roadhouse007
New Member
If the mods feel this would be better suited in the video game section of the site feel free to move it. I just thought here more people would see it that it might interest.
I would like to compile a list of bonusus given in the DS yugioh game. Any ones people know about that I do not have please let me know and how to do it and I will add it to the list.
type of bonus (amount) - description
The list as of Wendsday October 19 at 4:00 P.M. CST is:
<><>NOTE<><> any bonus stating there is a condition that
<><><><><><> starts on the ?th time just means that is when
<><><><><><> you actually get the points. All occurences
<><><><><><> before that are still counted.
*Duelist bonus (x) - equal to the exp. gained from the duel
*Same Card bonus (5) - if at any point during the duel you have 3 of the same card on the field FACE UP
*Quick finish bonus (10)- Winning in turn 2 through 5, depending on who went first (2 or 4 / 3 or 5)
*Max ATK bonus (1*x) - if you control a monster with 3000 or more ATK during the duel, this bonus is 1 point for every 1000.
*Max damage bonus (2*x) - same as above, but 2 points per 1000 (also counts for direct damage)
*All monster zone bonus (5) - having 5 monsters on your field at once
*Hand Destruction bonus (2 * x) - 2 points per card sent from the hand to the graveyard (of your opponent while the effect is controlled by you)
*Destroyed in battle bonus (1*x) -1 point for each monster destroyed as a result of battle starting with the 10th one.
*Destroyed by effect bonus (2*x) - 2 points for each card of your opponents cleared from the field by an effect you control after the 5th one.
*Slifer the Sky Dragon (20) - Summon Slifer to the field (using 3 tributes)
*The Winged Dragon of Ra (20) - Summon Ra to the field (using 3 tributes)
*Obelisk the Tormentor (20) - Summon Obelisk to the field (using 3 tributes)
*Egyptian god finish (5) - use a god card to attack for game
*Opponents turn finish (10) - finish on your opponents turn
*Shadow Game (30) - win a shadow game
*Level up bonus (300) - given when you gain a level
*Network duel bonus (10) - when dueling wirelessly DS to DS
*Match game bonus (30) - gained when declared match winner
*No spell card bonus (5) - gained when you dont use a spell card during the duel
*No trap card bonus (5) - use no trap cards during the duel
*Spell card bonus (1*x) - 1 point for each spell card used (after I think the 10th one is activated
*Trap card bonus (1*x) - 1 point for each trap card used in the duel (after I think the 10th one is activated)
*Low deck bonus (5) - when you have 5 or less cards in the deck
*Extremely low deck bonus (10) - 1 or no cards left in deck
*Low LP bonus (5) - less than 1000 LP
*Extremely low LP bonus (50) - I think 100 or less LP (Example: special summon Ra from the graveyard and pay all but 1 LP)
*LP differential bonus (varies) - related closely to reversal bonus, and given based on how much higher your opponent's LP are as compared to your own( 2 EX: 10 pts. when 800/3100 and 16 pts when 6500/15600[Rebecca])
*Final Countdown (50) - win condition is Final Countdown
*Destiny Board(100) - pull off a win with Destiny Board
*All battle damage bonus (5) - all damage is done through battle
*No Cards in Deck Bonus (10) - win by deck out
*Tribute summon bonus (3*x) - 3 points for each monster summoned with tributes
*No special summon bonus (5) - do not use special summons
*Reversal Bonus (5) - You still win even though your opponent has a substantial lead on you at one point. You will also recieve some value of LP differential bonus when you earn this one.
*New bonus (50) - Rewarded when you get a bonus for the first time. (Just as a note, the first duel does not give new bonus a new bonus for being a new bonus.....uh, something like that)
*No forbidden cards (5) - you arent using a forbidden/god card in your deck or side deck
*All effect damage bonus (10) - All damage must be from card effects. This means even if your opponent attacks a DEF monster and takes damage........too bad.
*Chain Bonus (2*x) - For each chain that is activated that has more than 3 links, this bonus grows 2 points for each card on the chain. Ex. In a game, a 5 link chain and a 3 link chain go off. 16 points.
*Spell Counter bonus (2*x)- after the 5th spell counter you gain, 2 points per spell counter accumulated during the game
*Removal Bonus(2*x)- 2 points for each card you remove using an effect you control (the card must belong to your opponent)
*Deck Destruction Bonus(2*x) - sending opponents cards from deck to graveyard 2 points after the 5th one
*Max Reflected Bonus (4*x) - if you reflect damage over 3000 back at your opponent, for each thousand you get 4 points (like Magic Cylinder or Reflect Bounder.
*Return to Hand Bonus (2*x) - returning your opponents cards from the field to their hand with effects YOU control nets 2 points per after the 5th one.
ones I haven't seen but have heard about are
********TURN 1 KILL BONUS(!!!) - get this, my friend didn't notice the points, but told me the gameplay situation.....summon cyberstein 1st turn, pay to have the Ozman cometh, play cathedral of nobles, set barrel behind and Ring of Destruction, GAME. He said he didn't see exactly how many points it gave him but DAMN!!!!
***Exodia (?) - just need to know the points on this one
as you can tell from the formatting I have done here, I will not post the amounts or a clear description untill I am certain that is how it comes about and how many points you get for it. Any input is appreciated. Thanks to all!
I would like to compile a list of bonusus given in the DS yugioh game. Any ones people know about that I do not have please let me know and how to do it and I will add it to the list.
type of bonus (amount) - description
The list as of Wendsday October 19 at 4:00 P.M. CST is:
<><>NOTE<><> any bonus stating there is a condition that
<><><><><><> starts on the ?th time just means that is when
<><><><><><> you actually get the points. All occurences
<><><><><><> before that are still counted.
*Duelist bonus (x) - equal to the exp. gained from the duel
*Same Card bonus (5) - if at any point during the duel you have 3 of the same card on the field FACE UP
*Quick finish bonus (10)- Winning in turn 2 through 5, depending on who went first (2 or 4 / 3 or 5)
*Max ATK bonus (1*x) - if you control a monster with 3000 or more ATK during the duel, this bonus is 1 point for every 1000.
*Max damage bonus (2*x) - same as above, but 2 points per 1000 (also counts for direct damage)
*All monster zone bonus (5) - having 5 monsters on your field at once
*Hand Destruction bonus (2 * x) - 2 points per card sent from the hand to the graveyard (of your opponent while the effect is controlled by you)
*Destroyed in battle bonus (1*x) -1 point for each monster destroyed as a result of battle starting with the 10th one.
*Destroyed by effect bonus (2*x) - 2 points for each card of your opponents cleared from the field by an effect you control after the 5th one.
*Slifer the Sky Dragon (20) - Summon Slifer to the field (using 3 tributes)
*The Winged Dragon of Ra (20) - Summon Ra to the field (using 3 tributes)
*Obelisk the Tormentor (20) - Summon Obelisk to the field (using 3 tributes)
*Egyptian god finish (5) - use a god card to attack for game
*Opponents turn finish (10) - finish on your opponents turn
*Shadow Game (30) - win a shadow game
*Level up bonus (300) - given when you gain a level
*Network duel bonus (10) - when dueling wirelessly DS to DS
*Match game bonus (30) - gained when declared match winner
*No spell card bonus (5) - gained when you dont use a spell card during the duel
*No trap card bonus (5) - use no trap cards during the duel
*Spell card bonus (1*x) - 1 point for each spell card used (after I think the 10th one is activated
*Trap card bonus (1*x) - 1 point for each trap card used in the duel (after I think the 10th one is activated)
*Low deck bonus (5) - when you have 5 or less cards in the deck
*Extremely low deck bonus (10) - 1 or no cards left in deck
*Low LP bonus (5) - less than 1000 LP
*Extremely low LP bonus (50) - I think 100 or less LP (Example: special summon Ra from the graveyard and pay all but 1 LP)
*LP differential bonus (varies) - related closely to reversal bonus, and given based on how much higher your opponent's LP are as compared to your own( 2 EX: 10 pts. when 800/3100 and 16 pts when 6500/15600[Rebecca])
*Final Countdown (50) - win condition is Final Countdown
*Destiny Board(100) - pull off a win with Destiny Board
*All battle damage bonus (5) - all damage is done through battle
*No Cards in Deck Bonus (10) - win by deck out
*Tribute summon bonus (3*x) - 3 points for each monster summoned with tributes
*No special summon bonus (5) - do not use special summons
*Reversal Bonus (5) - You still win even though your opponent has a substantial lead on you at one point. You will also recieve some value of LP differential bonus when you earn this one.
*New bonus (50) - Rewarded when you get a bonus for the first time. (Just as a note, the first duel does not give new bonus a new bonus for being a new bonus.....uh, something like that)
*No forbidden cards (5) - you arent using a forbidden/god card in your deck or side deck
*All effect damage bonus (10) - All damage must be from card effects. This means even if your opponent attacks a DEF monster and takes damage........too bad.
*Chain Bonus (2*x) - For each chain that is activated that has more than 3 links, this bonus grows 2 points for each card on the chain. Ex. In a game, a 5 link chain and a 3 link chain go off. 16 points.
*Spell Counter bonus (2*x)- after the 5th spell counter you gain, 2 points per spell counter accumulated during the game
*Removal Bonus(2*x)- 2 points for each card you remove using an effect you control (the card must belong to your opponent)
*Deck Destruction Bonus(2*x) - sending opponents cards from deck to graveyard 2 points after the 5th one
*Max Reflected Bonus (4*x) - if you reflect damage over 3000 back at your opponent, for each thousand you get 4 points (like Magic Cylinder or Reflect Bounder.
*Return to Hand Bonus (2*x) - returning your opponents cards from the field to their hand with effects YOU control nets 2 points per after the 5th one.
ones I haven't seen but have heard about are
********TURN 1 KILL BONUS(!!!) - get this, my friend didn't notice the points, but told me the gameplay situation.....summon cyberstein 1st turn, pay to have the Ozman cometh, play cathedral of nobles, set barrel behind and Ring of Destruction, GAME. He said he didn't see exactly how many points it gave him but DAMN!!!!
***Exodia (?) - just need to know the points on this one
as you can tell from the formatting I have done here, I will not post the amounts or a clear description untill I am certain that is how it comes about and how many points you get for it. Any input is appreciated. Thanks to all!