Necrofear vs Necrofear

With all the talk of Manticore vs Necrofear, I just wanted to add this to the discussion.

It's Player A's turn. He removes 3 fiends to special summon Dark Necrofear.
Player B already has a Dark Necrofear on her side of the field.

Battle step: Player A's Necrofear attacks Player B's Necrofear and both are destroyed as a result of battle.

During the end phase, would this cause a SEGOC since both effects are manditory or would it go back to the priority issue with the turn player deciding whether or not to resolve his first (which in this scenario, I'd want my Necrofear to resolve 2nd cause this way the other player can take one of my monsters and then I can take it back :D).

I'm thinking it's more the second way since as was said earlier in regards to the standby phase, things have to get resolved but other things can be done before and after resolution.

Oh, and as a part B to this question. Player A offered a Manticore of Darkness as a tribute to summon Jinzo to the field for his normal summon. Could Player A resolve the Manticore effect first, then force Player B to resolve the Necrofear effect before his own? (And given the people I play with, this scenario isn't that theoretical.)

Thanks.

- Andrew
 
Necrofear vs. Necrofear. Most likely the Turn Player's Necrofear will resolve first (this would not be a SEGOC, but more a Turn Player sees if he wants to resolve or opponent wants to ... etc.)

For the second one. Manticore was Tributed and therefore is eligible to use its effect. Now it gets sticky. My most recent (though not necessarily correct) understanding is that after an effect has resolved, it falls to the Turn Player again to resolve or not resolve an effect or try to get the non-Turn Player to do so. However, I am not 100 percent certain on this one.
 
Necrofear vs. Necrofear. Most likely the Turn Player's Necrofear will resolve first (this would not be a SEGOC, but more a Turn Player sees if he wants to resolve or opponent wants to ... etc.)
I'm pretty sure this is a SEGOC, it seems to be a delayed trigger that is indeed activated.

Although who knows, it could one of those "quasi-triggered" effects that gary keeps talking about to. So you would simply activate them in a new chain based on a desired priority-like order.

For the second one. Manticore was Tributed and therefore is eligible to use its effect. Now it gets sticky. My most recent (though not necessarily correct) understanding is that after an effect has resolved, it falls to the Turn Player again to resolve or not resolve an effect or try to get the non-Turn Player to do so. However, I am not 100 percent certain on this one.
I would definately agree with this. In the End and Standby Phases whenever an effect (or chain of effects) is resolved the Turn Player gets priority back. Wait, thats how it works all the time.....
 
It's not SEGOC. Necrofear's effect doesn't conflict with the other one. They both aren't trying to resolve at the same time, they are just trying to resolve at some point in the End Phase.
 
Dlanaan said:
It's not SEGOC. Necrofear's effect doesn't conflict with the other one. They both aren't trying to resolve at the same time, they are just trying to resolve at some point in the End Phase.

I agree with Novastar, it is SEGOC. At the End Phase of a turn, you take everything that, as you put it, trying to resolve at some point in the End Phase, and make a chain, do you not?? If so, then it is indeed SEGOC. And if it's not, explain to us what is going on...
 
I agree with Novastar, it is SEGOC. At the End Phase of a turn, you take everything that, as you put it, trying to resolve at some point in the End Phase, and make a chain, do you not?? If so, then it is indeed SEGOC. And if it's not, explain to us what is going on...
Well, after having looked at this, i am probably wrong in thinking that it is a SEGOC.

Why? quite simply, as D said they are attempting to resolve at "some" point in during the End Phase. The effect does not specify exactly "when" that effect must be resolved (or activated) during that Phase. It does not state "At the start of the [whatever] Phase..." which would indicate a simultanious activation of both effects, forcing a SEGOC.

Necrofear's effect (equip) does create a chain point (it is activated), but they each create a new chain, in an order determined by both the Turn Player and the Opponent choosing when to resolve.

Hope that helps...
 
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