Necrovalley PGD-084

Here's the big one. The one Field Spell that can lock down most duels as well as provide excellent strength for the Gravekeepers.

While "Necrovalley" is in play, Graveyards are off limits for the most part. Monsters can not be targeted in there for removal or reborn. Spells and traps cannot be retrieved. "Fiber Jar" is completely negated. It completely kills the ability to summon Chaos monsters. It makes Gravekeepers 500 ATK/DEF stronger, boosting most to surpass most commonly played cards.

You don't need a Gravekeepers' themed deck to take advantage of "Necrovalley". Like all field spells, it will work for/against you as well as your opponent. With some careful planning though, "Necrovalley" is one of the strongest cards you can use to not only enhance your deck, but also shut down your opponent's as well.
 
This is one of those cards such as Non-Spellcasting Arena or Skill Drain that plays Jedi mind tricks on you. You're so unaccustomed to having those restrictions put on you that it causes stupid mistakes on the part of the person not playing it (and the person playing it if they don't use the deck often) It can throw a player's mental state way off kilter and win the match on that alone
 
Tell me about it. I'm sure the first time I actually go up against this deck I'll have a similar reaction. Monster recursion is a important part in my deck so this card will definite be a problem. Then the power boost it gives Gravekeepers... I'll definitely be using Spell Canceller when I go up against a deck that use this card.

That would be one of the few things that could stop this card and the gravekeepers as well. A Spell Canceller. None of them besides the Leader have enough ATK points to take on a Spell Canceller. The card is vulnerable to other type of spell/trap removal. So a gravekeeper deck has to guard it with its life.

On the plus side, this one the few cards that give such a great power bonus. Most of the Gravekeepers (1400's and the 1500's) will become strong enough to take on and win against common 1900 atk'ers. Spearman, Assailant, Cannonholder. Spy and Guard and will have a very strong defense. And you can still have monster recursion except you have to use 'Rite of Spirit' which isn't a problem. And I love how it'll stop chaos and other RFG summons.
 
i have never had a spell cancellor used against me, cus they dont get to summon it :D

that aside, it was the deck right after my first tournament after IOC came out, then i stuck to it ever since. So many people wasted monster reborn etc cus half of the people i duel with says: "GK sucks!", i taught all of them a hard lesson.

definitely one of those field spell card that your opponent will want to keep their Breaker / MST on, making my magic cylinder even more of an annoyance :D
 
Gravekeeper's are great. I love groups of cards that work so well with one another. Like one big happy family. Albeit, one that guards the grave of the pharoah, one generation after another.
 
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