Ok, but is just to be a little long, Ive also include de list of the Elemental Energy expansion:
Elemental Energy
Translation file for: Elemental Energy (EEN)
Document version 1.5, last update 8/20
Created by Spikes and Baron
http://www.dmcomet.net
(c)8/2005 .comet CCG Network, all rights reserved
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UPDATE:
v1.5 - Fix effect text of [Silver], [Gold], [VW - Tiger Catapult], [Feather Shot] and [Hell Blast]
- Rewritten text of [Cyber Blader] (Clarify the effect)
- Fix name in Rarity list
- Change name of [Silver], [Gold], 053
- Done a lot of minor erratas
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HOW TO USE THIS FILE?
This file is only for your reference. Please don't use this file as a way to sell
your products or cite as source as "official" translation. Please cite the source if
you would use any part of this file.
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!!
Monster:
(Card Set)-(Card Number)
(Card Name)
(Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense)
(Effect)
Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
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Rarity List for this set:
Ultimate Rare (11):
E-Hero Edgeman (007)
Water Dragon (015)
Giant Battleship - Tetran (017)
Military God of Dark Realm - Gold (024)
VWXYZ - Dragon Catapult Cannon (031)
Cyber Blader (032)
E-Hero Rampart Gunner (033)
E-Hero Tempester (034)
E-Hero Wild Jaggyman (035)
E-Hero Shining Flare Wingman (036)
Pot of Avarice (037)
Ultra Rare (4):
E-Hero Rampart Gunner (033)
E-Hero Tempester (034)
E-Hero Wild Jaggyman (035)
E-Hero Shining Flare Wingman (036)
Super Rare (7):
E-Hero Edgeman (007)
Water Dragon (015)
Giant Battleship - Tetran (017)
Military God of Dark Realm - Gold (024)
VWXYZ - Dragon Catapult Cannon (031)
Cyber Blader (032)
Pot of Avarice (037)
Rare (14):
Queen's Knight (004)
Jack's Knight (005)
King's Knight (006)
Hell Soldier (010)
Magician of Chain Bullet (019)
Hunter of Dark Realm - Blue (021)
Berserk King of Dark Realm - Brown (022)
Army God of Dark Realm - Silver (023)
Feather Shot (042)
Hell Alliance (044)
Armed Changer (045)
Hero Barrier (049)
Hell Blast (050)
Level Limit Area A (060)
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EEN-JP001
Knight of Dark Realm - Zulu
Dark/Demon/4/1800/1500
Normal Monster
EEN-JP002
V - Tiger Jet
Light/Machine/4/1600/1800
Normal Monster
EEN-JP003
Blade Skater
Earth/Warrior/4/1400/1500
Normal Monster
EEN-JP004
Queen's Knight
Light/Warrior/4/1500/1600
Normal Monster
Rare
EEN-JP005
Jack's Knight
Light/Warrior/5/1900/1000
Normal Monster
Rare
EEN-JP006
King's Knight
Earth/Warrior/4/1600/1400
When this card is successfully summon and you have a [Queen's Knight] on the field, you
may special summon a [Jack's Knight] from your deck to the field.
Rare
EEN-JP007
E-Hero Edgeman
Earth/Warrior/7/2600/2200
When this card attack a monster in defense mode, and the attack strength of this card is
greater than the defense strength of the defending monster, do battle damage to your
opponent equal to the difference.
Super Rare
EEN-JP008
E-Hero Wildman
Earth/Warrior/4/1500/1600
This card is unaffected by effect of Trap cards.
EEN-JP009
Reborn Zombie
Dark/Undead/4/1000/1600
When your opponent have 0 cards in his/her hand, if this card is in attack mode, it cannot
be destroy as a result of battle. (Damage Calculation is still applied)
EEN-JP010
Hell Soldier
Dark/Warrior/4/1200/1400
When this card is destroy by attack of opponent's monster and sent to Graveyard, do damage
to opponent equal to the battle damages you received.
Rare
EEN-JP011
W - Wing Catapult
Light/Machine - Union/4/1300/1500
Once during your Main Phase, you may treated this card as an equipment card and equip
it on your [V - Tiger Jet], or remove it from being equipment and special summon it in
face-up attack mode. Increase the equipped monster's attack and defense strength by
400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed as a result of battle, destroy this card instead.)
EEN-JP012
Flame Majin - Hell Burner
Fire/Demon/6/2800/1800
This card cannot be Normal Summoned other than by discard all cards in your hand other than this
card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
more. For each monster card on opponent's field, increase this card's attack strength by
200. For each monster card on your field other than this card, decrease this card's attack
strength by 500.
EEN-JP013
Hydrogedon
Water/Dino/4/1600/1000
When this card destroy a monster as result of battle and send to Graveyard, special summon
a [Hydrogedon] from your deck onto the field.
EEN-JP014
Oxygedon
Wind/Dino/4/1800/800
If this card is destroy as a result of battle from a Fire main-type monster, do 800 damages
to both player.
EEN-JP015
Water Dragon
Water/Sea Draogn/8/2800/2600
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Bonding - H2O]. When this card is face-up on the field, the attack strength of all
monsters with Fire Main-Type or Pyro sub-type would become 0. When this card is
destroy and send to Graveyard, special summon two [Hydrogedon] and one [Oxygedon] from
your Graveyard.
Super/Ultimate Rare
EEN-JP016
Etoile Cyber
Earth/Warrior/4/1200/1600
When this card direct attack opponent, increase this card's attack strength by 500
during Damage Calculation.
EEN-JP017
Giant Battleship - Tetran
Wind/Machine/6/1800/2300
When this card is summon, put 3 counters on thie card. This card cannot be destroy as
a result of battle. When this card combat, remove a counter on this card at the end of
Damage Step. When this card battle with no counter on it, destroy it at the end of Damage
Step. Remove a counter on this card, destroy a Magic/Trap card on the field. This effect
can only be use once per turn.
EEN-JP018
Nano Breaker
Earth/Machine/4/1600/1800
When this card attacks face-up monster with level 3 or lower, destroy it without doing
Damage Calculation.
EEN-JP019
Magician of Chaining Attack
Dark/Spellcaster/4/1600/1200
When this card is face-up on your field, when you activate a Normal Magic card, do 400
damages to opponent.
Rare
EEN-JP020
Advanced Guard of Dark Realm - Beige
Dark/Demon/4/1600/1300
When this card is discard into Graveyard from hand by effect of another card, special
summon this card onto your field.
EEN-JP021
Hunter of Dark Realm - Blue
Dark/Demon/3/1400/800
When this card is discard into Graveyard from hand by effect of another card, draw
a card from your deck. When this card is discard by opponent's card effect, draw one
card additionally.
Rare
EEN-JP022
Berserk King of Dark Realm - Brown
Dark/Demon/4/1800/400
When this card does Battle Damage to your opponent, you may choose a card in your hand and discard
it to Graveyard.
Rare
EEN-JP023
Army God of Dark Realm - Silver
Dark/Demon/5/2300/1400
When this card is discard into Graveyard from hand by effect of another card, special summon
this card to your field. If this card is discarded by effect of opponent's card, your opponent
also choose 2 cards in his/her hand and put them onto the bottom of his/her deck in any order.
Rare
EEN-JP024
Military God of Dark Realm - Gold
Dark/Demon/5/2300/1400
When this card is discard into Graveyard from hand by effect of another card, special summon
this card to your field. If this card is discarded by effect of opponent's card, also choose
up to 2 cards on opponent's field and destroy them.
Super/Ultimate Rare
EEN-JP025
Scout of Dark Realm - Scar
Dark/Demon/2/500/500
When this card is destroy as a result of battle and sent to Graveyard, choose a monster with
[Dark Realm] in its name with level 4 or less from your deck and adds it into your hand.
EEN-JP026
Possessed Spirit - Aos
Earth/Spellcaster/4/1850/1500
You may put a [Earth Spirit User - Aos] and an Earth Main-Type monster from your field to Graveyard
to special summon this card from your hand or deck. If this card is special summon this way,
it gains the following effect. When this card attacks a monster in defense mode, and the
attack strength of this card is greater than the defense strength of the defending monster,
do battle damage equal to opponent equal to the difference.
EEN-JP027
Possessed Spirit - Eria
Water/Spellcaster/4/1850/1500
You may put a [Water Spirit User - Eria] and a Water Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.
EEN-JP028
Possessed Spirit - Heater
Fire/Spellcaster/4/1850/1500
You may put a [Fire Spirit User - Heater] and a Fire Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.
EEN-JP029
Possessed Spirit - Wynn
Wind/Spellcaster/4/1850/1500
You may put a [Wind Spirit Use - Wynn] and a Wind Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.
EEN-JP030
VW - Tiger Catapult
Light/Machine - Fusion/6/2000/1500
[V - Tiger Jet] + [W - Wing Catapult]
This card is special summon by removing the above monsters on your field from the
game (The card [Fusion] is not required). Discard a card from your hand, change the mode
of a monster on opponent's field. (Reverse effects are not activated).
EEN-JP031
VWXYZ - Dragon Catapult Cannon
Light/Machine - Fusion/8/3000/2800
[VW - Tiger Catapult] + [XYZ - Dragon Cannon]
This card is special summon by removing the above monster on your field from game
(The card [Fusion] is not required). Once during your turn, you may remove a card on
opponent's field from game. When this card attack, you may change the mode of the monster
this card attack (Reverse effects are not activated).
Super/Ultimate Rare
EEN-JP032
Cyber Blader
Earth/Warrior - Fusion/7/2100/800
[Etoile Cyber] + [Blade Skater]
This card's Fusion summon can only be done by above cards. When opponent control exactly one
monster, this card cannot be destroy as result of battle. When opponent control exactly two
monsters, this card's attack strength would be doubled. When opponent control exactly three
monsters, this card negate all of the effects of opponent's Magic, Trap and effect monster cards.
Super/Ultimate Rare
EEN-JP033
E-Hero Rampart Gunner
Earth/Warrior - Fusion/6/2000/2500
[E-Hero Burst Lady] + [E-Hero Clayman]
This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode,
you can direct attack opponent while it's still in defense mode. If so, the battle damages done
would be halved during Damage Calculation.
Ultra/Ultimate Rare
EEN-JP034
E-Hero Tempester
Wind/Warrior - Fusion/8/2800/2800
[E-Hero Sparkman] + [E-Hero Featherman] + [E-Hero Bubbleman]
This card can only be Special summon by Fusion Summon. Put a card other than this card on
your field to Graveyard, and select a monster on your field. As long as this card
is face-up on your field, that monster cannot be destroy as a result of battle (Damage
Calculation would still applied)
Ultra/Ultimate Rare
EEN-JP035
E-Hero Wild Jaggyman
Earth/Warrior - Fusion/8/2600/2300
[E-Hero Wildman] + [E-Hero Edgeman]
This card can only be special summon by Fusion Summon. This card can attack each monster
on opponent's field once.
Ultra/Ultimate Rare
EEN-JP036
E-Hero Shining Flare Wingman
Light/Warrior - Fusion/8/2500/2000
[E-Hero Flame Wingman] + [E-Hero Sparkman]
This card can only be Special summon by Fusion Summon. This card's attack strength is increase
by 300 for each monsters with [E-Hero] in their name in your Graveyard. When this card
destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that
monster.
Ultra/Ultimate Rare
EEN-JP037
Jar of Avarice
Magic - Normal
Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw 2 cards from
your deck.
Ultra/Ultimate Rare
EEN-JP038
Thunder of Dark Realm
Magic - Normal
Destroy a face-down card on the field. Afterward, discard a card from your hand into Graveyard.
EEN-JP039
Level Tuning
Magic - Normal
Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard,
special summon it and ignore the summoning condition. The monster special summon by this
effect cannot attack, cannot activate effect, and effect would not be activate during that
turn.
EEN-JP040
Ojamagic
Magic - Normal
When this card is sent from your hand or field to Graveyard, add a [
Ojama Green],
[
Ojama Yellow] and [
Ojama Black] from your deck to your hand.
EEN-JP041
Ojamuscle
Magic - Normal
Select a face-up [
Ojama King] on the field. Other than the selected [
Ojama King], destroy
all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama
King] by 1000 for each monsters destroyed by this effect.
EEN-JP042
Feather Shot
Magic - Normal
Choose a face-up [E-Hero Featherman] on your field to activate this card. During this
turn, the selected card can attack up to the number of monsters on your field. If so, you
cannot direct attack opponent, and all of your other monsters cannot attack.
EEN-JP043
Bonding - H2O
Magic - Normal
Sacrifice 2 [Hydrogedon] and a [Oxygedon] on your field, special summon a [Water Dragon]
from your hand, deck, or Graveyard.
EEN-JP044
Hell Alliance
Magic - Equipment
The attack strength of equipped monster would be increase by 800 for each monster with
the same name as the equipped monster on the field.
Rare
EEN-JP045
Armed Changer
Magic - Equipment
Discard an Equipment card from your hand to activate. When the equipped monster destroy
a monster as a result of battle, the controller of the equipped monster may add a monster
with attack strength less than the equipped monster from his/her Graveyard to his/her hand.
Rare
EEN-JP046
Branch
Magic - Continuous
When a Fusion monster would be destroy from field and sent to Graveyard, you may special
summon one of the Fusion Material monster for that Fusion monster from your Graveyard.
EEN-JP047
Boss Rush
Magic - Continuous
This card's controller cannot Normal Summon. When a monster on your field with [Giant
Battleship] in its name would be destroyed and sent to Graveyard, at End Phase of that turn,
you may special summon a monster with [Giant Battleship] from your deck.
EEN-JP048
Barrier Passage Continuing to Dark Realm
Magic - Quickplay
During the turn this card is activate, you cannot Summon, Reverse Summon, or Special
Summon. Choose a monster with [Dark Realm] in your Graveyard and special summon it.
EEN-JP049
Hero Barrier
Trap - Normal
This card can only be activated when there is a face-up monster on your field with [E-Hero] in
its name. Negate one attack of an opponent's monster.
Rare
EEN-JP050
Hell Blast
Trap - Normal
This card can only be activated when a face-up monster on your field is destroyed and
sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field
and each player would receive damage equal to half of the attack strength of the monster
destroyed by this card's effect.
Rare
EEN-JP051
Troops of Darkness
Trap - Normal
Choose 2 monsters with [Dark Realm] in your Graveyard and add it onto your hand.
EEN-JP052
Transaction of Darkness
Trap - Normal
This card can only be activated by paying 1000 lifepoints when your opponent activate a Normal
Magic card. The effect of that Magic card becomes "Discard 1 card randomly from your
opponent's hand".
EEN-JP053
Two Party, Same Loss
Trap - Normal
Each player put the top card on their deck into Graveyard.
EEN-JP054
Screen Drop
Trap - Normal
Pay 500 lifepoints. Destroy all monster in face-up attack mode with Level 3 on the
field.
EEN-JP055
Same Surname, Same Name, Same Alliance
Trap - Normal
Select a face-up Normal monster with Level 2 or less to activate this card. Special summon
as many as you can from your deck of monsters with the same name as that card.
EEN-JP056
Get Ride!
Trap - Normal
Choose a Union monster in your Graveyard, equipped it onto a valid target on the field.
EEN-JP057
Hell Polymer
This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice
a monster on your field to gain control of that Fusion monster.
EEN-JP058
Feather Wind
Trap - Counter
This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate
an activation of a Magic/Trap card and destroy it.
EEN-JP059
Fusion Prohibited Area
Trap - Continuous
Both players cannot Fusion Summon.
EEN-JP060
Level Limit Area A
Trap - Continuous
All monsters with level of 3 or less are switched to attack mode.
Rare
END.