New Structure Decks

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Darklight

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Hi, Ive bee looking for the new Structure Decks, The Warrior and the Spellcaster decks. I founded the card list, but Im not very clear when are they going to came to sale. Im from Mexico City, so if you know when, please reply.
 
i know that north america gets the warrior deck this november. so you can probably expect it in stores either 1 week before the EEN Sneek Peak, during or after it. :)

spell caster im not too sure about it though.
 
could you post the lists here or at least the links to the lists please? I;ve seen the magician deck and some of the cards in there are GODLY.
 
Ok, but is just to be a little long, Ive also include de list of the Elemental Energy expansion:

Elemental Energy

Translation file for: Elemental Energy (EEN)
Document version 1.5, last update 8/20
Created by Spikes and Baron
http://www.dmcomet.net
(c)8/2005 .comet CCG Network, all rights reserved
------------------------------------------------------
UPDATE:
v1.5 - Fix effect text of [Silver], [Gold], [VW - Tiger Catapult], [Feather Shot] and [Hell Blast]
- Rewritten text of [Cyber Blader] (Clarify the effect)
- Fix name in Rarity list
- Change name of [Silver], [Gold], 053
- Done a lot of minor erratas
------------------------------------------------------
HOW TO USE THIS FILE?
This file is only for your reference. Please don't use this file as a way to sell
your products or cite as source as "official" translation. Please cite the source if
you would use any part of this file.
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!

Monster:
(Card Set)-(Card Number)
(Card Name)
(Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense)
(Effect)

Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
-----------------------------------------------
Rarity List for this set:
Ultimate Rare (11):
E-Hero Edgeman (007)
Water Dragon (015)
Giant Battleship - Tetran (017)
Military God of Dark Realm - Gold (024)
VWXYZ - Dragon Catapult Cannon (031)
Cyber Blader (032)
E-Hero Rampart Gunner (033)
E-Hero Tempester (034)
E-Hero Wild Jaggyman (035)
E-Hero Shining Flare Wingman (036)
Pot of Avarice (037)

Ultra Rare (4):
E-Hero Rampart Gunner (033)
E-Hero Tempester (034)
E-Hero Wild Jaggyman (035)
E-Hero Shining Flare Wingman (036)

Super Rare (7):
E-Hero Edgeman (007)
Water Dragon (015)
Giant Battleship - Tetran (017)
Military God of Dark Realm - Gold (024)
VWXYZ - Dragon Catapult Cannon (031)
Cyber Blader (032)
Pot of Avarice (037)

Rare (14):
Queen's Knight (004)
Jack's Knight (005)
King's Knight (006)
Hell Soldier (010)
Magician of Chain Bullet (019)
Hunter of Dark Realm - Blue (021)
Berserk King of Dark Realm - Brown (022)
Army God of Dark Realm - Silver (023)
Feather Shot (042)
Hell Alliance (044)
Armed Changer (045)
Hero Barrier (049)
Hell Blast (050)
Level Limit Area A (060)
------------------------------------------------------
EEN-JP001
Knight of Dark Realm - Zulu
Dark/Demon/4/1800/1500
Normal Monster

EEN-JP002
V - Tiger Jet
Light/Machine/4/1600/1800
Normal Monster

EEN-JP003
Blade Skater
Earth/Warrior/4/1400/1500
Normal Monster

EEN-JP004
Queen's Knight
Light/Warrior/4/1500/1600
Normal Monster
Rare

EEN-JP005
Jack's Knight
Light/Warrior/5/1900/1000
Normal Monster
Rare

EEN-JP006
King's Knight
Earth/Warrior/4/1600/1400
When this card is successfully summon and you have a [Queen's Knight] on the field, you
may special summon a [Jack's Knight] from your deck to the field.
Rare

EEN-JP007
E-Hero Edgeman
Earth/Warrior/7/2600/2200
When this card attack a monster in defense mode, and the attack strength of this card is
greater than the defense strength of the defending monster, do battle damage to your
opponent equal to the difference.
Super Rare

EEN-JP008
E-Hero Wildman
Earth/Warrior/4/1500/1600
This card is unaffected by effect of Trap cards.

EEN-JP009
Reborn Zombie
Dark/Undead/4/1000/1600
When your opponent have 0 cards in his/her hand, if this card is in attack mode, it cannot
be destroy as a result of battle. (Damage Calculation is still applied)

EEN-JP010
Hell Soldier
Dark/Warrior/4/1200/1400
When this card is destroy by attack of opponent's monster and sent to Graveyard, do damage
to opponent equal to the battle damages you received.
Rare

EEN-JP011
W - Wing Catapult
Light/Machine - Union/4/1300/1500
Once during your Main Phase, you may treated this card as an equipment card and equip
it on your [V - Tiger Jet], or remove it from being equipment and special summon it in
face-up attack mode. Increase the equipped monster's attack and defense strength by
400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed as a result of battle, destroy this card instead.)

EEN-JP012
Flame Majin - Hell Burner
Fire/Demon/6/2800/1800
This card cannot be Normal Summoned other than by discard all cards in your hand other than this
card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
more. For each monster card on opponent's field, increase this card's attack strength by
200. For each monster card on your field other than this card, decrease this card's attack
strength by 500.

EEN-JP013
Hydrogedon
Water/Dino/4/1600/1000
When this card destroy a monster as result of battle and send to Graveyard, special summon
a [Hydrogedon] from your deck onto the field.

EEN-JP014
Oxygedon
Wind/Dino/4/1800/800
If this card is destroy as a result of battle from a Fire main-type monster, do 800 damages
to both player.

EEN-JP015
Water Dragon
Water/Sea Draogn/8/2800/2600
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Bonding - H2O]. When this card is face-up on the field, the attack strength of all
monsters with Fire Main-Type or Pyro sub-type would become 0. When this card is
destroy and send to Graveyard, special summon two [Hydrogedon] and one [Oxygedon] from
your Graveyard.
Super/Ultimate Rare

EEN-JP016
Etoile Cyber
Earth/Warrior/4/1200/1600
When this card direct attack opponent, increase this card's attack strength by 500
during Damage Calculation.

EEN-JP017
Giant Battleship - Tetran
Wind/Machine/6/1800/2300
When this card is summon, put 3 counters on thie card. This card cannot be destroy as
a result of battle. When this card combat, remove a counter on this card at the end of
Damage Step. When this card battle with no counter on it, destroy it at the end of Damage
Step. Remove a counter on this card, destroy a Magic/Trap card on the field. This effect
can only be use once per turn.

EEN-JP018
Nano Breaker
Earth/Machine/4/1600/1800
When this card attacks face-up monster with level 3 or lower, destroy it without doing
Damage Calculation.

EEN-JP019
Magician of Chaining Attack
Dark/Spellcaster/4/1600/1200
When this card is face-up on your field, when you activate a Normal Magic card, do 400
damages to opponent.
Rare

EEN-JP020
Advanced Guard of Dark Realm - Beige
Dark/Demon/4/1600/1300
When this card is discard into Graveyard from hand by effect of another card, special
summon this card onto your field.

EEN-JP021
Hunter of Dark Realm - Blue
Dark/Demon/3/1400/800
When this card is discard into Graveyard from hand by effect of another card, draw
a card from your deck. When this card is discard by opponent's card effect, draw one
card additionally.
Rare

EEN-JP022
Berserk King of Dark Realm - Brown
Dark/Demon/4/1800/400
When this card does Battle Damage to your opponent, you may choose a card in your hand and discard
it to Graveyard.
Rare

EEN-JP023
Army God of Dark Realm - Silver
Dark/Demon/5/2300/1400
When this card is discard into Graveyard from hand by effect of another card, special summon
this card to your field. If this card is discarded by effect of opponent's card, your opponent
also choose 2 cards in his/her hand and put them onto the bottom of his/her deck in any order.
Rare

EEN-JP024
Military God of Dark Realm - Gold
Dark/Demon/5/2300/1400
When this card is discard into Graveyard from hand by effect of another card, special summon
this card to your field. If this card is discarded by effect of opponent's card, also choose
up to 2 cards on opponent's field and destroy them.
Super/Ultimate Rare

EEN-JP025
Scout of Dark Realm - Scar
Dark/Demon/2/500/500
When this card is destroy as a result of battle and sent to Graveyard, choose a monster with
[Dark Realm] in its name with level 4 or less from your deck and adds it into your hand.

EEN-JP026
Possessed Spirit - Aos
Earth/Spellcaster/4/1850/1500
You may put a [Earth Spirit User - Aos] and an Earth Main-Type monster from your field to Graveyard
to special summon this card from your hand or deck. If this card is special summon this way,
it gains the following effect. When this card attacks a monster in defense mode, and the
attack strength of this card is greater than the defense strength of the defending monster,
do battle damage equal to opponent equal to the difference.

EEN-JP027
Possessed Spirit - Eria
Water/Spellcaster/4/1850/1500
You may put a [Water Spirit User - Eria] and a Water Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.

EEN-JP028
Possessed Spirit - Heater
Fire/Spellcaster/4/1850/1500
You may put a [Fire Spirit User - Heater] and a Fire Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.

EEN-JP029
Possessed Spirit - Wynn
Wind/Spellcaster/4/1850/1500
You may put a [Wind Spirit Use - Wynn] and a Wind Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.

EEN-JP030
VW - Tiger Catapult
Light/Machine - Fusion/6/2000/1500
[V - Tiger Jet] + [W - Wing Catapult]
This card is special summon by removing the above monsters on your field from the
game (The card [Fusion] is not required). Discard a card from your hand, change the mode
of a monster on opponent's field. (Reverse effects are not activated).

EEN-JP031
VWXYZ - Dragon Catapult Cannon
Light/Machine - Fusion/8/3000/2800
[VW - Tiger Catapult] + [XYZ - Dragon Cannon]
This card is special summon by removing the above monster on your field from game
(The card [Fusion] is not required). Once during your turn, you may remove a card on
opponent's field from game. When this card attack, you may change the mode of the monster
this card attack (Reverse effects are not activated).
Super/Ultimate Rare

EEN-JP032
Cyber Blader
Earth/Warrior - Fusion/7/2100/800
[Etoile Cyber] + [Blade Skater]
This card's Fusion summon can only be done by above cards. When opponent control exactly one
monster, this card cannot be destroy as result of battle. When opponent control exactly two
monsters, this card's attack strength would be doubled. When opponent control exactly three
monsters, this card negate all of the effects of opponent's Magic, Trap and effect monster cards.
Super/Ultimate Rare

EEN-JP033
E-Hero Rampart Gunner
Earth/Warrior - Fusion/6/2000/2500
[E-Hero Burst Lady] + [E-Hero Clayman]
This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode,
you can direct attack opponent while it's still in defense mode. If so, the battle damages done
would be halved during Damage Calculation.
Ultra/Ultimate Rare

EEN-JP034
E-Hero Tempester
Wind/Warrior - Fusion/8/2800/2800
[E-Hero Sparkman] + [E-Hero Featherman] + [E-Hero Bubbleman]
This card can only be Special summon by Fusion Summon. Put a card other than this card on
your field to Graveyard, and select a monster on your field. As long as this card
is face-up on your field, that monster cannot be destroy as a result of battle (Damage
Calculation would still applied)
Ultra/Ultimate Rare

EEN-JP035
E-Hero Wild Jaggyman
Earth/Warrior - Fusion/8/2600/2300
[E-Hero Wildman] + [E-Hero Edgeman]
This card can only be special summon by Fusion Summon. This card can attack each monster
on opponent's field once.
Ultra/Ultimate Rare

EEN-JP036
E-Hero Shining Flare Wingman
Light/Warrior - Fusion/8/2500/2000
[E-Hero Flame Wingman] + [E-Hero Sparkman]
This card can only be Special summon by Fusion Summon. This card's attack strength is increase
by 300 for each monsters with [E-Hero] in their name in your Graveyard. When this card
destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that
monster.
Ultra/Ultimate Rare

EEN-JP037
Jar of Avarice
Magic - Normal
Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw 2 cards from
your deck.
Ultra/Ultimate Rare

EEN-JP038
Thunder of Dark Realm
Magic - Normal
Destroy a face-down card on the field. Afterward, discard a card from your hand into Graveyard.

EEN-JP039
Level Tuning
Magic - Normal
Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard,
special summon it and ignore the summoning condition. The monster special summon by this
effect cannot attack, cannot activate effect, and effect would not be activate during that
turn.

EEN-JP040
Ojamagic
Magic - Normal
When this card is sent from your hand or field to Graveyard, add a [Ojama Green],
[Ojama Yellow] and [Ojama Black] from your deck to your hand.

EEN-JP041
Ojamuscle
Magic - Normal
Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy
all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama
King] by 1000 for each monsters destroyed by this effect.

EEN-JP042
Feather Shot
Magic - Normal
Choose a face-up [E-Hero Featherman] on your field to activate this card. During this
turn, the selected card can attack up to the number of monsters on your field. If so, you
cannot direct attack opponent, and all of your other monsters cannot attack.

EEN-JP043
Bonding - H2O
Magic - Normal
Sacrifice 2 [Hydrogedon] and a [Oxygedon] on your field, special summon a [Water Dragon]
from your hand, deck, or Graveyard.

EEN-JP044
Hell Alliance
Magic - Equipment
The attack strength of equipped monster would be increase by 800 for each monster with
the same name as the equipped monster on the field.
Rare

EEN-JP045
Armed Changer
Magic - Equipment
Discard an Equipment card from your hand to activate. When the equipped monster destroy
a monster as a result of battle, the controller of the equipped monster may add a monster
with attack strength less than the equipped monster from his/her Graveyard to his/her hand.
Rare

EEN-JP046
Branch
Magic - Continuous
When a Fusion monster would be destroy from field and sent to Graveyard, you may special
summon one of the Fusion Material monster for that Fusion monster from your Graveyard.

EEN-JP047
Boss Rush
Magic - Continuous
This card's controller cannot Normal Summon. When a monster on your field with [Giant
Battleship] in its name would be destroyed and sent to Graveyard, at End Phase of that turn,
you may special summon a monster with [Giant Battleship] from your deck.

EEN-JP048
Barrier Passage Continuing to Dark Realm
Magic - Quickplay
During the turn this card is activate, you cannot Summon, Reverse Summon, or Special
Summon. Choose a monster with [Dark Realm] in your Graveyard and special summon it.

EEN-JP049
Hero Barrier
Trap - Normal
This card can only be activated when there is a face-up monster on your field with [E-Hero] in
its name. Negate one attack of an opponent's monster.
Rare

EEN-JP050
Hell Blast
Trap - Normal
This card can only be activated when a face-up monster on your field is destroyed and
sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field
and each player would receive damage equal to half of the attack strength of the monster
destroyed by this card's effect.
Rare

EEN-JP051
Troops of Darkness
Trap - Normal
Choose 2 monsters with [Dark Realm] in your Graveyard and add it onto your hand.

EEN-JP052
Transaction of Darkness
Trap - Normal
This card can only be activated by paying 1000 lifepoints when your opponent activate a Normal
Magic card. The effect of that Magic card becomes "Discard 1 card randomly from your
opponent's hand".

EEN-JP053
Two Party, Same Loss
Trap - Normal
Each player put the top card on their deck into Graveyard.

EEN-JP054
Screen Drop
Trap - Normal
Pay 500 lifepoints. Destroy all monster in face-up attack mode with Level 3 on the
field.

EEN-JP055
Same Surname, Same Name, Same Alliance
Trap - Normal
Select a face-up Normal monster with Level 2 or less to activate this card. Special summon
as many as you can from your deck of monsters with the same name as that card.

EEN-JP056
Get Ride!
Trap - Normal
Choose a Union monster in your Graveyard, equipped it onto a valid target on the field.

EEN-JP057
Hell Polymer
This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice
a monster on your field to gain control of that Fusion monster.

EEN-JP058
Feather Wind
Trap - Counter
This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate
an activation of a Magic/Trap card and destroy it.

EEN-JP059
Fusion Prohibited Area
Trap - Continuous
Both players cannot Fusion Summon.

EEN-JP060
Level Limit Area A
Trap - Continuous
All monsters with level of 3 or less are switched to attack mode.
Rare

END.
 
Legendo of warrior structure deck:

Translation file for: Structure Deck - Legend of Warrior - (SD5)
Document version 1.1, last update 6/10
Created by Spikes and Baron
http://www.dmcomet.net
(c)6/2005 .comet CCG Network, all rights reserved
----------------------------------------------
UPDATE:
v1.1 - Fixed [Divine Sword - Phoneix Blade] (Remove 2 Warrior, not 1)
v1.0 - Initial Version
----------------------------------------------
HOW TO USE THIS FILE?
All informations in this file can be use freely as your own information. However, you CANNOT
copy this whole file to another site (or even part of the translation file) without citing the
source.
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!

Monster:
(Card Set)-(Card Number)
(Card Name) ("The straight Kanji translation if needed")
(Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense)
(Effect)

Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
-----------------------------------------------
Rarity List for this set:
Ultra Rare (1):
Gilford the Legend (001)

Common: 39
All others
-------------------------------------------------------
Card effect text translation:
SD5-JP001
Gilford the Legend
Earth/Warrior/8/2600/2000
This card cannot be Special Summon. When this card is successfully Normal Summon, you may equip
any number of Equipment Magic cards as possible from your Graveyard to Warrior sub-type monsters
on your field.
Ultra Rare

SD5-JP002
Female Warrior of Wilderness
Earth/Warrior/4/1100/1200
When this card is destroy in battle and sent to Graveyard, you may put a Earth main-type Warrior
sub-type monster with attack strength of 1500 or less from your deck and special summon it to
the field. Shuffle your deck afterward.

SD5-JP003
Dark World Warrior - Dark Sword
Dark/Warrior/4/1800/1500
Normal Monster

SD5-JP004
Goblin Attack Force
Earth/Warrior/4/2300/0
When this card attacks, it changes to defense mode at the end of the Battle Phase.
Until the end of your next turn, the mode of this card can't be change.

SD5-JP005
Iron Knight - Gearfreed
Earth/Warrior/4/1800/1600
Destroy Equipment cards Equipped on this Monster.
(Notes: There are two copies of this card in the deck)

SD5-JP006
Swift Dark Knight - Gaia
Dark/Warrior/7/2300/2100
When this card is the only card in your hand, you may play this card in attack mode without tribute. That
Summon is treat as Normal Summon.

SD5-JP007
Retrained Elven Swordsman
Earth/Warrior/4/1400/1200
This card cannot be destroyed in battle with a monster that has an attack strength
of 1900 or higher. (Battle damages are still done.)

SD5-JP008
Command Knight
Fire/Warrior/4/1200/1900
If there're other monsters on your field, this card cannot be target of battle. When
this card is on the field, increase the attack strength of all Warrior sub-type monsters
on your field by 400.

SD5-JP009
Troop Commander
Earth/Warrior/3/1200/400
When this card is face-up on the field, your opponent cannot choose other Warrior
sub-type on your field as target of battle. When this card is successfully Summon,
special summon a monster with Level 4 or less to the field.
(Notes: There are two copies of this card in the deck)

SD5-JP010
Hoodlum Mercenary Troops
Earth/Warrior/4/1000/1000
Sacrifice this card. Destroy a monster on the field.

SD5-JP011
Female Warrior of Another Dimension
Light/Warrior/4/1500/1600
When this card battles an opponent's monster, you may remove that opponent's monster
and this card from the game.

SD5-JP012
Surprising Matasa
Dark/Warrior/3/1300/800
This card can attack twice during a Battle Phase. When this card is face-up on the field,
the control of this card cannot be change.

SD5-JP013
Mystic Swordsman LV2
Earth/Warrior/2/900/0
When this card attack an opponent's monsters in face-down defense mode, destroy it
without going to Damage Step. During the End Phase this card destroy a monster
as a result of battle, you may special summon a [Mystic Swordsman LV4] to the
field from your deck or hand.

SD5-JP014
Mystic Swordsman LV4
Earth/Warrior/4/1900/1600
If this card is normal summoned, this card is summoned in face-down defense
mode. When this card attack a opponent's monsters in face-down defense mode,
destroy it without going to Damage Step. At End Phase which this card destroy a monster
in battle, you may put this card into Graveyard to special summon a [Mystic Swordsman
LV6] from your deck or hand.

SD5-JP015
Ninja Master Sasuke
Light/Warrior/4/1800/1000
When this card is in battle with a face-up defense monsters, destroy it without
going to damage calculation step.

SD5-JP016
Swordmaster - Naked Gearfreed
Light/Warrior/7/2600/2200
This card cannot be Normal Summon. This card can only be special summon by the effect
of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy
a monster on opponent's field.

SD5-JP017
Heavy Armored Warrior - Ben Kai
Dark/Warrior/4/500/800
Other than normal attack, this card can do additional attack as same number as the
number of equipment cards equipped on this card.

SD5-JP018
Divine Sword - Phoenix Blade
Magic - Equipment
This card can only be equipped on a Warrior sub-type monster. Increase the attack strength of that
monster by 300. When this card is in your Graveyard during Main Phase, you may remove 2 Warrior
sub-type monster from your Graveyard to return this card to your hand.

SD5-JP019
Robbery
Magic - Equipment
Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP.

SD5-JP020
Cyclone
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.

SD5-JP021
Hurricane
Magic - Normal
Return all Magic and Trap cards on the Field to their owner's hands.

SD5-JP022
Thunder Sword
Magic - Equipment
This card can only be equipped on a Warrior Sub-Type monster. Increase the equipped monster's attack strength
by 800. Reduce the attack strength of all Water Main-Type monsters on the field by 500.

SD5-JP023
Heavy Storm
Magic - Normal
Destroy all Magic and Trap cards on the field.

SD5-JP024
Calling Reinforcement
Magic - Normal
Put a level 4 or lower Warrior sub-type monster from your deck to hand. Shuffle the deck afterward.
(Notes: There are two copies of this card in the deck)

SD5-JP025
Revival of Warrior
Magic - Normal
Choose a Warrior sub-type mosnter in your Graveyard and add it to your hand.

SD5-JP026
Fused Weapon - Musarume Blade
Magic - Equipment
This card can only equipped on a Warrior sub-type monster. Increase the equipped monster's
attack strength by 800. This card cannot be destroy by the effect of Magic cards that
destroy cards.

SD5-JP027
Great Sword Of Violation - Baou
Magic - Equipment
Discard 1 card from your hand to Equip. Increase the Equipped Monster's attack strength
by 500. If the Equipped Monster destroys an opponent's Monster as a result of battle
and sent it to Graveyard, negate the effects on that monster.

SD5-JP028
Spirits of the Springs
Magic - Normal
Return an Equipment card from your Graveyard onto your hand. That Equipment card cannot
be activated during this turn.

SD5-JP029
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.
(Notes: There are two copies of this card in the deck)

SD5-JP030
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.

SD5-JP031
Sealing Swords of Darkness
Magic - Continuous
When this card is activate, all monster on opponent's field would turn to face-down
defense mode. Also, when this card is face-up on the field, opponent's monster cannot
change its mode. After 2 turns, destroy this card during your Standby Phase.

SD5-JP032
Restraint Removal
Magic - Normal
Sacrifice a [Iron Knight - Gearfreed] on your field. Special Summon a [Swordsmaster -
Naked Gearfreed] from your hand or deck.

SD5-JP033
Cry of the Living Dead
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.

SD5-JP034
Magic Jammer
Trap - Counter
Discard 1 card from your hand, negate the activation of a Magic card and destroy that card.

SD5-JP035
Imperial Control
Trap - Continuous
When this card is face-up on the field, all Trap cards other than this card are negated.

SD5-JP036
Chained Explosives
Trap - Normal
This card would become a Equipment card and increase the attack strength of 500 of the
equipped monster, and equipped this card to a monster card on your field. When this
card is desroy by other card's effect while equiped, choose a card on the field and
destroy it.
 
Judgment of spellcasters:

Translation file for: Structure Deck - Judgment of Spellcasters - (SD6)
Document version 1.0, last update 9/16/05
Created by Spikes and Baron
http://www.dmcomet.net
(c)9/2005 .comet CCG Network, all rights reserved
----------------------------------------------
UPDATE:
v1.0 - Initial Version
----------------------------------------------
HOW TO USE THIS FILE?
This file is ONLY for your reference. Please don't use this file as a way to sell
your products or cite as source as "official" translation. Please cite the source if
you would use any part of this file.
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!

Monster:
(Card Set)-(Card Number)
(Card Name) ("The straight Kanji translation if needed")
(Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense)
(Effect)

Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
-----------------------------------------------
Rarity List for this set:
Ultra Rare (1):
Black Executioner (001)

Common: 39
All others
-------------------------------------------------------
Card effect text translation:
SD6-JP001
Black Executioner
Dark/Spellcaster/7/2500/2100
This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing
a [Black Magician] on your field. When this card is face-up on the Field, for each Normal
Magic activate by any player, opponent receive 1000 damages.
Ultra Rare

SD6-JP002
Magical Beast - Cerberus
Light/Spellcaster/4/1400/1400
Whenever a Magic card is activate, put a Magic counter on this card. For each Magic Counter
on this card, increase this card's attack strength by 500. When this card battles, remove
all Magic Counters on this card at the end of battle phase.

SD6-JP003
Black Magician
Dark/Spellcaster/7/2500/2100
Normal Monster

SD6-JP004
Gemini Elf
Earth/Spellcaster/4/1900/900
Normal Monster

SD6-JP005
Saint Magician
Light/Spellcaster/2/300/400
Reverse: Choose a Magic card from your Graveyard and put it into your hand.
(Notes: There are two copies of this card in the deck)

SD6-JP006
Skilled Black Magician
Dark/Spellcaster/4/1900/1700
Whenever you or your opponent activate a Magic card, put a Magic counter onto this card
(to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on
this card, and special summon a [Black Magician] from your hand, deck, or Graveyard.
(Notes: There are two copies of this card in the deck)

SD6-JP007
Apprentice Magician
Dark/Spellcaster/2/400/800
When this card is successfully Summon, Reverse Summon, or Special Summon, put a Magic
counter onto a face-up card on the field that Magic counter can be put on. When this
card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters
with Level 2 or less and set it onto your field.
(Notes: There are two copies of this card in the deck)

SD6-JP008
Chaos Magician
Light/Spellcaster/6/2400/1900
Negate all effect of effect monster cards that target this card.

SD6-JP009
Magical Knight - Breaker
Dark/Spellcaster/4/1600/1000
When this card is successfully summon, put a Magic counter onto this card (to the maximum
of 1). For each Magic counter on this card, increase this card's attack strength by 300.
Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field.

SD6-JP010
Royal Magical Library
Light/Spellcaster/4/0/2000
Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card
(to maximum of 3). Remove 3 Magic Counters on this card, draw a card from your deck.

SD6-JP011
Tsukuyomi ("Moon Diviner")
Dark/Spellcaster - Spirit/4/1100/1400
This card cannot be Special Summon. Return this card to its owner's hand during the
End Phase of the turn this is Summoned or Reversed. When this card is successfully
Summoned or Reverse, choose a face-up monster on the field and change it to face-down
defense mode.

SD6-JP012
Chaos Sorcerer
Dark/Spellcaster/6/2300/2000
This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from
your Graveyard from the game to special summon this card. During your turn, you may
choose to remove a face-up monster on the field from the game. If you use this effect,
this card cannot attack that turn.

SD6-JP013
White Magician - Pikeru
Light/Spellcaster/2/1200/0
At your Standby Phase, add lifepoints equal to number of monsters on your field * 400.

SD6-JP014
Blood Magician - Magician of Purgatory -
Fire/Spellcaster/4/1400/1700
Whenever a Magic Counter is activate, put a Magic counter onto this card. Remove any
number of Magic counters on this card, destroy a face-up monster on the field with attack
strength lower than number of Magic counters removed * 700.

SD6-JP015
Black Magician - Kuran
Dark/Spellcaster/2/1200/0
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's
field * 300.

SD6-JP016
Magician of Chaining Attack
Dark/Spellcaster/4/1600/1200
When this card is face-up on your field, when you activate a Normal Magic card, do 400
damages to opponent.

SD6-JP017
Magic Blast
Magic - Normal
This card can only be activate if there's a Spellcaster sub-type monster on your field.
For each Spellcaster sub-type monster on your field, do 200 damages to opponent. When
this card is in your Graveyard, you may put this card into your hand instead of drawing
a card from your deck during your draw phase.

SD6-JP018
Cyclone
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.

SD6-JP019
Apostle of Genocide
Magic - Normal
Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect
monster, each player verify their opponent's deck, and remove all monsters with the same
name as the removed monster from game. Each player shuffle their deck afterward.

SD6-JP020
Early Burial
Magic - Equipment
Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field
in attack mode, and equip this card to it. When this card is destroy, destroy the equipped
monster.

SD6-JP021
Sealing Swords of Light
Magic - Normal
All monsters on opponent's field would change to face-up position. After this card is
activate, this card would stay on the field for 3 turns (counting opponent's turn). When
this card is on the field, monsters on opponent field cannot declare attack.

SD6-JP022
Power of Magicians
Magic - Equipment
For each cards in your Magic/Trap zone, increase the attack and defense strength of the
equipped monster by 500.

SD6-JP023
Heavy Storm
Magic - Normal
Destroy all Magic and Trap cards on the field.

SD6-JP024
Diffusion Wave
Magic - Normal
Pay 1000 Life Points. Choose a Spellcaster sub-type monster on your field with
level 7 or higher. During this turn, only the chosen Monster is allowed to attack,
and it can attack each of your opponent's monsters once. The effects of effect monsters
destroyed in attack by this way are not activated.

SD6-JP025
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.

SD6-JP026
Black Magic
Magic - Normal
This card can only be activated when [Black Magician] is face-up on the field. Destroy
all opponent's Magic and Trap cards on the field.

SD6-JP027
Magic Absorption
Magic - Continuous
Whenever a Magic card is played, you gain 500 lifepoints.

SD6-JP028
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.

SD6-JP029
Dimensional Magic
Magic - Quickplay
This card can only be activate when there's a face-up Spellcaster sub-type on your field.
Sacrifice a monster on your field, special summon a Spellcaster sub-type monster from
your hand. Afterward, you can destroy a monster on the field.
(Notes: There are two copies of this card in the deck)

SD6-JP030
Magic Box of Death
Magic - Normal
Destory one monster on opponent's field, gave the control of one of your monster to
your opponent.

SD6-JP031
Nightmare Steel Cage
Magic - Normal
All Monster cannot attack for next 2 turns (counting opponent's turn). After
2 turns, this card is destroyed.

SD6-JP032
Cry of the Living Dead
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.

SD6-JP033
Eight Type Anti-Magic Multi-boundary
Trap - Counter
Choose 1 of the following effects and activate it.
- Negate and destroy a Magic card that chooses 1 Monster on the field as its target.
- Discard 1 Magic card from your hand, negate and destroy the activation and effect
of a Magic card and destroy it.

SD6-JP034
Pitch-Black Power Stone
Trap - Continuous
After activation, put 3 Magic counters onto this card. Once during your turn, you may
move a Magic counter on this card to "another card that Magic counter can be put onto".
When there're no Magic counters on this card, destroy this card.

SD6-JP035
Divine Judgment
Trap - Counter
Discard one card from your hand, negate an effect activation of an effect monster and
destroy that monster.

SD6-JP036
Magic Cylinder
Trap - Normal
Negate the attack of an opponent's monster, do damages to opponent's lifepoints equal to
the atack strength of that monster.

Thanks to dmcomet.net
Spikes & baron.
 
If you check Jar of Avarice, well, I think its toooooooooooo beautyfull to be true, and if it is is going to be restricted at least, banned for shurely. Just like the Exchange of the spirit.
 
Placing the Japanse name for Mage Power. Forgot that

OMG... such strong Structure Decks... Especially the Spellcaster Deck. What a strenght.. With Lightning Vortex coming in Common thanks to this SD... Oh boy...And that Black Executioner... Those Magician Decks will start to look like Burn/LP-control.... OMG
Even Mage Power (Power of Magicians) comes in common mode in the Spellcaster SD! OMG... The best Structure Deck at the moment. At last, as far as I know...
 
Just to clear some things up with you guys.

EEN will be released this November as will the Warrior Structure Deck.

In January the Spellcaster Structure deck (which is impressive for what it has, me being the spellcaster obsessive person I am will buy three copies...MUWHAAH!!). So look forward to see a large increase of Spellcaster decks. Mostly on the Dark Magician and Spellcaster/Phoenix deck types.

The Warrior Structure will be bought mostly for Decrees, DDWL, LV2, and any other card that people don't have and really need.
 
Tkwiget said:
Just to clear some things up with you guys.

EEN will be released this November as will the Warrior Structure Deck.
That's definitely contradictory to what I have heard, unless UDE is has changed to release date. The Warrior Structure was supposed to be released late October. Of course, to some, that is the same as "Novemeber" in the grand scheme of things, but for others who may have events in October, especially with some people going to the Pre-Release in November, it can be a big difference.
 
Really, DMcomet says different. They say it will be released to the TCG on 11/5/05. Interesting. So, why would DMcomet, who get nice release information for us, put up false information? The date is 11/5. Sorry, but if I'm wrong then so is DMcomet. That site is very creditible source of information for spoiler lists and release dates.
 
Tkwiget said:
Really, DMcomet says different. They say it will be released to the TCG on 11/5/05. Interesting. So, why would DMcomet, who get nice release information for us, put up false information? The date is 11/5. Sorry, but if I'm wrong then so is DMcomet. That site is very creditible source of information for spoiler lists and release dates.
Can't say that I dispute anything DMcomet says, cause I have never relied on them as a source, but I get my info from a distributer, and they told me Late October, and they haven't been wrong yet, or I was just getting my stuff earlier....
 

  • UDE Dan says:
    Actually its been announced that Structure Deck Warrior's Triumph will be on sale in November. SD6 will not be released at the same time.
 
=) However, if you look on DMcomet they say when Japan will receive it. There for you can assume we will get it in 2 months after they do. (roughly however)

These are educated guesses and I've been keeping tabs on the dates when things come out when they give us a release date. Reliable, I think so.

SD6 is in January, trust me on this. I've been keeping tabs on these release dates for the past year or so. There's like a 2 month difference between the Japan date and the English date.

Just like how DM Comet says Shadow of Infinity (the next set after EEN) will be released on 11/17 in Japan. Forward that date by a couple months and that's when we'll get it.

However, this is only speculation since they took off the Japan release date of Judgment of Spellcasters Structure deck. Don't ask me why, they just did for some unknown reason. But they wouldn't have a topic link about the spoiler if it wasn't released now would they? So speculation turns into a logical guess that it was released in Japan and now awaits us TCG players to abuse whatever new cards in it. So basing the release of SD6 off of SD5 with EEN, I think it's save to say that SD6 will be released around the time SoI is released. But, whatever.
 
For the new SD5 and SD6, I have looked at many sites like Ideal808.com etc.. they all pre-order and ship the warrior and spellcaster structure at the same time NOVEMBER...I am guessing from these observations they will both be out by this time, or at least the spellcaster one before christmas.
 
Not to keep sticking a dead Horse, but, even eBay has some sellers stating late October/November.

I think this is just a case of, "When they come out here, we get to buy them!"
 
i read up on the distribution list and it stated november, its how i found out, i first thought it was gonna be september, but supposedly it was too close to the other so i just went searching around and found a distributor that had release dates and it said november. i figure they want people to go to the sneek peek and also be able to buy the structure around the same time.

its all business. and if you think about it, there isnt much that can help your deck unless your already going a said theme.

and pot of avarice is no Pot of Greed. if anything ill test out Get Ride! in a machine deck (enphasis on theme deck) Two Party, Same Loss, were both players lose a card from their deck, that will actually be good with MSLV6 in a nasty warrior deck atleast.

over all, i think its mostly about warriors come EEN and unless you want to go rare hunting get your hands on the dark realm folk, which arnt bad, considering people still run Spirit Reaper, and you can always forse your opponenet to make your discard.

of course a deck like that also means you have to run some NO Hand effects cause man i see you running out of a hand fairly easy.

:)
 
These Structures are looking really nice, I can't wait to get them so I'll finally have a DDWL, Breaker, and Decree (YAY :eek:rc1: ). Also, unless UDE changes the Spellcaster Structure (which I wouldn't be surprised about) we'll be getting 6 Brand New cards. I'm still a bit dissapointed that a few other cards didn't get the common treatment:

Enemy Controller
Brain Control
Morphing Jar
Cyber Jar
Assailant
Donnie Z
Kycoo

Oh well. I do get the feeling that 2nd MoF in the Spellcaster Structure is gonna be replaced with something though, since its restricted and all...
 
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