New deck that I want to make.

KODOU

New Member
I don't have a lot of cards that I am using to make this deck, so I can't test it for myself. Its mainly Chimeratech/ Cyber deck. I put Gadgets in the deck, but that is only to thin the deck a little. Its really weird to me since I am just starting to run other types of decks. Here is what I have now. Please tell me how it would work and try test playing it please.

Monsters: (21)
Tributes: (6)
3x Cyber Dragon
1x Jinzo
2x Mobius the Frost Monarch

Non-Tributes: (15)
3x Heavy Mech Support Platform
2x Red Gadget
2x Green Gadget
2x Yellow Gadget
1x Sangan
1x Exiled Force (Might switch for Dekoichi)
1x Spirit Reaper
1x D.D. Warrior Lady (Might switch for Dekoichi)
1x Neo-Spacian Grand Mole
1x Treeborn Frog

Spells: (15)
1x Overload Fusion
1x Limiter Removal
1x Future Fusion
3x Power Bond
1x Snatch Steal
2x De-fusion
1x Premature Burial
1x Re-fusion
1x Book of Moon
1x Heavy Storm
1x Mystical Space Typhoon
1x Megamorph

Traps: (4)
1x Mirror Force
1x Call of the Haunted
1x Torrental Tribute
1x Ultimate Offering

Fusion Deck: (9)
3x Chimeratech Overdragon
3x Cyber Twin Dragon
3x Cyber End Dragon

I used Heavy Mech Support Platform to attach that on a fusion monster fused with Power Bond so I could keep the fusion monster on the field at the end of the turn. I'm not sure if I would lose 500 LP for H.M.S.P or LP from the fusion monster. I put in a Ultimate Offering just to take advantage of summoning Gagets quickly for some field control. All in all I think that this deck might do pretty well. What do you guys think?
 
Things are looking good here. The only point I would like to make is that I do not believe HMSP will protect the Power Bonded monster at the end of the turn. The reason is that the monster is destroyed by a game mechanic (the condition of being destroyed set up on it by Power Bond) as opposed to a direct effect (say Mirror Force of Lightning Vortex).

I tried this tactic in my Archfiend/Machine hybrid and ran into the same issue when it came to life point payments. 8^D

But things are still looking good with the deck and HMSP is a great card. I'd even recommend tossing in a Roll Out! or two in the mix. You could potentially use Snipe Hunter, Raigeki Break, or another discard as a cost type card to put the HMSPs into the graveyard and chain them in via Roll Out when your opponent attempts monster removal.
 
I know I don't pay much attention to Fusion tactics, but what exactly is Heavy Mech Support Platform protecting a Power Bonded monster from? Power Bond doesn't destroy anything. Did you mean to say Limter Removal?
 
pay attention to the jedi...read up...
with hmsp @ 3x put in 1 or 2 roll out...since there will be times that you will have to set them to protect life..rollout is a good response to an attack or spell/trap destruction when chained....
powerbond at 3 is too much since you only have 3 cyberdragons...one powerbond and 2 lightsealed hex fusions will have more utility esp if you drop heavy mech or rollout a cyber twin...
ring of destruction will win a lot of games for this deck....as well as force draws....hard to get but worthwhile
another good card is cyber phoenix to give a bit of support to machines and an ocasional draw...with dekoichis ,pot of avarice and morphing jar-it makes a difference even 2 card traders can help put together combos and force opponent to use his back row disruption early....
machines have some nice side choices...rfdd & d d scoutplanes ; kinetic soldiers ; spell cancellers ; bes tetran; and many more
fun deck - for sure- spcl cyberdragon, normal light hex.drop cyber twin &limiter> swing for damage and ring for game...addictive ... in adition mid/late game with cyberdragon or light hex and 6 or more machines in graveyard, any time opponent has an atk pos monster and no back row- a topdecked overload means you win game ... from seeminly nowhere
a fun deck for sure... hurt by banning last will, MoF, and overload @ 1 but still a good deck
twist it to suit you
i think hmsp can protect a chimeratech from destruction when equipped/summoned by future fusion...its complex (for me) but rollout in response to your ff summon of chimmy... meaning you can put him on field without using ff then overload...hard to put together but another option...
 
Well, I meant to say would it stop me from taking 4000LP of damage if I put in HMSP. And Light Seald Hex Fusion wouldn't work, because Cyber Twin and Cyber End Dragon clearly say in their effect that a Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. I don't have a Ring of Destruction, and I probably won't get one until June. If I make a side board I'll put in Roll Out!. I wanted to put in a Cyber Pheonix, but I didn't know what to take out. I'll probably make a side deck and put 3 of those in there. I think that the 3 Power Bonds are a little too much,l but they can give you that quick edge. Especially with the Gagdgets that I have in this deck that I can get into my hand or the field quickly, and Overload Fusion, it would be a lot easier getting Chimeratech out onto the field earlier into the game. And hopefully I can have Jinzo on the field quickly too, and De-fusion can help me with those tricky traps if I don't. I made this deck on paper so I don't know what to do really.
 
KODOU said:
Well, I meant to say would it stop me from taking 4000LP of damage if I put in HMSP. And Light Seald Hex Fusion wouldn't work, because Cyber Twin and Cyber End Dragon clearly say in their effect that a Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. I don't have a Ring of Destruction, and I probably won't get one until June. If I make a side board I'll put in Roll Out!. I wanted to put in a Cyber Pheonix, but I didn't know what to take out. I'll probably make a side deck and put 3 of those in there. I think that the 3 Power Bonds are a little too much,l but they can give you that quick edge. Especially with the Gagdgets that I have in this deck that I can get into my hand or the field quickly, and Overload Fusion, it would be a lot easier getting Chimeratech out onto the field earlier into the game. And hopefully I can have Jinzo on the field quickly too, and De-fusion can help me with those tricky traps if I don't. I made this deck on paper so I don't know what to do really.
Well, first off Heavy Mech Support Platform only protects your Machine from destruction (effect or battle). It will not protect you from any kind of Effect Damage.

Secondly, the Hexes second effect does not Fusion Summon. Cyber End and Cyber Twin can only be Fusion Summoned with the printed Fusion Materials, but they doesn't make them exempt from being Special Summoned by other effects that don't use the Fusion process:

http://lists.upperdeck.com/read/messages?id=9372#9372
Cyber Dragon and Their Fusions Vs Hex Fusion Subs 2006-05-02 11:45:00 <Stephen Ore>

For Clarification is it possible to use The Hex Fusion's 2nd effect:

"Tribute Fusion-Material Monsters on the field, including this card, to Special
Summon 1 LIGHT/DARK/EARTH Fusion Monster from your Fusion Deck."

To Special Summon Cyber Twin Dragon and Cyber End Dragon?

Also if it is Possible to use the 2nd effect to bring out the Cyber Twin and
Cyber End Fusions, Would you need 2 Cyber Dragons and a The Light - Hex-Sealed
Fusion to special summon out Cyber End Dragon?

Thanks

Red

------------------------------------

You can Tribute "The Light - Hex Sealed Fusion" and "Cyber Dragon", both on the field, to Special Summon "Cyber Twin Dragon".
You can also Tribute "The Light - Hex Sealed Fusion" and 2 "Cyber Dragons", all on the field, to Special Summon "Cyber End Dragon".

This is because the effect of "The Light" Special Summons the Fusion Monster.
And this Special Summon is NOT treated as a Fusion Summon.


Dan Scheidegger
Jr. Game Designer
Yu-Gi-Oh! TCG R&D
Upper Deck Entertainment
 
I made some changes. Only changed two monsters. I don't want to run The Light - Hex Sealed Fusion, because I'm not just trying to summon Cyber Twin or Cyber End. I'm just trying to get any fusion onto the field as quickly as possible. Possibly the first turn.

Monsters: (21)
Tributes: (6)


3x Cyber Dragon
1x Jinzo
2x Mobius the Frost Monarch

Non-Tributes: (15)

3x Heavy Mech Support Platform
2x Red Gadget
2x Green Gadget
2x Yellow Gadget
1x Sangan
2x Cyber Pheonix
1x Spirit Reaper
1x Neo-Spacian Grand Mole
1x Treeborn Frog

Spells: (15)

1x Overload Fusion
1x Limiter Removal
1x Future Fusion
3x Power Bond
1x Snatch Steal
2x De-fusion
1x Premature Burial
1x Re-fusion
1x Book of Moon
1x Heavy Storm
1x Mystical Space Typhoon
1x Megamorph

Traps: (4)

1x Mirror Force
1x Call of the Haunted
1x Torrental Tribute
1x Ultimate Offering

Fusion Deck:

3x Chimeratech Overdragon
3x Cyber Twin Dragon
3x Cyber End Dragon
 
Also I don't know why I was thinking that Power Bond had a Limiter Removal effect. I was wondering with Limiter Removal and Power Bond used togeher. Lets say that I use Power Bond to take out Cyber End Dragon, and use Limiter Removal on it, then attach HMSP. I'm pretty Sure that it would have 16500ATK. Now, if some card like Wobaku were used and they didn't take damage, would I be able to remove HMSP from Cyber End Dragon and only take 500 damage, or would I remove it and lose the match because of the loss of 8000 LP? Thats what I meant to really ask. I wasn't paying attention. I think I would only lose 500LP. Some of my friends say I would lose 500, but some say I would lose the fusion monsters ATK.
 
KODOU said:
Also I don't know why I was thinking that Power Bond had a Limiter Removal effect. I was wondering with Limiter Removal and Power Bond used togeher. Lets say that I use Power Bond to take out Cyber End Dragon, and use Limiter Removal on it, then attach HMSP. I'm pretty Sure that it would have 16500ATK. Now, if some card like Wobaku were used and they didn't take damage, would I be able to remove HMSP from Cyber End Dragon and only take 500 damage, or would I remove it and lose the match because of the loss of 8000 LP? Thats what I meant to really ask. I wasn't paying attention. I think I would only lose 500LP. Some of my friends say I would lose 500, but some say I would lose the fusion monsters ATK.

I don't know why you'd only take 500 damage.... but you WOULD take 4000 instead of 8000 because Power Bond takes away lp from you equal to the ORIGINAL ATTACK of Cyber End Dragon...
 
KODOU said:
I made some changes. Only changed two monsters. I don't want to run The Light - Hex Sealed Fusion, because I'm not just trying to summon Cyber Twin or Cyber End. I'm just trying to get any fusion onto the field as quickly as possible. Possibly the first turn.

sigh...if you want one of the only 3 fusions you can get with this deck on the field fast, you really should run the light sealed hex...since they are really really really fast and easy to use....if you have only 2 cards in your hand (cyber dragon & light hex) no field and opponent has 1 or more monsters, you can enter your battle phase with cyber twin onyour side of field - thats pretty fast isnt it?

and dont go in circles with what people are telling you about how cards work - read them carefully. also, use the pulldown menu >resources>card registry to find card effects and rulings or post questions in rules section...lots of lv 2 and lv 3 judges here you will get clear accurate answers and most important the WHYs....
 
If your going for speed I don't know how not running the Hexes could be faster. Especially with Twin and End in your Fusion Deck. The Hexes GREATLY increase your odds and your speed. I don't think you fully realize the way they work.

And as Inyu points out, there's no reason you would take 500 from Power Bond's effect. It deducts the Original ATK of the Fusion, not of a card equipped to it. You always take the ATK power of the Fusion at the time it was summoned as Direct Damage. But no matter how you choose to resolve those End Phase effects, you'll always take the damage from Power Bond. Heavy Mech can take the bullet from Limiter Removal, but the Fusion doesn't need to be on the field anymore for you to take that damage. You'd need something like Des Wombat or Hallowed Life Barrier to deflect that.
 
Hallowed Life Barrier makes it so you don't take damage from your opponent's cards effect. If I activate Limiter Removal thats my effect. That doesn't work. Des Wombat works. Thats a card I had never thought of. I was mainly trying to make a machine deck from my mind, so I didn't have that card to look at. And I'll Side Hexes to see if I should switch with HMSP when I make this deck. I'll side Des Wombat too. What about the Dark Hex Sealed Fusion?
 
cuzwbd said:
KODOU said:
I made some changes. Only changed two monsters. I don't want to run The Light - Hex Sealed Fusion, because I'm not just trying to summon Cyber Twin or Cyber End. I'm just trying to get any fusion onto the field as quickly as possible. Possibly the first turn.

sigh...if you want one of the only 3 fusions you can get with this deck on the field fast, you really should run the light sealed hex...since they are really really really fast and easy to use....if you have only 2 cards in your hand (cyber dragon & light hex) no field and opponent has 1 or more monsters, you can enter your battle phase with cyber twin onyour side of field - thats pretty fast isnt it?

and dont go in circles with what people are telling you about how cards work - read them carefully. also, use the pulldown menu >resources>card registry to find card effects and rulings or post questions in rules section...lots of lv 2 and lv 3 judges here you will get clear accurate answers and most important the WHYs....
I read the cards, its just I don't pay attention to what I am typing most of the time. I do just try to get on and off as fast as I can. Sorry!
 
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