Need help with my gravekeeper's deck for tournament

hmm...ive always wanted to make a gk deck for this new format but i could never figure out a could trap line up for it....
 
Inuyasha_Riku said:
yea..but one of the major purposes of a gk deck besides swarm is the added power they get from the effects w/Necrovalley...the Rite of Spirits add more swarm and recursion whereas the opponent cant...i will say magicians circle is good but in a gk deck Rite of Spirits are almost staples...

I wouldn't call Rite of Spirit a staple. as I said, it's decent, but recursion isn't as good as it was during the last ban list. look at zombies for example; they have the BEST recursion in the game, yet the only recursion they run besides Call of the Haunted is Book of Life, and you rarely see anymore than 1-2 played.
 
Cody said:
I wouldn't call Rite of Spirit a staple. as I said, it's decent, but recursion isn't as good as it was during the last ban list. look at zombies for example; they have the BEST recursion in the game, yet the only recursion they run besides Call of the Haunted is Book of Life, and you rarely see anymore than 1-2 played.

they have Premature Burial too...but thats not the point...i was kinda trying to say with a gk deck u can kinda laugh in ur opponents face coz ull be able to revive stuff while they cant coz of Necrovalley..thats what makes Rite of Spirit so good to me in a gk deck...
 
Inuyasha_Riku said:
they have Premature Burial too...but thats not the point...i was kinda trying to say with a gk deck u can kinda laugh in ur opponents face coz ull be able to revive stuff while they cant coz of Necrovalley..thats what makes Rite of Spirit so good to me in a gk deck...

of course, each person has their own preferences, so if you want to stick with Rite of Spirit, then more power to you. However, I would much rather stick with playing spot removal in its place.
 
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