mystical paralysis

Thats exactly the problem. You can't target it if its already exhausted before you play the effect. I'm saying you can't target an already exhausted character with Mystical Paralysis or any effect that exclusivly exhaustes a target character or that hinges on the character becoming exhausted. The target muct be legal when its first played. An exhausted character is not a legal target for Mystical Paralysis.
 
You most certainly may target an exhausted character with Mystical Paralysis. The only requirement for MP targeting wise is that it is a character. The text does not state 'target ready character'. An exhausted character still fits the requirement for 'character.'

As for resolution, Mystical Paralysis will attempt to exhaust the exhausted character, but will fail at it because the character is already exhausted.
 
I'm sorry, but I still disagree. A character would need to be a legal target for Mystical Paralysis. So if it would need to be a character then it would also need to be ready for it to be exhausted. If that weren't true then you could exhaust characters that were already exhausted to pay costs for certain effects since many of them say "exhaust x number of characters" and do not specify whether they need to be ready to be exhausted.
 
This isn't Yu-Gi-Oh!. The effect doesn't necessarily have to do anything when you put it on the chain. In the case of Mystical Paralysis (or any effect), you need to look at the targeting requirements and timing requirements (effects that say this attack or similar). Mystical Paralysis has a targeting requirement of 'target character'. It does not say 'target ready character'.

There is also a difference between paying a cost and performing an effect. To pay a cost, you must perform the action. Mystical Paralysis has a cost of exhausting your Dr. Doom. If Dr. Doom is already exhausted, you cannot pay the cost, so you cannot put Mystical Paralysis on the chain. Exhausting is defined as giving the exhausted characteristic to a character. If a character is already exhausted, you can't give that characteristic, because it already has it.

As part of the effect, however, the effect just will do as much as it possibly can. In the case of Mystical Paralysis, it will attempt to exhaust the character. If the character is already exhausted, then Mystical Paralysis will do nothing, but it will still try. Similarly, with the Mephisto 8 drop, if you have 2 characters on the field (one being Mephisto, of course), when the time comes for the effect to trigger and resolve, you will need to KO your 2 characters. Even though it says to KO 3, you must do as much as you possibly can to fulfill the effect. You KO'd 2, which is as close as you can get to 3. Even though you can't KO 3, you still need to try.

Again, though, it is a distinction between costs and effects. If you need to pay a cost, then you need to do what is required (exhaust a character, stun a character, etc.). If you are just trying to fulfill a portion of the effect, you must do as much as you can, but if you can't, well, too bad.

This is why, incidentally, you can redirect a stun from Tim Drake to a powered up Red Star. You still TRY to stun Red Star, but he can't be stunned, so the effect essentially does nothing.

In .VS, it doesn't matter if an effect won't seem to do anything when you put it on the chain. All that matters is that costs are paid, targets are legal, and timing is correct. As long as that is true, it doesn't matter that it won't do anything.
 
I recognize that. What I'm saying is that in order for an object to be a legal target, it must be able to meet the effects requirements when its frst played. I know it will resolve without effect if the target is no longer legal at resolution, but that would also have to aplly when it's first played as well
 
No, it doesn't. An effect doesn't have to do anything to play it. An effect just needs to fill its targeting requirements, timing, etc.

I could use Raven's effect, even if the opponent controlled no exhausted characters (or no characters at all), as long as I am in the Recovery Phase and have priority.

I could play Trapped in the Sciencells from hand if I so desired.

I could play A Child Named Valeria without controlling Mr. Fantastic, Invisible Woman, or Dr. Doom.

I could play The Mutant Menace when I control no Brotherhood characters.

These might not be smart moves, per se, but they are perfectly legal.
If you still disagree, find me the text in the Comp Rules that states that an effect must be able to do something when you play it. I guarantee you that you won't. The only requirements for playing an effect are listed under effects: Targets chosen, costs paid, timing correct. This is all under section 505.

Again, this isn't like the Yu-Gi-Oh! rules. In that game, the effect must be able to potentially do something when it is played. In this one, that is not the case.
 
Dlanaan said:
In .VS, it doesn't matter if an effect won't seem to do nothing when you put it on the chain. All that matters is that costs are paid, targets are legal, and timing is correct. As long as that is true, it doesn't matter that it won't do nothing.

...doesn't...won't...do nothing...

and

...doesn't...won't do nothing.

:)

You lead in "do nothing" with negatives...what a fun read... :D

I don't think I won't enjoy none of this...
 
I don't think I won't niether. =S

In any case, its in the Comp Rules where it says that a target must be legal in order to be played that I'm going by. I don't see where targeting an exhausted character for an exclusivly exhausting effect is legal.
 
Because it doesn't say 'target ready character'. The only requirement when it states 'target character' is that the target is a character. It says nothing about the character being ready, exhausted or stunned.

For comparison, look at Escape Artist or Pest Control. Both of those have targeting requirements of 'target ready character'. Those cards specifically require the target to be ready. Mystical Paralysis does not.
 
Another thing bothering me is that a card must have certain characteristics in order to be targeted by an effect.

I don't think I could play Savage Beatdown if the target did not have the "attacker" characteristic.

I don't think I could activate Lazurus Pit if the target didn't have the "stunned" characteristic.

Exhausting a object reqires you to take away the "ready" characteristic.

I just does't make sense to me for the object to be targeted by a effect that takes away the "ready" characteristic when it doesn't have the "ready" characteristic.
 
You will note, though, that in the cards you mentioned, they have that targeting requirement.
Savage Beatdown states 'target attacker'. Lazarus Pit states 'target stunned (League) character'. So you are correct. You could not play those effects without fulfilling that targeting requirement.

And you are correct. Exhausting an object requires it to be ready. However, an effect can still attempt to exhaust an exhausted character. That it won't is irrelevant to the effect.

All the game cares about in terms of a target is that the target matches the targeting requirements. Nothing more. So if the effect says 'target character', it isn't looking for any characteristics. It is just looking for a character. If an effect is looking for 'target exhausted character', it is only looking to see that the character is exhausted. It doesn't care about any affiliations, ATK values, or if it has flight.

Even if the effect may seem to do nothing, the game doesn't care. It just wants to make sure its targets are correct and the timing is proper. Beyond that, it just doesn't matter.

You can activate Qwardians when the opponent has less than 30 END if you want. It won't do anything, but that doesn't matter to the game. The game just wants to make sure that the target is a player.

Similarly, you can use Mystical Paralysis on an already exhausted Puppet Master. It won't do too much, but the game won't see the action as illegal.
 
In other words, you can attempt to exhaust that character, but due to the fact that it is already exhausted, it won't be exhausted again and the exhausted mode is due to that player's decision to activate it's activated ability or other card effects or cost effect. Mystical Paralysis will NOT be exhausting it as it is already exhausted. Right?
 
If the character is exhausted at the resolution of Mystical Paralysis, MP will try to exhaust the character, but will do nothing because the character is already exhausted. Effects that look for the source of exhaustion will not 'find' Mystical Paralysis (don't think there are any yet, but . . .)
 
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