:
1.D.D Assilent: This actually makes sense, as this card can to easily remove any opponets monster that is a threat, and you opponet either had to lost a monster, or a spell in order to deal with it.
2. Drop Off: With Dark World out there, this can be a risk to runing this, and you have no way of knowing if you are even getting a good card or not. Hit an MST or other Quick play, and you've just wasted your trap. I don't see this card becoming overpowered, as there are things out there to balance it (Treeborn Frog anyone).
3. Graceful Chartiy: Why the hell was this unbanned??? Can we say a +5 card advantage to Dark World Decks? Free way to get Treeborn Frog into the Graveyard? This card should have remained banned, and they should have thought of brinning Pot of Greed back instead of this?
4. Last Will: Cyber Stien has enough ways to get special summoned without this card, and it was actually good enough to encourage some decks around trying to take advatage of. I actually thought that this was a balanced card, as the user would have to find a way to kill one of this own monster to get its effect.
5. Level Limit Area B: It appears that UDE doesn't like control very much. I don't favor limiting cards that actually require careful deck building to take full advantage of.
6. Mirror Force: While this can generate a 2 for 1, it has several limitations that balance it out. First, it it a trap. Second, it can only be activated if your opponet attacks you. Third, it only destoried face up attack position Monsters.
7. Mask of Darkenss: Why?? How can this be considered more powerful the Magician of Faith? There might be some cards in Japan that would makes this tru, but that it certinally not the case here.
8. Pot of Arvice: This certinally needed restriction, as the previous draw engienes were a bit too good. One of this is enough. Good enough to bee good, but not so powerful as to be broken.
9. Treeborn Frog: Why, why why??? Its own effect pretty much limited it to one per deck. If someone wanted to sure more than one of this can try to get some advantage out of it, they should have been allowed to try. This seems to indicate that UDE really doesn't know how to balance out its own game.
Newly Semi- Restricted:
1.Apprentance Magician: Not really sure what to think about this, as it is entierly meta-game dependent. However, if you are going to Semi-Restirct this searcher, why not Restrict Reinforcment of the Army, a much more powerful card?
2. Deck Devistation Virus: They gave Dark World Graceful Charity, did they really need to give them more power? While most decks can't use this, Dark World decks could easily run two copies of this (espically with Treeborn Frog).
3. Magician of Faith: IS this really less powerful that Mask of Darkness. Most of the Strongest cards in the game are spells, and I can see this turning the game more into who gets luckly than who has more still. If we are giving people more options with powerful spells, why don't we give them more options to stop them while we are at it?
4. Noblemen of Crossout: This was certinally better of restricted. Flip Flop Control will laugh at someone thinking that they just got ride of all their reflippables (those aren't flip effects). You should not be punished for setting a monster. I fear that it will be too easy to simply say Noblmen your FD and attack for game.
5. Reflect Bounder: If people want to play around with this, they should certinally be allowed to. While this can be a huge wall late game, earily on, it will be seen for what it truly is (outside of a Machine Deck), a stall tactic that gains no advantage (as Reflect Bounder will always be destoried no matter what it is attacked by.
While I'm at it, here is a noval idea: Why don't we seperate Yugioh TCG from the Yugioh OCG entirely? Treat them as two seperate games (or at least to sepertate branches of the same game). They could have different championship, different ban lists, etc. Maybe even create cards for this game that are unique to it, and that don't exist in the Japanesse game? That way, maybe our list would have to be tailored to their's, which is based on a much larger card pool than we will ever have access to.
Thanks for taking the time to read this. Any and all opinons would be appreacated, as this is certinally open for discussion.