newdoria vs pyramid turtle

vt4075

New Member
If turn player attacks with Pyramid Turtle on Newdoria, and is destroyed by battle. Can Newdorias effect destroy the monster special summoned by Pyramid Turtle's effect?

Turn player effect activates first right? so he gets to special summon, then the other players effect activates and destroy the special summoned


correct me if i'm wrong
 
Since the Turn Player controls Pyramid Turtle's effect he would have to Special Summon his monster before Newdoria's effect could be triggered. I don't see any reason why the Special Summon wouldn't/couldn't be destroyed. Unless someone has a different train of thought.
 
Now this is where it gets a little finicky. You have two simultaneous effects, which go on the chain. Normally turn player is chain 1 and opponent is chain 2, so when resoliving backwards Newdoria will destroy before Pyramid will special summon.

However, Pyramid Turtle's effect is optional (the whole you "can" special summon a Zombie type). That being said. I believe technically speaking the turn player has the choice whether or not to resolve the effect immediately. If not, Newdoria becomes chain link 1 and Pyramid becomes chain link 2, so Pyramid would summon and then Newdoria would destroy.

Why does this matter? Well If Turtle is the only monster on the turn player's side of the field, they may elect to make their effect second on the chain. That way they can summon VLord and force Newdoria to wipe it out.

I'm a little iffy on the full mechanics of the optional vs. mandatory effects, so somebody else is more than welcome to step in and help validate this.

EDIT: I do believe this is the case. Here's the ruling on Pyramid vs. UFOroid.

[Re: UFOroid ] If "UFOroid" attacks an Attack Position "Pyramid Turtle", first the turn player decides whether to activate the effect of "UFOroid" or not, and if he does, it will be Chain Link 1. If he doesn't, the opponent has a chance to activate "Pyramid Turtle's" effect and be Chain Link 1. If he does, it is too late for the turn player to decide to activate "UFOroid's" effect.

Notice they have the same type text in their effects. So actually, if turn player decides to bypass Pyramid's special summoning effect, then it has now missed the timing and can't go on chain link 2.
 
No, SEGOC is for effects resolving as a result of battle that are occuring simultaneously, such as Sangan attacking Sangan with both players having 4 pieces of Exodia in hand. I used to think it was during any time, but mainly just during battle. Most other times I believe its the turn player that decides what order they are going to resolve the chain.
 
Newdoria is Chain Link 1 on the Chain Block because it's a mandatory effect. This is how the monster summoned from Pyramid Turtle will be destroyed.

Chain Link 1: Newdoria
Chain Link 2: Pyramid Turtle

This isn't an issue of Turn Player's effect activing first. It doesn't matter. The fact that Newdoria is mandatory makes it chain link 1. Mandatory effects must be link 1 of the Chain Block.

That's how I see Newdoria destroying the monster summoned from Pyramid Turtle.

SEGOC is/are like when you Desert Sunlight multiple Flip Effect monsters.

Just trying to make it more clear to understand is all. =/
 
"Newdoria" is a mandatory triggered effect.
"Pyramid Turtle" is an optional triggered effect.

Remember, the chain links stack as follows.

Turn Player mandatory effect.
Non-turn Player mandatory effect.
Turn Player optional effect.
Non-turn Player optional effect.

So is this scenario the link would be constructed with the Non-turn player mandatory effect as link 1 ("Newdoria"). Then the Turn Player optional effect as link 2 ("Pyramid Turtle").

Resolve in reverse order.

"Pyramid Turtle" Special Summons a monster.
"Newdoria" destroys 1 monster on Turn Player's side of the field. The newly summoned monster IS a valid target.

Hope this helps.
 
Digital Jedi said:
I was under the impresssion that a SEGOC (Simutaneous Effects Go On Chain) when one player controlled all the effects.
Nope, both players can control monster effects that could end up with a SEGOC situation.

Example:
SEGOC can happen when two "Sangan"s are sent to the Graveyard at the same time, one controlled by each player. The Turn Player's "Sangan" would become link 1 in the chain, followed by the Non-Turn Player's "Sangan".
 
I am SOO writing down that order on a my "digital sticky note" program. That helps so much in setting up the chain structure. Thanks skey23. It also bring up my original point that knowing how this resolves can make a big difference in your strategic maneuvering with the cards. 8^D
 
DaGuyWitBluGlasses said:
Newdoria is a targetting effect. It selects the monster at activation, and thus could NOT destroy the monster summoned by Pyramid Turtle.
Are you sure?

I want proof!...lol...:p

[edit]I found the old debate we had about this here:
http://www.cogonline.net/threads.9125

I'm still 'reviewing' it...;)

Well, crud....it would seem that once again DaGuy is correct. I mean when DaGuy, Rai, AND Nova all say the same thing, HOW can ANYONE argue?? lol.

The posted link pretty much explains and answers everything questioned here.
 
Back
Top